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Fatekeeper Graphics Settings for Max FPS and No Lag (v0.1.0)

Fatekeeper Graphics Settings for Max FPS and No Lag (v0.1.0)

Fatekeeper, Paraglacial's Early Access action RPG, runs on Unreal Engine 5 and ships without a full set of in-game graphics sliders in build 0.1.0. That gap is why budget machines like a GTX 1060 or RX 580 drop into the 35–40 FPS range during combat. The fastest fix is editing the engine's hidden configuration files and adding a couple of Steam launch options, which together can lift average frame rates well past 55 FPS.

Quick answer: Open Engine.ini in %localappdata%\Fatekeeper\Saved\Config\WindowsNoEditor\, add [SystemSettings] with r.VolumetricFog=0 and r.ShadowQuality=0, set the file to read-only, then add -dx12 -USEALLAVAILABLECORES to your Steam launch options.

Edit the Fatekeeper Engine.ini config file for an FPS boost.

Because version 0.1.0 hides its heavy rendering options, the most effective gains come from manual file editing rather than the menus. Back up the files before you touch anything so you can restore the originals if the game refuses to launch.

Step 1: Press Windows + R, type %localappdata%, and press Enter. Open the folder \Fatekeeper\Saved\Config\WindowsNoEditor\, where you will find both Engine.ini and GameUserSettings.ini.

Step 2: Copy both files to your desktop first. This backup lets you drop the originals back in if a tweak stops the game from starting.

Step 3: Open Engine.ini in Notepad, scroll to the bottom, and add the lines below. [SystemSettings] r.VolumetricFog=0 r.ShadowQuality=0

Step 4: Save the file, then right-click it, open Properties, and tick Read-only. If you skip this, Fatekeeper overwrites your edits the next time it boots. These two lines turn off the dense atmospheric fog and downgrade the shadow cascades the engine has not optimized yet.

On an RX 580, they cut GPU load by close to 40 percent on their own, and the dark fantasy look survives because the world leans on hard lighting contrast and deep purple tones rather than the fog layer. Always set Engine.ini to read-only after editing. An unprotected file gets reset to defaults on the next launch, wiping your custom settings.

Image credit: THQ Nordic

Steam launch options for older hardware

Beyond the config file, two launch commands ease the load on the CPU. In your Steam library, right-click Fatekeeper, choose Properties, and paste the following into the Launch Options box. -dx12 -USEALLAVAILABLECORES. The -dx12 flag forces the DirectX 12 API, which handles draw calls more efficiently and stabilizes frame times during heavy combat. -USEALLAVAILABLECORES spreads the work across every CPU thread, which prevents the bottlenecking that shows up in dense Underdwellers fights.

Best in-game graphics settings for Fatekeeper

The goal is to keep textures crisp while trimming the lighting and shadow math that punishes low-end GPUs. Set your resolution to your monitor's native output, usually 1080p, and leave the built-in resolution scaler off, since it causes heavy blurring in build 0.1.0.

Keep Textures at Medium or High depending on your VRAM, and push the rest down. Global Illumination and Effects Quality control the magical particle bursts that fire during spellcasting, and those are the biggest frame killers on budget laptops. Dropping both to Low while holding Textures at Medium keeps character detail intact and shifts the strain off your VRAM.

Disabling volumetric fog remains the single largest visual win. In a side-by-side test in the Underdwellers starting zone on a GTX 1060, fog enabled held 35–40 FPS, while turning it off through Engine.ini raised the frame rate to a steady 55–60 FPS, roughly a 35 percent gain.

Image credit: THQ Nordic

Fix Fatekeeper stuttering and lag in Early Access

Most micro-stutters come from shader compilation, which runs on the fly as you move into new areas. The freezes when casting spells or loading fresh enemies are this compile-time stutter rather than a hardware fault.

Step 1: Update your GPU drivers to the latest June 2026 release. Use AMD Drivers and Support for Radeon cards or the Intel Download Center for Arc GPUs, then restart Windows so the install fully applies.

Step 2: Clear the DirectX shader cache with the Windows Disk Cleanup tool. This forces a clean recompile and reduces the freezing that builds up after driver changes.

Step 3: Cap your frame rate at 60 FPS through the NVIDIA Control Panel or AMD Adrenalin software instead of the in-game limiter. The external cap gives older CPUs room to breathe and smooths the frame-time spikes that hit during boss fights.

Step 4: Restart the game every two hours. Build 0.1.0 has a known memory leak that causes a gradual slowdown across long sessions, and a fresh launch clears it. Do not enable the in-game VSync option in version 0.1.0. It is currently bugged and adds heavy input lag. Limit your frame rate through your GPU driver software instead. If textures go missing, the screen loads black, or the game behaves oddly after an update, verify the game files through Steam to repair the install.

Image credit: THQ Nordic

How to confirm the settings worked

You know the edits applied when the volumetric fog no longer fills the Underdwellers starting zone, and your frame counter climbs from the high 30s into the mid-50s or better. If your numbers stay low after a restart, the most common cause is that Engine.ini was not set to read-only, so the game reset your changes on launch. Reopen the file, confirm the [SystemSettings] block is still present, and re-check the read-only box. With the config edits, the launch options, and a Low graphics profile in place, a mid-range or older PC can hold a stable 60 FPS while the Early Access build continues to receive optimization patches.