Ali is the boxing style at the very top of Gakuran’s style pool, and it plays nothing like the heavy-hitting Legendary options. It wins on footwork, dodge timing, and automatic counters rather than raw damage, which makes it punishing in the hands of someone who reads swings well and mediocre for anyone who just mashes.
Quick answer: Ali can only be obtained by rerolling your fighting style in the Stats menu, at a 0.025% chance per roll. Stockpile rerolls with active codes before you start, then check the Fight Style entry after each roll until it reads Ali.
Ali drop rate and where it sits in the style pool
Ali lives in the 「 ??? 」 bracket, a tier above Legendary. That whole bracket accounts for 0.075% of rolls, split evenly between three styles, so Ali on its own is a 0.025% pull. For comparison, each individual Legendary style is 0.20%, meaning Ali is roughly eight times rarer than the rarest Legendary.
| Tier | Tier chance | Styles (individual odds) |
|---|---|---|
| Common | 59% | Basic (59%) |
| Uncommon | 30% | Slugger, Muay Thai, Karate, Kickboxing (7.5% each) |
| Epic | 10% | Boxing, Striker (5% each) |
| Legendary | 1% | Capoeira, Wrestling, Kure, Hakari, Kyoushin Karate (0.20% each) |
| 「 ??? 」 | 0.075% | Ali, WingChun, CQC (0.025% each) |
There is no quest, purchase, or unlock path that hands Ali to you. It comes out of the roll pool or not at all, and four-figure reroll counts are entirely realistic at these odds — one player burned through roughly 1,000 rerolls before it landed.
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Add to Google Preferences →Ali damage values and move mechanics
The numbers are modest on purpose. Ali does not out-trade a Slugger or a Wrestler, and it is not supposed to. Its value is in i-frames, the automatic counter, and chip damage that keeps ticking through a blocking opponent.
| Action | What it does |
|---|---|
| M1 string | Very fast, hard-to-read strike sequences dealing a flat 5% per hit |
| M2 (heavy) | Variable heavy attack dealing 7% to 8%, with i-frames and a ragdoll chance |
| Right-hand M2 | Hold D while throwing the M2 to ragdoll the target |
| Left-hand M2 | A standard heavy with no ragdoll attached |
| Evasive | Dodging at the moment your opponent swings fires a counter similar to an M2 |
Height matters here. Ali’s speed and spacing pay off most on a short build, and a frame around 4’11.7″ (152cm) is the practical sweet spot for staying inside an opponent’s dead zone while still landing full M1 strings.

What the arm shuffle nerf changed
A balance pass reworked how Ali’s shuffles behave, and it is the one change that alters your fight plan. The ragdoll effect was stripped from the left arm shuffle and now only exists on the right arm version. On top of that, the evasive counter always throws a left arm shuffle.
Put together, that means the free counter you get from dodging no longer knocks anyone down. If you want the ragdoll, you have to commit to the right-hand heavy yourself. The counter is still damage and still resets the exchange in your favor, but it is no longer a guaranteed floor reset.
All five Ali perks and what they do
| Perk | Effect |
|---|---|
| Float Like a Butterfly | The crit shuffle grants i-frames for its entire windup, letting you shuffle straight through anything thrown at you |
| Sting Like a Bee | Dodging an attack with your evasive instantly counters with a shuffle aimed at whoever swung |
| Counterstrike | +5% damage on your next attack after a perfect block |
| Guard Pierce III | 20% block chip damage bleeds through guard |
| Resilience II | 25% chance to clash into a grapple when M1s meet |
Note: the second perk shows up as “Sling Like a Bee” on some in-game perk screens. It is the same effect either way.
The kit is built around one loop. Float Like a Butterfly turns your shuffle into a movement option that ignores incoming hits, Sting Like a Bee converts a clean dodge into instant offense without you pressing anything else, and Counterstrike rewards you for blocking properly instead of retreating. Guard Pierce III is what stops turtling from working against you, since 20% of your damage lands even through a raised guard. Resilience II is the smallest piece, but a one-in-four chance to convert a clash into a grapple gives you a way out of stalemates.
How to play Ali in a fight
The whole style hinges on making the other person swing first. Bait a whiff, dodge into it with your evasive, and the automatic counter fires on its own. Then stay on them with M1 pressure so Guard Pierce keeps chipping while they hold block. Sloppy aggression gets punished immediately, because nothing in the kit compensates for bad timing with raw damage.

In open brawls with several opponents, the i-frame shuffle is your escape tool as much as your attack. Use it to pass through a swing from a second attacker instead of eating it, then reposition so you are only ever facing one person’s timing at a time. Park areas and the basketball court both give you enough open ground to keep circling.

Once someone is down, the carry interaction becomes available and the V Carry prompt appears on screen. It is not part of the damage loop, but it is how you clear a downed player out of a contested spot.

How to reroll for the Ali fighting style
| Code | Reward |
|---|---|
| CQC | 20 rerolls |
| SINGALONG | 20 rerolls |
| EATUP | 20 rerolls |

One naming quirk worth clearing up: ALI was also a promo code that granted rerolls, and it has since been retired. The style and the code are unrelated, so an expired ALI code has no effect on whether the style can be rolled.
Even after the shuffle changes, Ali remains a strong pick for players who like defensive reads over damage trades — the counter still fires for free, and the chip damage still punishes anyone who tries to wait you out. It just asks more of you now, since the knockdown has to be earned with a deliberate right-hand heavy rather than handed over by a lucky dodge.






