Gaming Guide

Gakuran Ali Fighting Style: Perks, Drop Rate, and Nerf Explained

What Ali's 0.025% roll gets you, how its shuffle and counters work, and what the arm shuffle nerf changed.

What Ali’s 0.025% roll gets you, how its shuffle and counters work, and what the arm shuffle nerf changed.

Ali is the boxing style at the very top of Gakuran’s style pool, and it plays nothing like the heavy-hitting Legendary options. It wins on footwork, dodge timing, and automatic counters rather than raw damage, which makes it punishing in the hands of someone who reads swings well and mediocre for anyone who just mashes.

Quick answer: Ali can only be obtained by rerolling your fighting style in the Stats menu, at a 0.025% chance per roll. Stockpile rerolls with active codes before you start, then check the Fight Style entry after each roll until it reads Ali.


Ali drop rate and where it sits in the style pool

Ali lives in the 「 ??? 」 bracket, a tier above Legendary. That whole bracket accounts for 0.075% of rolls, split evenly between three styles, so Ali on its own is a 0.025% pull. For comparison, each individual Legendary style is 0.20%, meaning Ali is roughly eight times rarer than the rarest Legendary.

TierTier chanceStyles (individual odds)
Common59%Basic (59%)
Uncommon30%Slugger, Muay Thai, Karate, Kickboxing (7.5% each)
Epic10%Boxing, Striker (5% each)
Legendary1%Capoeira, Wrestling, Kure, Hakari, Kyoushin Karate (0.20% each)
「 ??? 」0.075%Ali, WingChun, CQC (0.025% each)

There is no quest, purchase, or unlock path that hands Ali to you. It comes out of the roll pool or not at all, and four-figure reroll counts are entirely realistic at these odds — one player burned through roughly 1,000 rerolls before it landed.


Ali damage values and move mechanics

The numbers are modest on purpose. Ali does not out-trade a Slugger or a Wrestler, and it is not supposed to. Its value is in i-frames, the automatic counter, and chip damage that keeps ticking through a blocking opponent.

ActionWhat it does
M1 stringVery fast, hard-to-read strike sequences dealing a flat 5% per hit
M2 (heavy)Variable heavy attack dealing 7% to 8%, with i-frames and a ragdoll chance
Right-hand M2Hold D while throwing the M2 to ragdoll the target
Left-hand M2A standard heavy with no ragdoll attached
EvasiveDodging at the moment your opponent swings fires a counter similar to an M2

Height matters here. Ali’s speed and spacing pay off most on a short build, and a frame around 4’11.7″ (152cm) is the practical sweet spot for staying inside an opponent’s dead zone while still landing full M1 strings.

Short-build Gakuran character standing between classroom desks before heading out to fight
A short Ali build in the classroom before a fight. Image: GakuranDev

What the arm shuffle nerf changed

A balance pass reworked how Ali’s shuffles behave, and it is the one change that alters your fight plan. The ragdoll effect was stripped from the left arm shuffle and now only exists on the right arm version. On top of that, the evasive counter always throws a left arm shuffle.

Put together, that means the free counter you get from dodging no longer knocks anyone down. If you want the ragdoll, you have to commit to the right-hand heavy yourself. The counter is still damage and still resets the exchange in your favor, but it is no longer a guaranteed floor reset.


All five Ali perks and what they do

PerkEffect
Float Like a ButterflyThe crit shuffle grants i-frames for its entire windup, letting you shuffle straight through anything thrown at you
Sting Like a BeeDodging an attack with your evasive instantly counters with a shuffle aimed at whoever swung
Counterstrike+5% damage on your next attack after a perfect block
Guard Pierce III20% block chip damage bleeds through guard
Resilience II25% chance to clash into a grapple when M1s meet

Note: the second perk shows up as “Sling Like a Bee” on some in-game perk screens. It is the same effect either way.

The kit is built around one loop. Float Like a Butterfly turns your shuffle into a movement option that ignores incoming hits, Sting Like a Bee converts a clean dodge into instant offense without you pressing anything else, and Counterstrike rewards you for blocking properly instead of retreating. Guard Pierce III is what stops turtling from working against you, since 20% of your damage lands even through a raised guard. Resilience II is the smallest piece, but a one-in-four chance to convert a clash into a grapple gives you a way out of stalemates.


How to play Ali in a fight

The whole style hinges on making the other person swing first. Bait a whiff, dodge into it with your evasive, and the automatic counter fires on its own. Then stay on them with M1 pressure so Guard Pierce keeps chipping while they hold block. Sloppy aggression gets punished immediately, because nothing in the kit compensates for bad timing with raw damage.

Player moving through the school courtyard with the CAFETERIA location label on screen
Roaming the courtyard near the cafeteria looking for a fight. Image: GakuranDev

In open brawls with several opponents, the i-frame shuffle is your escape tool as much as your attack. Use it to pass through a swing from a second attacker instead of eating it, then reposition so you are only ever facing one person’s timing at a time. Park areas and the basketball court both give you enough open ground to keep circling.

Open outdoor basketball court area in Gakuran used for street brawls
The basketball court gives Ali the open space it needs to circle opponents. Image: GakuranDev

Once someone is down, the carry interaction becomes available and the V Carry prompt appears on screen. It is not part of the damage loop, but it is how you clear a downed player out of a contested spot.

Gakuran player carrying a knocked-down character with the V Carry prompt showing
The V Carry prompt appears once an opponent is downed. Image: GakuranDev

How to reroll for the Ali fighting style

Launch Gakuran on Roblox and press the side button on the left edge of your screen to open the menu drawer.
Open the Codes option first and bank rerolls before you start rolling. Codes only redeem after you have played for at least one hour, so if the Redeem button rejects a valid code, that requirement is usually why.
CodeReward
CQC20 rerolls
SINGALONG20 rerolls
EATUP20 rerolls
Go to the Stats menu and press the circular arrow next to Fight Style. Each press is one independent roll against the full style pool, with no pity system and no accumulating luck.
Keep rolling and check the Fight Style field after each one. You will know it landed when the Stats screen reads Ali and the perk list shows all five perks, starting with Float Like a Butterfly.
Gakuran character standing beside a large black object with a carry interaction available
Ali’s short build stays mobile even while interacting with world objects. Image: GakuranDev

One naming quirk worth clearing up: ALI was also a promo code that granted rerolls, and it has since been retired. The style and the code are unrelated, so an expired ALI code has no effect on whether the style can be rolled.


Even after the shuffle changes, Ali remains a strong pick for players who like defensive reads over damage trades — the counter still fires for free, and the chip damage still punishes anyone who tries to wait you out. It just asks more of you now, since the knockdown has to be earned with a deliberate right-hand heavy rather than handed over by a lucky dodge.