Gears of War: E-Day moves the Active Reload bar to the middle of the screen by default, a shift from the top-right corner that every previous game in the series used. The change is cosmetic positioning rather than a rework of the mechanic itself, and players who prefer the original layout can switch it back.
Quick answer: E-Day includes a settings option to move the Active Reload bar from the center back to the top right of the screen, restoring the placement used in earlier Gears games.

What changed about Active Reload in E-Day
Active Reload is the timing mechanic that rewards you for pressing the reload button at the right moment during a reload. Hit the sweet spot, and you speed up the reload and gain a bonus. Miss it, and you risk jamming the weapon. In E-Day, the bar that you watch for that timing now appears in the center of the screen instead of the top-right corner.
Creative director Matt Searcy explained that the center position is the default because playtesting showed most players preferred it there, where it sits closer to the action and becomes part of how they aim and shoot. For long-time players, the move can break the muscle memory built over years of glancing toward the top-right corner.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →How to move the Active Reload bar back to the top right
The center placement is only the default. E-Day lets you reposition the bar to the top right, matching how it worked across the rest of the series. This is a per-player setting, so you can keep the classic layout while others stick with the new default.
Once you switch the option, the Active Reload bar will appear in the top-right corner during your next reload. That visual change is your confirmation that the setting applied correctly.
Weapon-specific Active Reload effects
Beyond moving the bar, E-Day expands what Active Reload does on certain weapons. The system still uses the familiar three states, but some guns get their own behavior on top of that.
| Element | Detail |
|---|---|
| Standard states | Regular, perfect, and failed reloads, each with its own outcome |
| Gnasher | Reload can be stopped at any point, at the cost of losing the active bonus |
| Shell-by-shell reloads | Some weapons let you interrupt the reload animation and fire before the magazine is fully replenished |
The Gnasher’s ability to cut a reload short gives you flexibility in close-range fights, where firing sooner can matter more than a full magazine. Which other weapons carry unique Active Reload effects has not been detailed.

When you can try it
Gears of War: E-Day releases on October 6, 2026, for Windows and Xbox Series X/S. Developed by The Coalition with People Can Fly, it is a prequel set 14 years before the original Gears of War, following Marcus Fenix and Dom Santiago through Emergence Day. The redesigned Active Reload interface, including the new center placement and the option to return it to the top right, is part of that release. If the middle of the screen throws off your timing, the classic layout is one menu toggle away.






