Gaming Guide

Genshin Impact 7.1 Act 3 Walkthrough: White Night, Like a Dream Upon Waking

Every objective, the vault stealth route, the Lv. 90 boss fight, and both achievements in Chapter VII: Act III.

Every objective, the vault stealth route, the Lv. 90 boss fight, and both achievements in Chapter VII: Act III.

Version 7.1 advances Snezhnaya’s narrative through White Night, Like a Dream Upon Waking, the Chapter VII: Act III Archon Quest. This dialogue-heavy act is where the Traveler finally meets the Cryo Archon, ending with a Northland Bank break-in followed by a Lv. 90 battle beneath the bank.

Quick answer: First clear Chapter VII: Act II, Wraith’s Nocturne; then use the quest menu to begin White Night, Like a Dream Upon Waking. Rushing through its three subquests takes roughly two hours, while a normal pace comes near three.


Unlock requirements and prep before you start Act III

The only gate is a story gate. There is no Adventure Rank wall, and Archon Quests never spend Story Keys, so the act appears in the quest menu the moment its prerequisite clears.

  • Finish Chapter VII: Act I, titled Everwinter Without Mercy.
  • Wraith’s Nocturne, Chapter VII: Act II, must be completed to unlock Act III directly.
  • Be on Version 7.1, which released on September 23, 2026.
  • Bring a team you can clear an ordinary fight with; the only combat sits at the very end.

Focused Experience Mode can be switched on for the act if you want the game to handle framing and camera work during the long dialogue stretches. Runtimes break down like this.

SubquestRushedNormal pace
Light and Shadow, Intertwined30–40 min45–50 min
Sparks Converging Upon the Tundra20–30 min30–45 min
One Move Left to Make40–50 min1 hr–1 hr 15 min
Full act2 hrs–2 hrs 10 min2 hrs 45 min–3 hrs

The rushed estimates rely on auto-dialogue and advancing text at the fastest available speed. The slower figures account for complete cutscenes and the optional NPC conversations that become available between scenes.


Part 1: Light and Shadow, Intertwined

This opening subquest is pure navigation and conversation. Nothing here can kill you.

Accept the quest and take the Find Childe objective. Teleport to the waypoint nearest Snezhnograd and follow the marker toward the royal palace district.
Quest Overview00:43Quest Overview
The quest menu opens Act III with the Find Childe objective. Shown at 00:43 in Streetwise Rhapsody’s video. Image: HoYoverse
Speak to Childe on the steps outside the palace. The talk covers Project Stuzha, the mood inside the Veche, and how to petition for an audience with the Tsaritsa.
Meeting Childe03:20Meeting Childe
Childe waits by the palace entrance to arrange the audience. Shown at 03:20 in Rubhen925’s video. Image: HoYoverse
Head to the Podvorye Restaurant for borscht while you wait. Danica, the Tsaritsa’s head maid and a disciple of Capitano, sits down uninvited and questions your intentions in Snezhnaya.
Play along with the Mora game. Danica flicks a coin across the table and the scene becomes a quick-time prompt, so react as soon as the input appears. Vesna, Commander of the Druzhna, catches the coin, dresses Danica down, and pays the bill.
Return to your room to rest. Sleeping advances the story and triggers the act’s title card, after which you climb the grand staircase to Zapolyarny Palace and follow Childe inside.
Enter the state hall, where Anastasya Feodorovna Snezhnaya sits on her ice throne. Pulcinella gives her the report on Kristall rations and official audits, while Pierro and Mitya say Ronova’s curse has brought their energy research and the Mistleteinn Project to a standstill. The Tsaritsa cancels all Fatui investigations targeting you and permits you to move freely through the palace.
Palace Doors Open20:19Palace Doors Open
The state hall doors open on the assembled Harbingers and court officials. Shown at 20:19 in Streetwise Rhapsody’s video. Image: HoYoverse
Follow the Tsaritsa into her private study. The conversation covers the Pyro Gnosis, which burned to ash and returned to the Ley Lines when Irminsul went up, her rejected authority of love, and the crystalline seal the Third Descender left behind in a hidden inner chamber.
Private Audience with the Tsaritsa28:19Private Audience with the Tsaritsa
The private audience in the study covers the Gnoses and the Third Descender's seal. Shown at 28:19 in Rubhen925’s video. Image: HoYoverse
Head to the Armory Palace and wait as The Jester extracts the memory. Pierro shows off the Mirror of Remembrance, a floating prism designed to store and dissect memories that have been pulled out, then runs a recording of Rhinedottir, Ronova, and Naberius debating the death curse and Celestia’s monitoring cycle.
The Armory Palace Vault44:20The Armory Palace Vault
The Mirror of Remembrance sits in the research facility beneath the Armory Palace. Shown at 44:20 in BranOnline’s video. Image: HoYoverse
Sit through the proposal from Regrator and Sandrone, who want to use Vesna’s inherited fragment of the Ruler of Life’s power to pull Seals of Life out of living people. Vesna proves the method on Danica, and viewing the seal surfaces a shared memory of the two of them training under Capitano.
Extracting Danica's Seal63:14Extracting Danica's Seal
Vesna demonstrates the extraction on Danica to produce a Seal of Life. Shown at 63:14 in BranOnline’s video. Image: HoYoverse

A damaged Seal of Life permanently erases the donor’s memories, which is why the vault theft later in the act is treated as an emergency rather than simple embezzlement.

Both achievements in Act III

Neither achievement is missable in a normal playthrough, and both pop during this first subquest.

AchievementHow it unlocks
The Deciding FactorPlay through Danica’s Mora game at the Podvorye Restaurant
The SevenMeet the Tsaritsa, completing your acquaintance with Teyvat’s ruling gods

Part 2: Sparks Converging Upon the Tundra

This is the act’s briefest segment, but it builds in the greatest amount of waiting.

Rest in your room, then wait until two days later. Danica turns up first to clean, serve hot milk with honey, and deliver a formal apology from the palace, and she talks about her past as a mercenary across Sumeru and Fontaine.
Check on the situation outside and observe the crowd at the plaza. Snezhnograd is arguing over the Seal of Life donation drive, and a crowd presses Councilor Belozersky for details until Regrator calms them with promises of Northland Bank compensation and interest on deposits.
Go to the Northland Bank. Odette, Vodyanitsa, and Alyosha volunteer first, and the teller Zmeina processes their seals with a specialized extracting lantern.
Take the express train to Svetloledovka with Pevtsova and collect Seals of Life from the townspeople. Vesna handles the extractions while Odette issues official bank receipts.
Summon the train and return to Snezhnograd. The objective asks you to equip the Eye of Graeae gadget from your Inventory first, so open the gadget slot rather than hunting for an interactable. The ride back is a quiet scene between Vesna, Danica, and the Traveler, and the Traveler catches a glimpse of Rhinedottir watching from the blizzard outside the window.

Part 3: One Move Left to Make

The longest subquest, and the only one with real fighting. It splits into a sting operation at the station and a break-in beneath the bank.

The final two combat objectives come with almost no gap between them. Before boarding the bank’s underground train, heal, revive fallen characters, and replenish your food; the vault sequence offers no pause once it begins.

Catching the black market contact

Go to the backstage of the Korolevskiy Theater after Lesnaya reports someone selling illegal “life-extending services” near the station. Vodyanitsa and Odette disguise Alyosha with a fake mustache and tinted glasses as the bait.
Head to Central Station and look for the contact. Read the Contact Description from your quest items, then search the crowd while controlling Alyosha until you spot Avaz.
Act as a customer, respond to Avaz’s questions until he trusts you, and set up a private deal. After he takes you to the stairs, Alyosha produces his rifle and takes Avaz into custody immediately.
Question the suspect back at the theater. Avaz admits he works at the Northland Bank, noticed Seals of Life going missing from the vault, and tried to profit off the gap. Report it to the Tsaritsa, who clears Pantalone and hands the case to Fatui Internal Affairs.

Northland Bank vault stealth route

Return to the Northland Bank, speak to the receptionist, and talk to Vesna, who uses her staff clearance to get you down to the storage level. Take the bank’s internal underground train into the vault caverns.
Trail the staff member to the locked main vault door. Then enter the lounge and look above the bookshelf, where the passage leading to the maintenance duct is located.
Move through the ducts and avoid the red laser grids. At the marked stations, use the captured walkie-talkie to radio false alarms at Safe 973 and Safe 501, pulling patrols away from your route.
Grab both High-Level Access Cards from the desks and tables the guards leave behind while they respond. The second card sits at the location the objective marks after the first one is taken.
When a guard spots you, defeat the four Fatui guards outside the inner office. The game hands you Vesna as a trial character for this stretch, so you can lean on her if your own roster is thin.
Follow Regrator into his office. Pantalone is sitting with a Seal of Life, lays out his philosophy of the bank, and denies any theft, and then the emergency alarm goes off.

The False Horned Steed boss fight

Enter the innermost chamber, where an angelic beast is eating the stored Seals of Life. The fight is against The False Horned Steed / The Thing Yet to Reach the White Realm at Lv. 90, with Vesna fighting alongside you.
Let Regrator’s automated vault turrets do their work. He activates them during the fight, so stay clear of the steed’s charges and keep pressure on between its passes.
Watch the cutscene out. The beast reforms into a radiant shape, the Tsaritsa shatters its charge with a colossal Cryo bird, and Rhinedottir materializes to claim the creature as her failed experiment and take back her stolen power. She restores every stolen Seal of Life, and she and Anastasya agree to meet formally in seven days in exchange for intelligence on Asmoday.

How to confirm Act III is complete

Exit the Northland Bank and complete the Have a gathering with everyone objective. After the scene, the completion banner displays Chapter VII: Act III Complete – White Night, Like a Dream Upon Waking. The quest is removed from the active tracker, and Chapter VII’s Archon Quest menu marks the act complete with all three subquests ticked off.

When the act remains greyed out in the quest list, check Wraith’s Nocturne as the prerequisite rather than your Adventure Rank. Completing White Night, Like a Dream Upon Waking moves Chapter VII forward to Act IV, A Rekviem for the Underworld.