Opening the Paimon menu in a solo world is supposed to stop everything. Enemies hold still, ambient animations halt, and NPCs freeze mid-step until you close the menu again. That is the rule almost everywhere in Teyvat, which is why a handful of patrolling NPCs who simply keep walking through the pause stand out so much.
Quick answer: A few patrol-route NPCs, including Raymond in Mondstadt, a Melusine officer and a civilian in the Court of Fontaine, and the Millelith guard Hongyi in Liyue Harbor, continue moving while the Paimon menu is open instead of freezing like every other NPC.
How the Paimon menu pause normally works
In a single-player world, the Paimon menu acts as a true pause. The game world stops advancing, character animations lock into place, and every NPC on screen holds whatever pose they were in when you opened it. Close the menu and everything resumes from that exact frame.
That behavior is what makes the exception visible. If a walking NPC keeps stepping forward while the menu overlay is up, they are running on a path that the pause is not touching.
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The behavior is not limited to one region or one type of character. It shows up across three nations, on both named quest-relevant NPCs and generic background civilians.
| Region | NPC | What happens with the menu open |
|---|---|---|
| Mondstadt | Raymond | Walks straight past the paused screen without stopping |
| Court of Fontaine | Background civilians in the plaza | Continue their ambient movement across the square |
| Court of Fontaine | Melusine officer on patrol | Keeps following her patrol route, fully animated |
| Liyue Harbor | Hongyi (Millelith) | Carries on with his guard patrol without pausing |

The common thread is a patrol path. Vendors and idle NPCs standing in one spot behave normally and freeze as expected. The ones that slip through are walking a looping route when the menu opens.
How to reproduce it yourself


How to confirm it worked
You have found the behavior when the NPC visibly changes position on screen between the moment the menu opens and the moment you close it. A frozen NPC will be in the identical pose and identical spot; an unaffected one will have moved several steps down their route, sometimes walking out of frame entirely.
If nothing moves, the usual reasons are simple. The NPC was already stationary, you caught them at a pause point in their route, or you opened the menu after they had finished a walking segment. Reposition, wait for them to start walking again, and try once more.
Why the Asmoday framing gets used
The joke leans on Asmoday, the Ruler of Space among the Four Great Rulers, whose authority over space is the closest thing Teyvat’s lore has to freezing something in place. She is the god who blocked the Traveler and their sibling as they tried to leave Teyvat, trapping each twin inside cubes and sealing the Traveler for five hundred years.
Nothing about the walking NPCs is a lore event, though. It is a quirk in how certain patrol routines are handled when the world pauses, and it has no effect on combat, quests, or anything you can interact with. It is a fun thing to spot in Mondstadt, Fontaine, and Liyue, and that is the whole of it.






