Gaming Guide

Genshin Impact Trial of the Bastion Day 5: Multi-Pronged Fortifications Guide

Mechanism placements, wave order, and the score threshold you need to clear Stage 5 and unlock every reward tier.

Mechanism placements, wave order, and the score threshold you need to clear Stage 5 and unlock every reward tier.

Stage 5 of Trial of the Bastion, Multi-Pronged Fortifications, is the final trial in the Version 7.0 base defense event. It unlocked on September 11, 2026 after server reset, and it drops enemies on you from several directions across three waves, with an elite Frostarm Lawachurl arriving in the last one. The stage is winnable on a first attempt, but only if your mechanisms are already sitting on the approach lanes before each wave starts.

Quick answer: Clear all three waves without letting your stronghold HP hit zero, and finish with at least 6500 Challenge Rating to claim every reward tier. Stack Pulling Mechanisms with Ice Mist Traps at each entrance, park Impact Shields in the narrow lanes closest to the stronghold, and put Suppression Device: Faster Blaster turrets on the raised platforms.


Access requirements for Stage 5

Multi-Pronged Fortifications only appears once the four earlier trials are done. Each trial in the event opens on its own day, and a new one becomes selectable only after the previous one has been completed, so a skipped Stage 3 will block Stage 5 even on September 11.

RequirementDetail
Adventure RankAR 20 or above
Archon QuestPrologue: Act III “Song of the Dragon and Freedom”
Archon Quest“Gunfire in the Silent Lands” from Chapter VII: Act I “Everwinter Without Mercy”
Unlock quest“A Grueling Combat Simulation”
Prior stagesStages 1 through 4 completed
Event windowSeptember 7, 2026 10:00 – September 17, 2026 03:59 (server time)

The trial itself starts from the event page or by speaking to Talatikhin in Snezhnograd and choosing the option to begin the combat simulation. Stage 5 takes place in the Shadow Realm, which is why the Traveler carries firearms instead of a normal weapon for the whole run.


Mechanisms to bring into Multi-Pronged Fortifications

Mechanisms are placed during the preparation phase on marked floor tiles, and each wave you clear pays out construction materials to spend on more of them. Placement matters more than variety here. Crowd control that holds enemies still makes your own shots land, and turrets clean up whatever leaks past you.

MechanismWhat it doesWhere to put it
Ice Mist TrapCryo AoE damage that freezes and slowsOn the ramps and the tiles directly after a portal
Pulling MechanismDrags nearby enemies into one pointNext to an Ice Mist Trap, to bunch targets up
Impact ShieldKnocks enemies backwardsNarrow lanes closest to the stronghold
Suppression Device: Faster BlasterAutomatic single-target turretRaised platforms with a clear view of a lane
Spike MechanismAoE attack along the walking pathCorridors enemies must pass through

Note: the loadout screen shows each mechanism’s full description before you commit, so you can check cost and effect while configuring the stage rather than mid-wave.

Mechanism Information panel showing the Spike Mechanism and its AoE Attack description during loadout setup
The Mechanism Information panel on the loadout screen, with the Spike Mechanism and its AoE Attack description selected. Image: HoYoverse

Clearing the three waves

Start the challenge and watch the opening flyover. It shows the arena layout and every portal the enemies will use, which is the fastest way to work out which lanes converge before they reach the stronghold.
During the first preparation phase, run the arena and place your Pulling Mechanisms, Impact Shields, and Ice Mist Traps on the lanes leading out of the portals. Collect ammo from the supply crates on the field while you move, since you will not have time to top up once the wave is live.
Take Wave 1 from a position where you can see the converging path. Traps freeze and push enemies while you fire, and the dual pistols handle grouped targets well at this stage. Keep an eye on the minimap for anything that slips down an unwatched lane.
Stronghold defense HUD showing the Enemies approaching banner at the start of Wave 1 of 3
The “Enemies approaching” banner marks the start of Wave 1/3 in the stronghold defense. Image: HoYoverse
Spend the construction materials from the Wave 1 clear on Suppression Device: Faster Blaster turrets on the platforms. If a mechanism ended up in a dead lane, hold the on-screen remove key to pull it down and rebuild it somewhere useful.
Stronghold defense screen with the F Remove prompt highlighted while taking down a placed structure
The “Remove” prompt used to take down and relocate a placed structure between waves. Image: HoYoverse
Wave 2 mixes flying and ground enemies. Let the turrets work the airborne targets while you hold the ground lane, and swap firearm elements when a group resists what you are currently shooting.
Before the final wave, reinvest everything. Add more Impact Shields on the last stretch in front of the stronghold and another turret or two covering the same corridor, so the elite has to walk through layered damage before it reaches you.
Wave cleared banner awarding 650 construction materials to spend on more mechanisms
Each cleared wave pays out construction materials to spend during the next preparation phase. Image: HoYoverse
In Wave 3, focus the Frostarm Lawachurl first and let the mechanisms stall the smaller enemies. Elemental reactions plus sustained firearm damage bring it down quickly, and the Impact Shields buy you the space to keep firing.
Wave 3 of 3 begins with the defend your stronghold banner on screen during the final assault
Wave 3/3 opens with the “Enemies approaching, defend your stronghold!” prompt and the elite enemies. Image: HoYoverse

Firearm and grenade pairings that speed up the clear

Your loadout works like any other Shadow Realm encounter, and you can switch firearm elements mid-fight. A charged assault rifle shot pierces enemies lined up in a straight lane, which is efficient whenever a group funnels through one corridor. For single high-HP targets, an Electro Frag thrown into a Cryo Grenade Launcher hit triggers a Stellar-Conduct reaction and removes a large chunk of health in one exchange.

Tip: throw Frags from a moderate distance. Lobbed from too far away they can catch on walls and waste the cooldown.


Score thresholds, rewards, and how to confirm the clear

You start the stage with 20/20 stronghold HP, and every enemy that reaches the stronghold chips away at it. Score comes from defeating enemies, and the top reward tier for Stage 5 unlocks at 6500 Challenge Rating. A clean run that loses little or no stronghold HP comfortably passes that line, with scores approaching 8900 achievable.

You will know it worked when the Challenge Complete screen appears with your total score. Rewards are not automatic. Return to the event menu, open the Challenge Rewards tab, and claim the tiers you passed, which include Primogems, Mora, Hero’s Wit, Mystic Enhancement Ore, and talent level-up materials. Across the whole combat trial, the event pays out 420 Primogems alongside the character and weapon materials.


Why a Stage 5 run falls short

  • Stronghold HP reaching zero, usually from stragglers walking down a lane you stopped watching.
  • Mechanisms spread thin across every entrance instead of concentrated where the paths converge.
  • Running dry on ammo mid-wave because the supply crates were not looted during the preparation phase.
  • Leaving the Frostarm Lawachurl alive while clearing trash, which lets it push past the shields and reach the stronghold.

With Stage 5 done, the trial portion of the event is finished. Stages stay open until the event closes on September 17, so a stage that ended short of 6500 can be replayed with a tighter layout before then.