The Player Magnet is a Mythic gear item in Grow a Garden 2 that does not touch your crops at all. Instead of speeding up growth or boosting yield, it grabs every nearby player and drags them toward your position for a short burst. That makes it a control tool rather than a farming tool, and it shines most during the chaos of nighttime stealing.
Quick answer: Buy the Player Magnet from the Gear Shop at the center of the map for 700,000 Sheckles or 1,035 Robux. It is always in stock, then equip it and press the Left Mouse Button to pull nearby players toward you for 10 seconds.
Player Magnet stats and cost
The Player Magnet sits in the Mythic rarity tier, and it carries a high price to match. Because it never rotates out of the shop, you do not have to wait for a restock to grab it.
| Detail | Info |
|---|---|
| Rarity | Mythic |
| Price | 700,000 Sheckles or 1,035 Robux |
| Stock chance | Always in stock (100%) |
| Effect | Pulls nearby players toward you for 10 seconds |
| Obtainable | Yes |
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →How to buy the Player Magnet


How to use the Player Magnet
Equip the Player Magnet from your inventory, then press the Left Mouse Button to fire it. There is no need to aim at a single target. Every player close to you is pulled toward your position for 10 seconds, and the effect happens instantly.
You know it worked when nearby players are visibly yanked in your direction the moment you activate it. Once the 10-second window ends, they regain normal movement.
Best moments to use the Player Magnet
The magnet earns back its cost during nighttime defense. When stealing kicks in and rivals crowd your plot, activating it drags those players away from your crops and toward you. That interrupts whatever they were stealing and buys you time to react, which works even better if you keep a shovel ready to follow up.
The second strong use is the race for rare pet spawns. If a valuable pet appears and another player is sprinting to buy it before you, pulling them off course opens a short window to claim it without competition.
Outside of those two scenarios the Player Magnet is mostly a novelty, but timed well during the night, when theft is most common and the cost of losing crops is highest, it becomes a decisive piece of gear.






