Gaming Guide

No Man’s Sky: How to Unlock All 16 Portal Glyphs

Every working method for collecting glyphs, from The Purge mission to Traveller graves and Adrift saves.

Every working method for collecting glyphs, from The Purge mission to Traveller graves and Adrift saves.

Portal Glyphs are the 16 symbols that turn a planet’s portal from a dead ring of stone into a galaxy-wide fast travel network. Dial a 12-symbol address and you step out on the exact planet that address belongs to, anywhere in your current galaxy. Until you own all 16 symbols, most of those destinations stay out of reach.

Quick answer: Start the Artemis Path mission The Purge and warp to a new star system 16 times — you are awarded one glyph per warp until all 16 are unlocked. If you would rather not touch the story, scan space stations for Travellers, pay to ask where they came from, and interact with the Unknown Grave they mark for one glyph each.


What Portal Glyphs do and why all 16 matter

Every celestial body in a star system has exactly one portal, including moons, dead planets, and worlds in uncharted systems. A portal address is 12 symbols long, drawn from the pool of 16 glyphs, which works out to 281,474,976,710,656 possible combinations. Only a fraction of those correspond to a real location, so randomly dialing succeeds roughly one time in ten.

You do not technically need all 16 glyphs to use a portal. Two glyphs already give you 4,096 reachable addresses, which is exactly why the community shortcut below works. But any address shared by another player is likely to use symbols you do not own yet, so the full set is the practical goal.


Unlock all 16 glyphs through The Purge

The Purge is an Artemis Path story mission, and it is the only method that hands over the complete set without hunting anything down. It is also the mission that opens access to purple star systems, so most players end up running it eventually.

Progress the Artemis Path until The Purge begins. You do not need to find a single grave beforehand.
Warp to a star system you have not visited. Each fresh warp triggers the glyph award, so stock enough Warp Cells before you start the run.
System name card appearing on arrival in a new star system, with the hold-to-skip prompt visible
Arriving in a new system during The Purge. Each new system you warp into pays out one glyph.
Read the transmission. On arrival you receive a corrupted message and a glyph, with the HUD showing your running total as “Glyph 7 / 16” and so on.
Cockpit HUD showing a purple SEQUENCE RECEIVED alert from an unknown source
The cockpit alert that fires when a glyph is transmitted to you mid-mission.
Repeat the warp until the counter reads 16 / 16. No grave interaction is required at any point.

Collect Portal Glyphs from Traveller graves

Travellers are the translucent, not-quite-there NPCs that occasionally appear in space stations. They also turn up at trading posts, outposts, observatories, and on freighters. Each one can point you to a grave, and each grave holds one glyph.

Land at a space station and sweep the interior with your scanner. Travellers show up on the scanner like any other NPC, and not every station has one.
Interior of a space station where a Traveller NPC can be found and spoken to
Space stations are the most reliable place to run into a Traveller.
Talk to the Traveller and keep going through the dialogue until “Ask where they came from” appears. Selecting it costs 100 nanites and marks an Unknown Grave in the system.
Traveller dialogue box on screen during a conversation with an alien NPC
Work through the Traveller’s dialogue until the option to ask about their origin unlocks.
Fly to the waypoint and interact with the grave. Graves read as “Unknown Grave” in the Analysis Visor, and interacting awards one glyph plus a short epitaph before you leave the fallen Traveller in peace.

Note: graves can be stumbled upon without a Traveller’s directions, but they are small, easy to walk past, and not worth searching for deliberately.


The 14-grave fast travel system (needs only 2 glyphs)

Players have built bases at 14 separate Traveller graves inside a single system, and the address for it is made up only of the first two glyphs. That means two Travellers are all the groundwork you need before you can portal in and clear the remaining 14 in one trip.

Get glyphs 1 and 2 using the Traveller method above. Two space station encounters is the whole requirement.
Find and activate any portal, dial the shared address for the grave system, and step through.
Visit each marked base and interact with the grave it was built around, collecting one glyph per site.
If someone has dropped a base directly on top of a grave to block it, open the quick menu and report that base. Reporting hides it for you, which frees up the grave underneath.
Player walking across an outdoor base platform built over a grave site, compass HUD at the top of the screen
Player-built structures sit on top of the grave sites, and a blocking base can be reported away.

Getting glyphs in Adrift and abandoned-mode saves

Abandoned modes such as Adrift strip out the populated space stations, so the Traveller-to-grave loop is off the table. Two options remain.

The first is simply finding graves in the wild while exploring, which is slow and unreliable. The second is faster: Nexus and weekend missions sometimes drop you directly at a Traveller grave. When one does, place a base computer on the spot before you leave. The saved location lets you teleport back later and pick the grave clean.


Find a portal and activate it

Glyphs are only half the equation. To dial an address you need a portal, and portals do not appear on your map by default.

The most dependable route is an Exocraft fitted with a Radar Power Resonator, which scans for alien structures directly. Alternatively, buy Alien Cartographic map data from the Cartographer aboard a space station and open the charts until one reveals an Alien Monolith. Answer the monolith’s riddle correctly, then choose “Locate a Portal” — that option consumes a Gek Relic, Korvax Casing, or Vy’keen Dagger depending on the system’s dominant race, and marks the portal on that same celestial body only.

At the portal itself, the control terminal must be charged before anything can be dialed. Feed the 16 glyph slots with common elements such as Copper, Di-Hydrogen, and Sodium, and the portal activates. Once it is live you can also choose “Request Planetary Address” to read back the 12-glyph address of the planet you are standing on.

Tip: portals in uncharted systems cannot be located by any of these methods. The only way in is to arrive through the address itself.


Check which glyphs you already own

Your collected symbols live under Menu → Catalogue & Guide → Collected Knowledge → The Atlas → Portal Glyphs. That page is the confirmation that a grave or warp actually registered — if the count has not moved, the glyph did not land.

One quirk worth knowing before you start sharing addresses: the in-game camera does not capture the glyph row. To save an address as an image, use your PC or console screenshot function instead.


All 16 Portal Glyph names and values

Each glyph maps to a hexadecimal digit, which is how address translators and community databases store them. The community shorthand names and the in-game names both show up in shared addresses.

GlyphHexCommon nameIn-game name
1 / 160sunsetStar Over Water
2 / 161birdHunter
3 / 162faceReflection
4 / 163diploAncient Giant
5 / 164eclipseObscured Companion
6 / 165balloonAscending Orb
7 / 166boatSailor
8 / 167bugLowly Insect
9 / 168dragonfly
10 / 169galaxySpiral of Reality
11 / 16AvoxelAnomaly
12 / 16BfishOcean King
13 / 16Ctent
14 / 16DrocketVessel To Beyond
15 / 16Etree
16 / 16Fatlas

Once the catalogue reads 16 / 16, every address another player posts becomes usable, and building a base at a portal turns that planet into a permanent hub you can hop back to. Addresses only work inside your current galaxy, so a jump to the core or through a black hole means rebuilding your network of destinations from scratch — the glyphs themselves, at least, stay with you.