The fan-made project to bring Grand Theft Auto V to the Nintendo Switch as a native game is over. Take-Two Interactive issued Paralympics Productions, the group developing the homebrew port, a cease-and-desist notice. Lead developer M0jso has confirmed the team is disbanding. The Switch port and the Android version still in development are both cancelled.
Quick answer: Paralympics Productions shuts down on October 3rd, 2026, after Take-Two’s legal notice, so the GTA 5 Switch port will never be finished or officially released.

What Take-Two shut down
M0jso announced the closure on September 28th, 2026, posting a short statement on X. The notice covered two active projects: a performance update for the existing GTA 5 Switch port and the unreleased Android port that was still in development. Neither will move forward.
Paralympics Productions shuts down on October 3rd. Thank you to everyone who stayed by us during hard times and an extended development. I’m sorry I didn’t meet your expectations or give you what you were hoping for. I’m grateful Take-Two showed mercy; this is the end.
When another user suggested Take-Two would lose the case in court, M0jso disagreed, replying that the company had solid grounds and that “I wouldn’t win in court most likely.” That view is why the source code will not be shared publicly, either. Releasing it, the developer believes, would invite a full lawsuit rather than a cease-and-desist.
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Add to Google Preferences →What the port actually was
Since Rockstar never released GTA 5 for Switch, the port was intended to bring the game to the console. It ran natively, not through emulation or cloud streaming: the developers adapted the game for the Switch’s ARM chip without an Android or Linux environment or a streaming intermediary. The project drew on GTA 5 source code from the 2023 leak.
With 4GB of memory available on the console, the developers removed most DLC, compressed the assets and reduced the draw distance, producing a build around 49GB in size. This was not a plug-and-play mod: it needed a jailbroken Switch with custom firmware and substantial overclocking. Even the smaller Switch Lite could run complete story missions and free roam.
| Detail | Specification |
|---|---|
| Type | Native port (no emulation or streaming) |
| Frame rate | 10–25 FPS normally, up to 30 FPS overclocked |
| Resolution | 720p (1280×720) |
| Install size | Around 49GB |
| Requirements | Jailbroken Switch, custom firmware, overclocking |
| Not supported | GTA Online, gyro, HD rumble |
Overclocking was handled through tools like sys-clk manager, with the CPU pushed to 1785 MHz to keep frame rates playable. Saving worked through the in-game phone. Around 30 FPS in many areas put the experience roughly in line with the old PlayStation 3 and Xbox 360 versions.

Why the takedown happened now
Rockstar updated its modding guidelines shortly before the shutdown, adding a line that directly addresses projects like this one:
Our games must not be altered to run on consoles, hardware devices, or any other platforms unless Rockstar Games has officially launched them on those platforms.
Timing played a role in the reaction. The project surfaced as GTA 6 draws closer, with reports pointing to GTA 6 Online arriving next year. Some players also believe Take-Two acted after M0jso polled the community about whether to follow the Switch build with an Android port or a paid online mode on the unofficial platforms, which would be illegal.
The port was built on leaked source code from the start, so Take-Two had clear legal footing regardless of the online-mode poll.
What this means for the project
- The Switch performance update will not be released.
- The in-progress Android port is cancelled.
- The source code will not be published, to avoid a lawsuit.
- Paralympics Productions closes on October 3rd, 2026.
With the group gone, the only official way to play a mainline Grand Theft Auto experience on Nintendo hardware remains Grand Theft Auto: The Trilogy – The Definitive Edition. GTA 5 itself is confirmed to stay off the platform, and GTA 6 is set to skip the Switch 2 as well, leaving fan-made ports as the only route that ever ran the game on a Nintendo handheld.





