The Criminal Profile is a new mechanic in GTA 6 that watches how you commit crimes and quietly grades you on it. It sits alongside the returning Wanted system, but it works differently. Instead of measuring whether you are a good or bad person, it measures whether you are a careful criminal or a reckless one.
Quick answer: Your Criminal Profile only shifts when you repeatedly escalate beyond what a job needs. Pull off a crime, leave before the cops arrive, and avoid shooting people who are not shooting at you, and you stay fine. Kill bystanders you did not need to, over and over, and the profile drops.

What the Criminal Profile actually measures
It is built as a more nuanced take on the Honor system from Red Dead Redemption 2. In that game, Arthur Morgan raised his standing by greeting locals and helping with small tasks, and lost it by killing civilians and causing chaos. GTA 6 borrows the idea but points it at your conduct as a criminal rather than your general morality.
A clean job is the model. Get in, get the money, and get out without gunning down civilians who wander into your business. If someone attacks you first, firing back is fine. The system only turns against you when you turn a simple crime into a bloodbath.
Rockstar North co-studio head Rob Nelson framed it this way to IGN: “If you hit and run, commit a crime and run, get into trouble and move on before the cops get there, and you don’t start shooting people, don’t start escalating — which you absolutely can do if you want to — but if you don’t, you’re generally going to be fine.”

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →What raises and lowers your rating
| Action | Effect |
|---|---|
| Feeding stray animals, petting dogs, helping people | Raises your profile |
| Finishing a job without unnecessary killing | Positive or neutral |
| Firing back at attackers or defending yourself | No penalty |
| Killing bystanders you did not need to, done consistently | Lowers your profile |
| Laying low from crime for a while | Recovers your profile |
Small kindnesses matter too. Feeding strays and petting dogs nudge the rating up, echoing the acts of kindness that lifted your honor in Red Dead Redemption 2.
Why consistency and context are the whole point
A single bad moment will not tank you. The profile responds to patterns, not one-off mistakes. As Nelson put it, “It’s when you go beyond what is necessary on a consistent basis, or you do completely unnecessary stuff consistently, that you may start to sway your criminal profile in a certain direction.”
Context is the key upgrade over the older Honor system. In Red Dead Redemption 2, you could wipe out a family and then rebalance your standing an hour later by petting animals and greeting strangers. GTA 6 is smarter about that. Defending yourself in a fight or shooting back at a pursuer does not count against you, but manufacturing violence that the situation did not call for does.
Nelson has been clear that this is not a morality lecture. “There isn’t a right or wrong way to play this game, but consistent actions may have an impact in terms of how the world reacts to you and how the narrative plays out.” You are still playing a pair of criminals, so the game expects you to behave like one. It is not built to let you be a model citizen.

Where to find the rating and how it is tracked
There is no meter cluttering your screen. The Criminal Profile stays hidden during play, but each character has a rating you can check in the Jason and Lucia stat menu.
Crucially, only crimes that get noticed count. If someone witnesses the act, or it gets reported, the profile takes the hit. That includes NPCs posting about you on social media, which functions as a kind of digital wanted poster. Pull off a clean, unseen job and it should not drag your rating down at all.
What happens if your profile drops too low
Sink the rating far enough and the world starts treating you differently. Nearby NPCs change how they act around Jason and Lucia, and places where you have caused the most trouble can become hotspots. Return to one of those areas without a disguise and you may draw an immediate reaction.
There is also a hard floor. If the profile falls to a certain point, the badge breaks and cannot be repaired for the rest of that playthrough. In a run that can stretch beyond 80 hours, that makes a sustained streak of pointless violence a decision with lasting weight.

How it connects to the revamped Wanted system
The Wanted system returns with its classic six-star scale, but the police are sharper now. A suspect description can include what you are wearing, the car you are driving, and whether you were seen with another character. As with the Criminal Profile, someone has to witness the crime, or an alarm or report has to trigger, for the heat to start.
To shake a pursuit, you break the description the cops are working from. Swap vehicles, duck into a crowd on foot, change your outfit, or split up with your partner if they are hunting a couple. Handling a chase this way, without escalating into a shootout, is exactly the kind of restraint the Criminal Profile rewards.
These details come from the August 2026 Extended Look and the previews around it, so the finer points may shift before launch. GTA 6 arrives November 19 on PS5 and Xbox Series X/S, and that is when the full shape of the Criminal Profile will be locked in.






