Gaming Guide

Hellraiser: Revival – All 12 Crafting Recipe Locations for the Librarian Trophy

Where every recipe unlocks, what Zora charges for it, and the total coins you need to finish the set.

Where every recipe unlocks, what Zora charges for it, and the total coins you need to finish the set.

Image: Saber Interactive

The Librarian trophy in Clive Barker’s Hellraiser: Revival asks you to collect all twelve crafting recipes. Two of them land in your menu through the story, and the other ten are sold by Zora, the merchant you meet in safe zones along the main path. Her stock grows as you progress, so recipes that aren’t on the counter during your first visit appear after specific story beats.

Quick answer: Bandage and Pistol Ammo are provided automatically, so keep those and purchase the other ten recipes from Zora across three shop stages. The full cost is 1,660 coins. Visit Zora three times: after finishing the mansion, after finding the Statue’s Tongue, and after returning from the Labyrinth. That covers every recipe.


All 12 crafting recipes, prices and materials

Here is the full set in the order it becomes available, with the coin cost to unlock each recipe and the materials you spend each time you craft the item. Buying a recipe and making the item are separate actions, so keep both in mind.

RecipeUnlockPriceMaterials
BandageStory startFree3 Cloth + 1 Chemicals
Pistol Ammo (.45 ACP)Automatic with PistolFree3 Scraps + 2 Gunpowder
MedkitZora shop 12002 Cloth + 4 Herbs + 1 Chemicals
LockpickZora shop 11203 Scraps + 3 Coils
Basic Repair KitZora shop 11201 Scraps + 1 Cloth + 2 Coils
Advanced Repair KitZora shop 21802 Scraps + 1 Cloth + 1 Chemicals + 2 Coils
12-Gauge AmmoZora shop 22203 Scraps + 1 Cloth + 3 Gunpowder + 1 Chemicals
9mm AmmoZora shop 2 (after mansion)1402 Scraps + 3 Gunpowder + 2 Coils
Bear TrapZora shop 2 (after Tongue)1203 Scraps + 2 Coils
Fuel CanZora shop 2 (after Tongue)1802 Scraps + 3 Chemicals
.357 AmmoZora shop 31802 Scraps + 4 Gunpowder + 1 Chemicals
7.62 AmmoZora shop 3 (after Labyrinth)2004 Scraps + 4 Gunpowder

Hellraiser: Revival has no chapter select or post-game free roam. Once you leave an area you may not be able to return, so save manually before story transitions and clear Zora’s stock whenever new recipes appear.


The two recipes you get for free

Bandage sits in your crafting menu from the opening of the game, so there is nothing to find or purchase. Pistol Ammo arrives automatically the moment you pick up the Pistol, which happens during Escape the Cult after you restore power and open the metal door. Both count toward Librarian without spending a single coin.

Craft one Bandage and one batch of Pistol Ammo as soon as you can. Making each item once is what the separate Artificer trophy tracks, and the game does not record which items you have crafted.


Zora’s first shop: Escape Charlotte, Get to Safety

You first meet Zora after surviving the opening Unworthy encounters and crossing the sewer section, climbing the ladder at the end to reach her. Her starting inventory holds three recipes that cost 440 coins combined.

  • Medkit — 200 coins
  • Lockpick — 120 coins
  • Basic Repair Kit — 120 coins
Recipe #3: Medkit00:16Recipe #3: Medkit
Zora's first shop lists the Medkit recipe for 200 coins — the priciest of the three opening purchases. Shown at 00:16 in Skryux’s video. Image: Saber Interactive

Buy Lockpick early even if money is tight. Some optional weapon upgrades are stored in cabinets you cannot open without one. The Basic Repair Kit restores melee weapon durability, which keeps a blade usable for longer stretches.


Zora’s second shop: Open the Gate to Charlotte and beyond

The second shop stage carries the most recipes, and they appear in waves tied to your current objective. Visiting once is not enough here, so return each time you hit a new story beat.

During Find a Statue’s Missing Part

Approach the merchant table in the courtyard while the objective is to find the statue’s missing part. Advanced Repair Kit is 180 coins and 12-Gauge Ammo is 220 coins, the single most expensive recipe in the whole set.

Recipe #6: Advanced Repair Kit00:34Recipe #6: Advanced Repair Kit
The courtyard table stocks the Advanced Repair Kit, which upgrades your durability repairs over the basic version. Shown at 00:34 in Skryux’s video. Image: Saber Interactive

After leaving the mansion (Find a Way to Exit the Mansion)

When you leave the mansion carrying the Statue’s Hand, go back to Zora. Her shop now offers 9mm Ammo for the SMG at 140 coins. This ammo was absent from the counter on your previous visit.

Recipe #8: Ammo Pack 9mm00:49Recipe #8: Ammo Pack 9mm
The 9mm Ammo recipe shows up only after you leave the mansion — it supplies rounds for the SMG. Shown at 00:49 in Skryux’s video. Image: Saber Interactive

After the Statue’s Tongue (Complete the Final Statue)

Recovering the Statue’s Tongue from the well puzzle adds two more recipes to the same shop. Bear Trap costs 120 coins and Fuel Can costs 180 coins. Open your map to confirm you are back at the right merchant spot before you buy.

Recipe #9: Bear Trap00:52Recipe #9: Bear Trap
The map marks where to reach Zora for the Bear Trap recipe during Complete the Final Statue. Shown at 00:52 in Skryux’s video. Image: Saber Interactive

Zora’s third shop: Hunt Marlowe

The final two recipes sell during the Hunt Marlowe stage. .357 Ammo, for the revolver, is 180 coins and becomes available as you work toward entering the Voyeur Room inside the mansion interior.

Recipe #11: Ammo Pack .35701:11Recipe #11: Ammo Pack .357
The .357 Ammo recipe is tied to the mansion interior near the Voyeur Room during Hunt Marlowe. Shown at 01:11 in Skryux’s video. Image: Saber Interactive

7.62 Ammo, for the AK47, is the last recipe. It appears at the same shop for 200 coins after you return from the Labyrinth, during the Get to Marlowe objective. If you already own the other eleven recipes, buying this one unlocks Librarian.


How to confirm Librarian unlocked, and why Artificer is separate

Librarian pops the moment all twelve recipes are in your crafting menu. The simplest check is to open the menu after your final Zora purchase and count the entries. Once the twelfth is present, the trophy triggers on its own.

Artificer has a separate requirement: craft at least one copy of every item; simply having the recipes is not enough. Since the game has no built-in record of completed crafts, keep your own checklist and make each item before using up its ingredients. Container contents may change when you reload a save, so resource farming has no guaranteed route. Avoid spending all your Scrap, Coil, Gunpowder, or Chemicals on repeated ammo and repairs, or the final craft may be blocked by one missing ingredient.