Gaming Guide

Hellraiser: Revival Firearm Locations for the Guns, Lots of Guns Trophy

Where each of the five guns sits, which puzzles and coins they cost, and how to confirm the achievement pops.

Where each of the five guns sits, which puzzles and coins they cost, and how to confirm the achievement pops.

Image: Saber Interactive

Clive Barker’s Hellraiser: Revival hands you five ranged weapons across the campaign, and collecting every one of them unlocks the “Guns, Lots of Guns” trophy. Two arrive almost for free as you play, while the rest sit behind a cabinet puzzle and the merchant Zora’s shop. The game has no chapter select and no free roam after the ending, so each gun has to be picked up during its own section.

Quick answer: Acquire all five firearms — Pistol, Shotgun, SMG, Revolver, and Assault Rifle. The Pistol and Shotgun come from the story, the SMG is in a locked mansion safe, and the Revolver and Assault Rifle are bought from Zora.


All five firearms and how to get them

FirearmWhere / howCost
PistolStory — looted from a corpseFree
ShotgunCorpse in the graveyardFree
SMGLocked mansion safe (disc puzzle)Free
RevolverZora’s second shop300 coins
Assault RifleZora’s third shop400–450 coins

Hold on to coins throughout the run. The Revolver and Assault Rifle together cost several hundred coins, and the Assault Rifle is never found in the world, so money spent elsewhere can leave you short at the final shop.


Pistol (Firearm 1 of 5)

Your first real gun is unmissable. Early in the campaign, after you pick up the flashlight and restore the power to open the metal door, check the dead agent lying next to that door on the main path. The Pistol is on the body, along with the crafting recipe for Pistol Ammo.

The Pistol holds 7 rounds per magazine. Once you have the recipe, you can craft Pistol Ammo from 3 Scraps and 2 Gunpowder. Because this pickup is tied to mandatory story progress, it cannot be skipped.


Shotgun (Firearm 2 of 5)

The Shotgun appears during the “Escape Charlotte” segment, with the objective to find a way out of the graveyard. After Aidan falls in and treats his injured foot, you regain control beside a corpse lying in the rubble. Look down right at your starting spot before heading toward the ruined chapel.

Keep the interaction prompt held to pick up the Shotgun, along with Shotgun Ammo. Its damage at close quarters puts it among the best choices for taking on tougher enemies and bosses.

Firearm #200:12Firearm #2
The Shotgun sits on a corpse where you land in the graveyard — grab it before moving to the chapel. Shown at 00:12 in Skryux’s video. Image: Saber Interactive

SMG (Firearm 3 of 5)

During “Open the Gate to Charlotte,” you’ll be looking for a missing statue piece when you come across the SMG. Go to the mansion’s upper floor and step into the room with a large painting on an easel. The weapon is inside the tall metal cabinet on the right, which you can open by solving the spinning disc puzzle.

Unlock the cabinet by using its three switches, positioned on the left, at the top, and on the right, to turn the symbol discs. Starting from their initial positions, press the left switch once, then the top switch four times. The glyphs will align and the safe will open.

Take the SMG from inside. The same safe also holds an Inventory Capacity Upgrade and SMG Ammo, so clear the whole shelf before you leave.

The SMG can be fully upgraded using attachments you find without buying them, which makes it a convenient choice for the separate “Lord of War” trophy.


Revolver (Firearm 4 of 5)

The Revolver .357 is a purchase, not a pickup. During the “Complete the Second Statue” objective, you collect the Statue’s Head from the Swamp area. Once you have it, visit Zora at her second shop and buy the Revolver for 300 coins. Ammo for it is available there too.

It holds 6 rounds and hits hard against weak spots, so it is worth saving for boss fights rather than spending on common enemies.

Firearm #400:50Firearm #4
The Revolver appears in Zora's barter inventory at the second shop once you have the Statue's Head. Shown at 00:50 in Skryux’s video. Image: Saber Interactive

Assault Rifle (Firearm 5 of 5)

The last gun closes out the collection. You will not find the Assault Rifle anywhere in the environment, so do not search for it. When you reach the “Hunt Marlowe” objective and head toward the Voyeur Room, Zora sets up her third shop down a red-carpeted hall. Buy the Assault Rifle there.

The price is listed as 400 coins in some versions and 450 coins in others, so arrive with at least 450 in hand to be safe. The rifle uses 7.62 rounds, holds a 30-round magazine, and functions as a step up from the SMG.

Firearm #501:03Firearm #5
The Assault Rifle in Zora's third-shop barter menu — buying it is the final piece of the collection. Shown at 01:03 in Skryux’s video. Image: Saber Interactive

How to confirm the trophy unlocked

Buying the Assault Rifle is the moment that completes the set. As soon as that fifth firearm registers at 5/5, the bronze “Guns, Lots of Guns” trophy or achievement pops on screen. If it does not appear, open your inventory and verify all five weapons — Pistol, Shotgun, SMG, Revolver, and Assault Rifle — are present, since the trophy only counts acquisition of every firearm.

Because there is no way to revisit areas after leaving them, keep manual saves as you move through each section. That way, if you pass the graveyard or a mansion room without grabbing a gun, you can reload rather than lose the collection for that run.