Gaming Guide

Helmut’s Island Adventure in Aniimo (Full Walkthrough)

Twine as a Helmut, ride the Scar-faced Helgon to the island, and solve its temple puzzle to claim the quest rewards.

Twine as a Helmut, ride the Scar-faced Helgon to the island, and solve its temple puzzle to claim the quest rewards.

Helmut’s Island Adventure is one of the odder side quests in Aniimo, and one of the best showcases for the game’s Twining mechanic. There is no combat here. You disguise yourself as a blue slime in a metal helmet, let a dragon kidnap you, and spend the afternoon babysitting its kid on a treasure hunt that turns out to be a wall painting.

Quick answer: Catch a Lv. 40 Helmut in northern Russet Highlands near Beryline Vale, twine with it to trigger the Scar-faced Helgon cutscene, then solve the island temple’s pressure-plate and circuit puzzle to open the gate.


What you need before you start

Find the quest in your Log’s The Legend of Helmets and Helgons questline, connected to the Dragon Legends I clue. Russet Highlands is part of Breezy Plains, with sub-zones ranging from Lv. 44 to Lv. 50; a party at that level can reach the starting point easily. Pack these items and requirements:

  • Bring at least one Anipod Pro for capturing the wild Lv. 40 Helmut.
  • Track the quest in your Log to make its marker and the glittering trail visible.
  • You need access to Deflection, the purple energy skill for activating the temple’s power node.
  • Free party space, since the caught Helmut has to join your team before you can twine with it.

Unlock the Dragon Legends I clue

This quest becomes available during the Russet Highlands portion of A Fragrant Journey. On the way to that objective marker, you will come across a Playful Helmut and a Romping Helmut in conversation; they soon take off. Follow their path to Sorora, the character painting beside a cliff.

Sorora’s conversation makes several clues available, among them Dragon Legends I. Track the clue to place a marker by the coast in northern Russet Highlands, near Beryline Vale.


Catch and twine with a Helmut

Use the map to reach the northern area of Russet Highlands near Beryline Vale. A live distance counter appears on the quest marker; when you can’t see it, use the sparkling ground trail to navigate.
Helmut
Helmut. Image: Pawprint Studio
At the marker, look in the bushes for the wild Lv. 40 Helmut and toss an Anipod Pro to catch it. Once caught, it goes directly into your party.
Twining with your Helmut turns you into a blue slime in a silver helmet topped with a gold crest. You need this disguise to talk to Helmuts and pass as one of them.
Go to the large rock and speak to Helpful Helmut. It cautions that going beyond the woods is dangerous, then shows you the precise location where another Helmut was captured the day before.
Head over to the marked place on the cliffside. A cutscene begins on arrival: a Scar-faced Helgon swoops down, seizes you, and flies away over the sea.
Waiting at the Cliff00:07Waiting at the Cliff
Wait on the cliffside path in Helmut form until the Scar-faced Helgon swoops in. Shown at 00:07 in StingKnight’s video. Image: Pawprint Studio

The Helgon’s demand on the island

You land on a beach and the dragon gets to the point. It wants you, as a Helmut, to keep its child company on a treasure hunt. Do the job properly and it will let you go. The objective then flips to “Disguise yourself as a Helmut bestie.”

Helgon
Helgon. Image: Pawprint Studio
Arrival at the Island00:42Arrival at the Island
You arrive on a secluded beach, still inside the Breezy Plains region. Shown at 00:42 in StingKnight’s video. Image: Pawprint Studio

Do not untwine at this point. The Jawling only cooperates with something it believes is a real Helmut, so staying in slime form is mandatory for the rest of the quest.

Helgon Dialogue00:54Helgon Dialogue
Talk to the Scar-faced Helgon on the beach to accept the babysitting job. Shown at 00:54 in StingKnight’s video. Image: Pawprint Studio

Check the map to locate yourself on an isolated island. Take the beach route to the quest marker; Jawling is there by the temple entrance, greeting you in the Helmspeak it has just learned and asking you to join a treasure hunt.

Meeting Jawling01:21Meeting Jawling
Jawling meets you by the ruins and leads you toward the locked gate. Shown at 01:21 in StingKnight’s video. Image: Pawprint Studio

Temple gate puzzle solution

Jawling takes you to a gate secured by two pressure plates. They move a pair of iron crate platforms, while a power node completes the green energy circuit when the platforms are aligned. Follow the correct order: the circuit can’t be activated until both crates are in position.

Press T to trigger Helmut’s Detection skill, which reveals the green energy circuit and shows exactly where each iron crate platform currently sits.
Press down on the left plate by standing on it. The left iron crate platform moves into place and remains there.
Step onto the pressure plate on the right. Its platform shifts toward the first plate, bridging the gap along the circuit route.
Gate Circuit Puzzle01:43Gate Circuit Puzzle
Line up both iron crate platforms so the green circuit runs unbroken to the gate. Shown at 01:43 in StingKnight’s video. Image: Pawprint Studio
Direct Deflection toward the glowing power node. Once the green circuit is complete, purple energy travels through it and opens the temple gate.

When the circuit stays dark, see which platform is still out of place before trying again. The gate responds to the skill only after both crates line up.


The mural and befriending Jawling

Inside, the treasure turns out to be a mural. It shows Helmets and Jawlings living side by side, above ancient writing that reads, “The friendship between Helmets and Jawlings shall last forever.” Jawling takes this as proof that its species has always had Helmut toys.

Jawling
Jawling. Image: Pawprint Studio
Ancient Chamber02:03Ancient Chamber
The ancient mural inside the chamber is the treasure Jawling was after. Shown at 02:03 in StingKnight’s video. Image: Pawprint Studio

Afterward, speak with Jawling. It recounts dreaming about the scene since childhood, though an Infergon that appeared in the dream later disappeared from it. Tell Jawling what friendship means, and it names you its first Helmut friend, its most precious discovery.

Go outside and meet the Scar-faced Helgon. It had a gift ready, but its son wants to leave with you instead. The dragon consents if Jawling returns for visits, then remains to guard the nest.


Rewards and how to confirm completion

Once the final conversation is over, open the treasure chest that appears next to the Helgon. Claiming its contents completes the quest and grants the reward.

RewardAmount
Glimmer30
Anipod Ultra1
Sparkling Crystal30
Credits15,000
Safaris1,000

Completion is confirmed by the chest’s item-reward screen and the absence of an active objective in the Log’s The Legend of Helmets and Helgons entry. The next clue in the questline is Dragon Legends II; after you also finish the Warrior quest in Russet Highlands, it unlocks Island Adventure: Nightfall Tales at that same cliffside. Leave this Log section tracked instead of untracking it.