Hollow Knight: Silksong Hunter’s March route and boss guide
A safe, efficient path through Hunter’s March, including the bench trap, secrets, and the Savage Beastfly.
A safe, efficient path through Hunter’s March, including the bench trap, secrets, and the Savage Beastfly.
by Pallav Pathak
Hunter’s March is a compact but punishing section of Hollow Knight: Silksong that mixes tight pogo platforming, pressure-plate traps, and aggressive ant enemies. The area is technically optional and can be reached early, but it plays far more comfortably after you have dash and hover movement. Below is a streamlined route that minimizes risk, shows where to rest safely, and prepares you for the Chapel of the Beast and its boss.
Before you go: recommended setup and timing
Arriving here with a dash and a hover/float reduces failed jumps and shortens recoveries between platforms. If you reach the chapel door early, note that its boss encounter requires hover to access. Wanderer Crest’s quicker strikes make pogo timing more forgiving, and tools that hit fliers (e.g., a returning projectile) help control the air during gauntlets.
Set a nearby bench as your respawn before stepping into the region proper. You’ll cross multiple spike pits and tripwires; shortening the runback saves time and rosaries. Finally, treat every plate on the ground with suspicion—swinging axe traps are common and always double-damage.
Fast-travel to The Marrow via the Bellway, then head right to the short vertical with the stepladder. This is the closest hub path into Hunter’s March.
Enter the right passage to face the Skarrgard (giant ant miniboss). Stay close, backstep its ground swings, and slip under its leap to counter with quick single hits.
In the next chamber, jump to the high left ledge for rosary strings, then proceed right. Cut the suspended rope to drop a Rosary Necklace before entering the arena.
From the wind shaft, enter the right-side door opposite the bench room. Strike the rustling bush by the dancer statue to reveal Gilly and exhaust her dialogue.
Ride the updraft higher and enter the next left door with shard strings. Jump into the leafy left wall to reveal a secret passage with traps and parkour.
Navigate the hidden gauntlet and meet Mottled Scarr at the end. His shop sells a one-hit death shield tool and a boomerang-like tool that excels against fliers.
Return to the wind shaft and drop to the bottom, slowing your fall on the air current to avoid spikes. Take the left exit and flip the lever to open a shortcut back to Deep Docks.
Re-enter the wind shaft and take the right exit to advance. Pogo over spikes and jump the grass pressure plate that drops a cage; defeat the soldier ant that follows.
Clear the enemies ahead and continue to the second steep glide. On landing, pull the lever on the right to open a permanent shortcut to the boss approach.
Stay near the boss to shorten reaction distance, hop over or dash under horizontal charges, and punish the wall-crash recovery with fast one-to-three-hit strings.
When it summons adds, bait a ground-slam to crush them with the shockwave, or remove them quickly with a ranged tool so you can refocus on the boss pattern.
Keep retaliation to single confirmed hits mid-combo; overextending leads to contact damage. Bind heals are safest after wall-crash stuns or when adds are cleared.
Claim the Beast Crest after victory. It grants a savage swiping attack and temporarily converts Bind into life-steal; practice the new downward attack timing on red buds before exiting.
Long runbacks: if you’re not ready for the chapel, open the Deep Docks shortcut at the wind shaft bottom first, then return later with better mobility.
Early difficulty spikes: Hunter’s March can be postponed. If progress stalls, leave via the Marrow or Deep Docks shortcut, pick up movement upgrades, then come back.
Prefer quick, single taps between buds rather than holding directional input. This reduces oversteer and accidental edge slides into spikes.
Optional secrets and pickups checklist
Rescue the captive Flea near the upper-left fork.
Cut the rope for a Rosary Necklace in the large ant room to the east.
Disarm and use the hidden bench in the wind shaft side room.
Reveal Gilly beside the dancer statue by striking the rustling bush.
Find Mottled Scarr through the leafy wall in the shard room; consider his death-shield and boomerang tools.
Open the Deep Docks shortcut from the base of the wind shaft.
Break the pilgrim’s hanging cage for a Memory Locket before the chapel climb.
Clearing Hunter’s March becomes straightforward once you lock down the bench, open the Deep Docks shortcut, and learn the Beastfly punish windows. If it feels like a wall early, shelving it until after you pick up movement upgrades is often the fastest “shortcut.”