Let a Wardenfly’s cage close on Hornet to reach The Slab early; after you’ve been to The Slab once, caged Wardenflies stop appearing in the overworld. This guide explains where they spawn, how the capture works, and clean ways to handle their attacks without unnecessary damage.
Spawn rules and where to find Wardenflies
Wardenfly is a stout, armored jailer enemy in Hollow Knight: Silksong. Before you visit The Slab, it can appear in the wild carrying a metal cage. If the cage connects, Hornet is taken to The Slab’s jail and all non‑movement items and tools are confiscated until recovered inside the prison. Once you’ve visited The Slab, overworld Wardenflies no longer carry cages.
Expect consistent Wardenfly spawns inside The Slab, especially in upper sections, but without cages. Outside The Slab (and only before your first visit), there’s a chance to encounter a caged Wardenfly in certain parts of Pharloom, notably select rooms in Deep Docks, Bilewater, and Greymoor. These overworld placements vary and are not guaranteed on every save.
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2. Reach The Slab early via Wardenfly capture


3. Hunt pre‑Slab spawns in the overworld
Combat behavior and reliable counters
- Glue Trap: Wardenfly spits goo puddles that don’t deal damage but immobilize on contact. Break free with rapid inputs, and clear puddles when safe—they disappear on their own or after a few hits. Getting stuck makes you vulnerable to follow‑ups, so keep the floor clean.
- Body Slam: It targets your current position, then dives. Move horizontally late to sidestep, then punish the short recovery with quick strikes.
- Two‑Step Lunge: It lunges, briefly staggers, then lunges again. Don’t overcommit after the first dash; wait out the second, then counter.
- Group pressure: Wardenfly threats escalate when paired with other guards (for example, Guardfly). Avoid glue near walls and spikes, and reposition to prevent a slam while immobilized.
- Damage profile: Every Wardenfly hit costs 2 Masks. Treat it as a mid‑tier bruiser—short, safe punishes are better than long strings.
Fight plan (quick, step‑by‑step)
Drops, Journal progress, and notes
- Drops: 12 Rosaries and 4 Shell Shards per Wardenfly.
- Hunter’s Journal: 10 defeats are required to complete the entry.
- Post‑Slab rule: After you’ve visited The Slab, Wardenflies in the overworld no longer carry cages; they remain common inside The Slab’s upper areas.
How to avoid capture if you don’t want The Slab right now
Use The Slab for dependable Wardenfly farming, and the Deep Docks route for early capture if you want the prison sequence sooner. With the patterns above, you’ll either control the fight or control when it happens.






