Gaming Guide

How Catching Scrooms Works in SCROOMS (Taming Mechanic)

The frequency tuning and rhythm catch zone that turn scrooms into part of your collection, from the Wooden Lute onward.

The frequency tuning and rhythm catch zone that turn scrooms into part of your collection, from the Wooden Lute onward.

Catching scrooms is a two-part music minigame rather than a fight. You equip an instrument, tune it to find a nearby mushroom creature, then play in rhythm to hold that creature inside a catch zone until it joins your collection. The system runs through every region of the open-world Roblox game the developers revealed ahead of its October 10th launch, starting with the first scroom you meet in Songkeeper’s Grove.

Quick answer: Equip an instrument, tune it to the scroom’s frequency to reveal it, then keep the scroom inside the catch zone and follow the rhythm prompts until the progress bar fills.

A frequency-tuning interface overlays the game, showing a red waveform and a slider with the instruction “Hold to find the correct frequency!” A dark-
Image: Scrooms developers

Get your first instrument from Leo

You cannot catch anything without an instrument. In Songkeeper’s Grove, speak to the NPC Leo, who hands you a Wooden Lute and marks the nearby scrooms you can tame. An “Unlocked the: Instrument” splash screen confirms the lute is yours along with the basics of taming.

Speaking with Leo00:46Speaking with Leo
Leo in Songkeeper's Grove hands over the Wooden Lute, your starter catching instrument. Shown at 00:46 in UnoTwo’s video. Image: Doni

Later instruments are bought from the merchant and shop with musical notes, the game’s currency. Each one raises the stats that decide how easy a scroom is to hold, and the top-tier violin extends the frequency range you can reach.


Tune your instrument to find a scroom

Each scroom sits at a specific frequency measured in hertz. With an instrument equipped, you start a tuning minigame that shows a waveform and a moving cursor. Align the cursor with the wave to lock onto the creature’s frequency and bring it into view.

First Scroom Tuning01:07First Scroom Tuning
The tuning minigame: match the cursor to the waveform to lock onto a scroom's frequency. Shown at 01:07 in UnoTwo’s video. Image: Doni

Once the frequency matches, the scroom appears as an icon in the tuning interface, confirming you have found a valid target. Different creatures sit at very different values. The starter Toastbud shows up around 26.1 Hz, while a Koroom reaches as high as 77 Hz.

A dark-clad character stands in a misty green outdoor area
Image: Scrooms developers
Instruments and Taming Mechanics02:39Instruments and Taming Mechanics
A scroom icon surfacing in the tuning interface, your sign that the frequency is locked. Shown at 02:39 in WARZI’s video. Image: Doni

Keep the scroom in the catch zone

After tuning, the catch itself plays out on a horizontal rhythm bar. A mushroom marker slides along the bar, and you keep it inside the catch zone by playing in time. Hold it there and a progress bar steadily fills.

Rhythm Mini-Game Taming02:37Rhythm Mini-Game Taming
The rhythm bar: track the moving mushroom marker and keep it in the zone to fill the catch meter. Shown at 02:37 in WARZI’s video. Image: Doni

When the progress bar reaches full, the scroom is caught and logged. For your first Toastbud, the tutorial spells this out directly: keep the creature inside the catch zone until the bar completes, and the catch registers.

Catching Toastbud01:23Catching Toastbud
A scroom held inside the catch zone; the progress bar fills while it stays there. Shown at 01:23 in UnoTwo’s video. Image: Doni

Some catches also use a circular timing ring with green success zones instead of or alongside the bar. The principle is the same: hit the marked windows to keep filling the meter until the scroom is tamed.


Instrument stats that affect catching

Every instrument carries six stats, visible in the Equipment Bag, that change how the tuning and catch stages behave:

A dark-armored, blocky character plays a violin in a blue-lit forest clearing
Image: Scrooms developers
  • Precision — how tightly you need to hit the tuning and rhythm windows.
  • Harmony — overall performance during the catch.
  • Tension — how firmly the scroom is held in the zone.
  • Luck — influence on rarer outcomes.
  • Tune Speed — how quickly you lock the frequency.
  • Resonance — the frequency range the instrument can reach.

Buying stronger instruments is how you catch more and rarer scrooms. The shop progression runs from the free lute up to a violin that unlocks far higher frequencies.

InstrumentCostNotable stat
Wooden LuteFree (from Leo)Starter
Tamer’s Guitar200 notesEarly upgrade
Adventurer’s Tambourine750 notesHigher Tension and Tune Speed
Violin of Pilgrimage2,000 notesResonance III, up to 400 Hz

The faster reel on the Adventurer’s Tambourine, for example, makes holding a quicker scroom like a Bluebell much easier than it is with the Wooden Lute.


Rarity, mutations and higher frequencies

Scrooms carry rarity values, and some appear with visual mutations that raise their worth. Rarer creatures tend to sit at higher frequencies, so reaching them depends on an instrument with enough Resonance to tune that far. A rare Faebud, for instance, is caught around 41 Hz, and a Burlcap at 37.4 Hz unlocks its rare entry once held.

Catching tops out a region’s collection. Reeling in a Koroom at 77 Hz completes the full Songkeeper’s Grove Index, so chasing the highest-frequency species is how you close out an area.

Several blocky characters stand together holding string instruments, with musical-note icons, names, and levels displayed above them
Image: Scrooms developers

Where your catches go after taming

Every tamed scroom is recorded in the Index, which tracks discovery progress per zone and shows silhouette slots for species you have not caught yet. Filling it out is the long-term goal, with each new catch pushing a region’s completion percentage upward.

Catches also feed the economy. You sell scrooms to the merchant Julian for musical notes — a basic Toastbud fetches 10 notes — and those notes buy the next instrument. Some scrooms are instead handed to quest NPCs: a Funglebee delivered to Beekeeper Jones completes his request for 750 Exp, and a Faebud brought to Luca does the same.

That loop of tune, catch, sell and upgrade is the core of the open-world adventure, which arrives on PC, mobile and console on October 10th.

Trailer: Interactions and Mechanics01:13Trailer: Interactions and Mechanics
Beyond catching, instruments like the ocarina play set melodies, including the Homeward Melody shown here. Shown at 01:13 in WARZI’s video. Image: Doni

You can see the full catching loop in motion in the release trailer.

Three blocky avatars pose in a forest clearing: one with white hair and sunglasses, one in white armor, and one in dark armor with a crown outline abo
Image: Scrooms developers