Gaming Guide

How the Boost Bracer Works in Monster Hunter Wilds: Ascendance

A breakdown of Boost charges, Boost Drivers, and the enhanced actions each of the 14 weapon types gains.

A breakdown of Boost charges, Boost Drivers, and the enhanced actions each of the 14 weapon types gains.

The Boost Bracer is the headline combat addition in Monster Hunter Wilds: Ascendance, and it touches every weapon in the game. Rather than handing one or two weapons a new gimmick, it layers a temporary power state on top of all 14 movesets, with its own resource to build and spend. Capcom has started rolling out per-weapon breakdowns, beginning with the Great Sword.

Quick answer: Attack aggressively to fill Boost Bracer energy, spend one of up to three charges with a Boost Driver attack (or a weapon-specific activation move) to enter the Boosted state, then keep hitting the monster to hold that state open while your enhanced attacks and combos are available.


Boost Bracer charges, Boost Drivers, and the Boosted state

The bracer runs on two separate meters, and it helps to think of them that way. The first is a bank of charges shown in the UI, up to three at a time, filled by staying on the offensive. The second is the active boost gauge, which only exists while you are in the Boosted state and drains on a timer.

Spending a charge is done through a Boost Driver, a heavy weapon-specific attack that flips you into Boost. Some weapons also have their own unique activation actions. Importantly, Boost Drivers can be woven straight into an existing combo instead of requiring you to reset to neutral, so activation does not cost you a whole opening.

RuleWhat happens
Building energyAggressive attacking fills the bracer, up to three stored charges
Activating BoostA Boost Driver attack (or a weapon-specific action) spends one charge
Combo entryBoost Drivers chain out of normal combos, no neutral stance needed
Staying boostedLanding hits on a monster temporarily pauses the boost gauge draining
ClashesA successful clash partially refills charges and fully refills the active boost gauge
While boostedSpecific attacks are swapped for enhanced versions and new combo routes open

Note: because attacking pauses the drain, the state rewards pressure rather than a cautious hit-and-run pattern. Backing off to heal or reposition is what burns your Boost, not the monster.

Hunters in armor pressuring a large horned monster during a boosted attack sequence
Boosted attacks in action against a large horned monster. Image: Capcom

Great Sword Boosted Actions

The Great Sword is the first weapon with a full breakdown, and Capcom sums its Boosted Actions up in three points. The Boost Driver flings you forward, charged slashes become explosive, and offset attacks can be chained together.

In practice, the biggest change is charge speed. While boosted, the Great Sword can skip charge levels and reach a True Charged Slash far faster than normal, which cuts down the long commitment that usually defines the weapon. It also gains a leaping wide slash for closing gaps, plus a new offset attack that moves you as you swing rather than locking you in place.

Hunter winding up a Great Sword swing against a large dragon
The Great Sword’s boosted charged slashes reach True Charged Slash much faster. Image: Capcom

Boosted Actions for all 14 weapon types

Every weapon gets something different out of Boost. Some lean into defense, some into mobility, and a few simply get a big damage button back. Here is what each one has shown so far.

WeaponBoosted Action
Great SwordLeaping wide slash, skipped charge levels into True Charged Slash, moving offset attack
Long SwordAttacks that fire projectile-like slashes from the blade
Sword and ShieldEnhanced guard that guarantees a perfect guard, with counters and a charged chop cancelled into a spin
Dual BladesFaster, more mobile Demon Mode combo
HammerMeteor Strike returns as a boosted attack
Hunting HornMobility dash attack followed by a heavy slam
LanceHigh-speed dash attack ending in a flinching lunge
GunlanceEnhanced guard leading into a counter slash
Switch AxeRising slash into a multi-hit grinding attack, then a release slash
Charge BladeBoosted guard that transitions straight into a Super Amped Element Discharge
Insect GlaiveDescending slash that triggers an offset attack, plus a boosted rising slash
BowNew follow-up attack after a Power Volley
Light BowgunRun and fire at the same time
Heavy BowgunRapid-fire turret mode
Hunter crouched in smoke and debris after a heavy boosted slam
Heavy boosted finishers leave the ground torn up behind them. Image: Capcom

The defensive weapons are the clearest winners on paper. Sword and Shield turns its boosted guard into a guaranteed perfect guard, complete with its own visual and audio cue, and Charge Blade can convert a block directly into an SAED without the usual setup. Gunlance follows the same pattern with a guard that feeds into a counter slash.

Hunter firing on a monster during a boosted ranged attack
Ranged weapons trade guards for uptime, including the Bow’s boosted Power Volley follow-up. Image: Capcom

Ranged options go the other way and buy uptime instead. Light Bowgun users can move and shoot at once while boosted, Heavy Bowgun locks into a rapid-fire turret stance, and Bow adds a follow-up swing after a Power Volley.

Two hunters aiming ranged weapons at flying monsters over rocky terrain
Boosted ranged weapons keep firing while repositioning against airborne targets. Image: Capcom

When the remaining weapon breakdowns arrive

Capcom is releasing one Boosted Action Breakdown video per weapon, on a daily cadence, starting with the Great Sword. That leaves 13 more to go, each showing the specific activation and enhanced moves for that weapon. Individual dates for each weapon have not been published, so the practical approach is to check the official Ascendance channels each day.


Monster Hunter Wilds: Ascendance is the Master Rank expansion for Monster Hunter Wilds, due in 2027 on PlayStation 5, Xbox Series X|S, and PC via Steam, with details listed on the official Ascendance site. The Boost Bracer arrives alongside Master Rank difficulty and returning Elder Dragons, which is the context worth keeping in mind: the extra speed, guards, and combo routes are being handed out because the monsters on the other side are meant to be tougher.