Unlock the Drifter’s Cloak from the Seamstress in Far Fields, then pass back through the lava pit—Fourth Chorus will awaken and block your return path in Hollow Knight: Silksong.
This guide shows where the fight triggers, how the boss behaves, and two consistent ways to finish the encounter—either by forcing the ceiling kill or by standard damage to the head.
Prerequisites and where to trigger the fight

Fourth Chorus sits in the lava pit in Far Fields, near the route back from the Seamstress. It remains dormant until you obtain the glide (Drifter’s Cloak) and attempt to leave the area. Expect a large arena with segmented platforms over lava and strong upward drafts later in the fight.
- Prerequisite: Complete the Seamstress’s glide quest to receive the Drifter’s Cloak (used to ride updrafts).
- Trigger: Re-enter the lava pit on your way back from the Seamstress; the boss animates and starts the battle.
- Weak point: Only the head takes damage; hands cannot be harmed.
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Add to Google Preferences →Method 1 — Quick finish via ceiling “detonators” (fastest)
Once you’ve knocked Fourth Chorus down twice, air vents appear on both sides that let you glide to the ceiling. Hitting the two glowing molten rocks on the ceiling causes a large stalactite to drop onto the boss for an instant kill.
Attack + Up during short hops to connect with the head, then back away to reset.
Hold Jump) inside the air stream to ascend steadily without drifting into hazards.
Method 2 — Standard damage route (consistent and simple)
You can defeat Fourth Chorus by repeatedly striking the head between patterns. This route prioritizes positioning and short, safe punishes.
Attack + Up hits, then drop back to center.

Dash to stabilize before resuming head pokes.Fourth Chorus attack patterns and tells
- Ground Slash. A hand brightens slightly, then sweeps horizontally across the floor segment; jump the hand and counter with a short hop head poke.
- Ground Smash (platform removal). The upper arm points straight down before the slam; step off the affected segment early to avoid losing footing, then punish recovery with a quick hit.
- Ceiling hammer (falling molten rocks). Both hands pound upward and rocks drop vertically at random spots; keep moving through safe columns and limit attacks to clear openings.
Loadout and positioning tips
- Head-only damage. Don’t waste time hitting hands—they don’t take damage. All offense should be short, upward head strikes.
- Use the middle lane. Standing center reduces travel time to safe ground after platform breaks and simplifies rock dodge paths.
- Leverage glide and air dash. Glide gives precise height control in drafts and over gaps; an air
Dashcan save a slip during rock sequences. - Optional mitigation. If you have a lava/magma damage reduction crest such as Magma Bell, equip it to reduce chip from mistakes near the lava.
What happens after victory
Defeating Fourth Chorus clears the way forward; don’t expect a direct item drop. From the lava pit, head left in Far Fields and ride the large vertical updraft shaft with the Drifter’s Cloak to progress.
Whether you end it fast with the ceiling drop or chip the head safely, the fight rewards steady movement and short punishes. Use the vents once they appear—the quick kill route saves time and risk.






