Gaming Guide

Illegal Soccer Dribbling Guide: Stamina Costs and 7 Ball Techs

Exact stamina costs, the inputs behind every flick and volley, and the combos that beat slide tackles in Illegal Soccer.

Exact stamina costs, the inputs behind every flick and volley, and the combos that beat slide tackles in Illegal Soccer.

Dribbling in Illegal Soccer is not a matter of holding forward and hoping. Every touch you take spends part of a stamina bar, and the players who look impossible to tackle are simply the ones spending that bar in smaller amounts. Once you know what each action costs, the flashy stuff becomes repeatable.

Quick answer: Pass with right-click instead of left-click. A right-click pass burns a quarter of your stamina bar instead of the half a full kick takes, and a pass sent at full power cannot be intercepted while it is still travelling.


Stamina costs for every ball action in Illegal Soccer

The stamina bar is the real limit on your dribbling, not your movement speed. Two actions drain the whole thing in one press, which is why a player who slide tackles and misses is usually stranded for the next few seconds.

ActionStamina cost
PassQuarter bar
LobQuarter bar
Kick (shot)Half bar
Rainbow flickHalf bar
DribbleFull bar
Slide tackleFull bar

Note: spam jumping drains stamina through a bug, and it drains even when your character does not leave the ground. If your bar keeps emptying for no reason during a carry, stop mashing the jump input.

Player standing next to the ball on the pitch with the match status banner showing
Standing over the ball before kickoff, with the match still waiting on players. Image: Repotted

The inputs behind every dribbling tech

Everything below is built from a short list of actions. The mouse handles the two shot types, and the keyboard covers the flick, the lob, and the movement tools. Check the on-screen prompts in your own session before a decisive play, since the labels are what confirm your binding.

ActionInput
Kick / shootLeft-click
PassRight-click
LobF
FlickSpace
TackleE
DribbleG
Request the ballQ
SprintShift

Right-click passing and wall bounces

The cheapest way to move the ball forward is to bounce it off a wall with a pass rather than a kick. You get the same rebound for half the stamina, which means you can chain two or three touches where a left-click player gets one.

The other reason to favour it is interception immunity. A pass struck at full power cannot be picked off while it is in motion, so an opponent standing in the lane will not simply eat your ball the way they would a soft touch.


Volleys: kick, pass, and lob

A volley is a jump plus a timed input while the ball is off the ground. The jump is the same every time; the input you press decides what kind of volley you get.

Volley typeInput while airborneBest use
Kick volleyLeft-clickPower finish on a bouncing ball
Pass volleyRight-clickCheap redirect to a teammate or a wall
Lob volleyFLift the ball over a defender or keeper

Mistimed volleys fail in one of two ways. Press too early and you swing before the ball reaches you, leaving it loose at your feet. Press too late and you land first, turning the volley into an ordinary ground touch that a defender can challenge.


Flick techs that beat slide tackles

Mid-air catch

Flick the ball up while you are already running, then collect it out of the air before it lands. Because your body leaves the ground with it, an incoming slide tackle passes underneath you and you keep the ball. It also lets you change direction on the way down, so it doubles as an escape from a defender who committed to your original line.

Controlled player highlighted mid-run on the pitch during a dribbling sequence
Lining up a flick on the move, the setup for catching the ball out of the air. Image: Repotted

Flick-jump-slide

Flick the ball up while sprinting so it travels ahead of you rather than straight overhead. Keep your momentum going forward through the flick.
Jump immediately after the flick. This is what carries you further down the pitch than a normal carry would.
Slide as you come down. The slide covers extra ground and hides the kick animation, so defenders get less warning about where the ball is going.

Late slide direction change

Same opening move, different exit. Flick the ball upward, then slide backwards or sideways at the last possible moment instead of continuing forward. The defender has already read your run by then, and the direction swap leaves them chasing empty space while you keep possession.


Wall volley shoot and self-volley pass

Two of the techs exist purely to solve the last few metres, where a keeper is set and a straight shot gets blocked.

Volley the ball into a nearby wall so it rebounds back toward you at height. Do this while you are already moving into the box, not from a standing start.
Catch the rebound out of the air. You now have the ball elevated instead of rolling along the floor.
Shoot over the goalkeeper. The height you gained from the wall is what carries the ball past a keeper who is set for a ground shot.
Goalkeeper prompt on screen as the player lines up underneath a ball in the air
The goalkeeper prompt appears when the ball is in the air near your own net. Image: Repotted

The self-volley pass is the version you use in traffic. Pass the ball to yourself while it is in the air, then slide past the opponent as it comes down. It costs a quarter bar rather than the half a kick would take, so you can use it more than once in the same attack.


Shop items that support a dribbling playstyle

The Daily Shop rotates through a long list, including Barricades, Oil Spill, Landmines, Rocket Punch, Bazooka, Freeze Gun and Jetpack. Only a handful of them actually help a player who wants to carry the ball.

ItemWhy it helps a dribbler
Energy DrinkRestores the bar that every flick, kick and slide spends
ForcefieldAbsorbs a hit while you are carrying the ball
SuperchargeAdds pace to a run or a recovery
Grappling HookRepositions you toward a loose ball or an open lane
MagnetPulls the ball toward you in a scramble
FlintlockStops a defender who is closing you down
ShotgunClose-range answer to a player pressing your carry

If you only want three, take the Flintlock and the Energy Drink, then fill the last slot with the Forcefield, Grappling Hook or Magnet depending on whether you would rather survive contact, cover ground, or win loose balls.


Where to drill these techs and how to know they worked

The practice arena is the place to build the timing, because none of these moves survive a live match if you are still hunting for the input. Load Illegal Soccer on Roblox and hit the PLAY button on the lobby screen to get in.

Main lobby screen with the PLAY button highlighted
The PLAY button on the lobby screen drops you into a match. Image: Repotted

While a server is still filling and the banner reads “Waiting for players,” you have a quiet window to test flick height and volley timing without anyone tackling you.

Match status banner showing the game waiting on another player to fill the Red Team
The status banner while the Red Team still needs a member. Image: Repotted

You know a tech landed when the outcome is visible, not when the animation looks good. A successful mid-air catch ends with the tackler sliding under you and the ball still yours. A successful flick-jump-slide ends further up the pitch than a plain sprint would have taken you. If either one fails repeatedly, the cause is almost always an empty bar from a full-cost dribble or slide, or stamina bled away by jump spam.

One last thing worth keeping in mind: none of these moves outperform a simple pass. Holding the ball to string techs together is how attacks die, and a quarter-bar pass to a teammate in space beats a half-bar shot into a set keeper almost every time. Learn the flicks so you can escape pressure, then give the ball away on purpose.