Into the Valley of Death in Control Resonant: Full Walkthrough
Every step to find Alfred, beat Maria with the Call Cat trick, and claim the Untapped Catnip Toy.
Every step to find Alfred, beat Maria with the Call Cat trick, and claim the Untapped Catnip Toy.
by AllThingsHow Staff · Edited by Pallav Pathak
In Into the Valley of Death, Dylan Faden returns to the Sinkhole in search of Alfred, Warden Langston’s cat. Though it starts as a straightforward retrieval, the route doubles back through the damaged apartments, with Alfred serving as your guide and as a way to fight a wall-phasing monster. Follow this walkthrough from beginning to end.
Quick answer: Talk to Emily Pope twice during Recursions and Iterations, take Langston’s apartment key, carry Alfred’s carrier to lure him, use Call Cat to expose Maria, then set the carrier by Dombrow’s body.
How to unlock Into the Valley of Death
This optional side story stays locked until you finish the first act, which includes the main mission Enemy of My Enemy. The trigger only appears once you reach the Recursions and Iterations main quest that starts right afterward.
While working through Recursions and Iterations, follow the objective marker to Emily Pope in the Oldest House lobby. Once your conversation ends, she says, “One more thing.”
Fast travel to the Evacuation Zone southeast of Central and go to the Path to Sinkhole beside the Laundromat. Enter through the laundromat door, the same one you used at the end of the Into the Sinkhole main mission.
While heading down inside the Laundromat, open the electrical box to pick up a Power Upgrade Point (1/3). Each set of three points increases your Power stat, so this short detour is worth taking.
Follow the corridors with CHASM AHEAD signs to the FBC checkpoint. Pass it, then use Levitate to descend the shaft to the residential platforms. After the airlock completes its cycle, proceed to the Personnel Access checkpoint.
Follow the yellow line and painted arrows across the floating platforms to the far side. Head north to find Ranger Dombrow seated in a brightly lit living room with the TV on, and speak to him. He refuses to go deeper after his partner went in and never returned, so make a mental note of this spot — you will come back more than once.
Follow the yellow route north, passing through the breaks in the walls until a single doorway marked 5 appears in the darkness above the void. Walk across the plank and unlock it with Langston’s Apartment Key.
In the corner, an automated cat feeder uses a speaker and camera to play Langston’s voice. Interact with the feeder to speak to him and begin looking for Alfred.
04:27Cat Feeder DialogueLangston monitors the apartment through the floor cat feeder's camera and speaker. Shown at 04:27 in JBGamingExp’s video. Image: Remedy Entertainment
After Langston verifies that Alfred is away, take the cat feeder to the bedroom containing the cat carrier. Put the feeder next to the carrier and interact with it once more to place it inside.
Pick up the carrier with the feeder loaded inside. Langston points out that Alfred dislikes houseplants and has formidable claws; remember both clues for later. Leave through the damaged wall.
Trace the trail of toppled plant pots across the floor. A little farther on, Langston hears Alfred meowing below and asks you to place the carrier on a bed next to a TV that is on.
To get there quickly, backtrack to Dombrow’s TV location and leap into the apartment southwest of it. Go inside, locate the bedroom with the TV running, and place the carrier on its bed.
Collect all four potted plants from the bedroom and nearby rooms. Carry them past the kitchen and throw them well away; tossing them over the edge is the safest option.
Leave and wait in a nearby apartment while the dialogue plays. Langston then says Alfred has climbed into the carrier and asks you to come back. Return and pick up the carrier once the conversation is over.
Check that all four plants are completely out of the room, then move away before waiting. Alfred won’t show up otherwise.
Investigate the scream and track Maria
The instant you pick up the carrier, a scream rings through the chamber. Return to Dombrow’s outpost, where the ranger lies dead on his rug. Inspect the body and tell Langston; this establishes that Dombrow is dead and Alfred did not kill him.
Alfred’s meows lead you toward the danger. Take the crate in the direction of each cry, track the bloodstains, and descend through the broken floors several times to reach a checkpoint. From there, head south toward the blue light to face Maria, a former colleague transformed by Hiss resonance into a creature that moves through walls.
Open the fight by engaging Maria directly. Use Shift to close the distance, then strike with the Aberrant to remove her shadowy shroud. Keep attacking with melee and abilities until her health is depleted. She then withdraws into the windows, altering the battle.
Watch the windows for a red glow moving in a straight line across them. Stand on a lit floor vent beside a window, then press the Call Cat prompt (L1) when the glow is exactly one window away. Calling at that moment gives the hit time to connect. Do this three times.
After the third call hits, Maria returns to the open area. Beat her in combat to receive a Distorted Form, a Corrupted Element, a Warped Resonance, and Source. Alfred goes through the fissure and back into his carrier; pick it up once more.
Finish the quest and claim the reward
Carry the crate back up through the industrial girders, elevator shafts, and floating apartments. Return to Dombrow’s body, then place the carrier on the rug beside him. The Quest Completed banner confirms Into the Valley of Death is done.
The quest reward is the Untapped Catnip Toy Artifact and 250 XP for the Evacuation Zone. The Artifact can be spent at the Gap with your other crafting materials.