Gaming Guide

Islands of Insight: How to Solve Every Mirrors and Stones Puzzle (Order of the Sinking Star)

A full reference for all 37 mirror, boulder, and water trials, plus the Gold M&S achievement and how to confirm the area is done.

A full reference for all 37 mirror, boulder, and water trials, plus the Gold M&S achievement and how to confirm the area is done.

Image: Thekla, Inc.

Mirrors and Stones is a puzzle region in Islands of Insight tied to the Order of the Sinking Star questline, sitting past the Crossroads, Skipping Stones, and The Mirror Isles. The area is built around rotating mirrors, rolling boulders, and water currents, and finishing every chamber lights the central star pillars and switches on the region beacon.

Quick answer: Clear all 37 mirror, boulder, and water chambers to light the star pillars and activate the area beacon. Opening the gold room unlocks the Gold M&S achievement.


How to reach Mirrors and Stones

Open the world map at the Crossroads and set a path through Skipping Stones toward The Mirror Isles. Mirrors and Stones sits at the end of that route. You arrive at a gold platform hub, and the initial puzzle portal is accessible from there.

From that hub, each trial is a self-contained chamber. The star markers show up as white glowing points, and yellow ring goal plates mark where a beam or boulder needs to land.


The three mechanics every chamber uses

All 37 chambers combine the same handful of tools. Learn these once and the rest becomes placement and angles.

  • Standing mirrors turn a laser beam at 90 degrees. Interact with a mirror to rotate it until the beam points where you need it.
  • Mirrors can be pushed across grid tiles, and some can be placed on floating lily pads that drift along the water current to reach distant targets.
  • Spherical boulders roll along grid tiles. Drop them into water streams to block or change the flow, or push them onto a golden floor switch to activate a pressure plate.
  • Some chambers split the realm into two mirrored sides, and you align beams across the dividing boundary so both halves connect.

When a beam looks blocked, check for a boulder sitting in its path. Rolling that stone out of the sightline is often the whole solution.


The opening trials and what they set up

The first chamber, Split Realm Laser Deflection, drops you into two mirrored realms at once. Position the mirror pedestals on each side and guide the beams onto the lily pad targets so both halves line up. Clearing it and opening the gold room is also what triggers the achievement, so this early room matters more than its size suggests.

Chamber 2, Isolated Stones, shifts you to boulder work. Move the mirrors into place, then roll the boulder across the grid until it settles on the golden floor switch.

Puzzle Chamber 2: Isolated Stones06:39Puzzle Chamber 2: Isolated Stones
Chamber 2, Isolated Stones: push the boulder onto the golden floor switch after setting the mirrors. Shown at 06:39 in Game Guides Channel’s video. Image: Thekla, Inc.

Chamber 4, the Mind Stilling Trial, lines mirrors up along narrow sand strips. Clear the blocked beam paths so light runs straight through the strip to the far target.

Puzzle Chamber 4: Mind Stilling Trial10:48Puzzle Chamber 4: Mind Stilling Trial
Chamber 4, the Mind Stilling Trial: align mirrors down the sand strips to open the beam path. Shown at 10:48 in Game Guides Channel’s video. Image: Thekla, Inc.

Chamber 5, Rock & Mirror Slide, has you roll spherical stones across platforms so the reflection angles line up with the mirror beside them.

Puzzle Chamber 5: Rock & Mirror Slide12:06Puzzle Chamber 5: Rock & Mirror Slide
Chamber 5, Rock & Mirror Slide: roll the stone between platforms to create the reflection angle. Shown at 12:06 in Game Guides Channel’s video. Image: Thekla, Inc.

Chamber 6, the Crescent Basin Trial, is the first big water-crossing puzzle. Align two diagonal mirrors so their beams meet across the sunken basin.

Puzzle Chamber 6: Crescent Basin Trial13:36Puzzle Chamber 6: Crescent Basin Trial
Chamber 6, the Crescent Basin Trial: set the two diagonal mirrors so their beams connect over the basin. Shown at 13:36 in Game Guides Channel’s video. Image: Thekla, Inc.

All 37 Mirrors and Stones chambers

Each chamber reuses the mirror, boulder, and water rules above. Use this as a checklist as you work outward from the hub.

#TrialMain action
1Split Realm Laser DeflectionBeam both mirrored realms onto lily pad targets
2Isolated StonesRoll a boulder onto the golden floor switch
3Dual Mirror BounceSet corner mirrors to hit switches across islands
4Mind Stilling TrialLine mirrors along sand strips to clear the path
5Rock & Mirror SlideRoll stones to form reflection angles
6Crescent Basin TrialMeet two diagonal beams over the basin
7Pier & Mirror TrapRedirect long beams across wooden docks
8Angular ChannelingBounce lasers through sandy trenches
9Waterway AlignmentSlide mirrors along channels to a distant target
10Long Distance CrossingBounce beams across wide water between islands
11Floating Lily ReflectionUse lily pads and angled mirrors across water
12Jetty MazeSteer beams through small wooden jetties
13Island Stepping TrialRoute beams across segmented islets
14Dual Sided DeflectionBalance redirection between opposite shores
15Central Lighthouse IslandDeflect beams near the sunken lighthouse
16Ring of StonesClear boulders so the laser passes freely
17Water Gate ReflectionSolve the reflection before the water gate
18Wide Canal TraverseMove stones and mirrors over the canal
19Harbor Basin TrialAlign mirrors on docks and sandy banks
20Cliffside ReflectionsGuide beams along cliff edges to orbs
21Channel Laser RoutingInterlock mirror paths across channels
22Desert Oasis TrialPlace mirrors and roll boulders on sand mounds
23Sunken Ruins BeamRoute beams around ruined walls and locks
24Symmetrical ReflectionStrike two targets with two parallel mirrors
25Solitary Tower TrialAlign mirrors beside the watchtower
26Enclosed Canal GridWork stones and mirrors inside a canal grid
27Fortified CourtyardGuide beams through battlements and gates
28Clustered BouldersRoll boulders out of the mirror sightlines
29Narrow Causeway TrialReflect light down catwalks and lily pads
30River Sluice PuzzleMove mirrors across sluices and banks
31Coastal Terrace ReflectionReconfigure mirrors on stepped cliffs
32Long Canal River CrossingRide a mirror on a lily across fast current
33Pierhead SwitchHit a target ringed by wooden pilings
34Triple Boulder SluicePush three boulders into the water streams
35High Pier AlignmentAlign reflections across raised platforms
36Central Altar ChamberSolve the boulder and multi-mirror dais
37Final Sinking Star TrialRoute beams and blocks across a water maze

Mid and late chambers to watch for

Chamber 17, Water Gate Reflection, places you on a floating platform in front of an ornamental gate. Solve the reflection facing the gate so the beam lands cleanly across the reflective pool.

Puzzle Chamber 17: Water Gate Reflection34:10Puzzle Chamber 17: Water Gate Reflection
Chamber 17, Water Gate Reflection: line up the beam in front of the ornamental gate from the floating platform. Shown at 34:10 in Game Guides Channel’s video. Image: Thekla, Inc.

Chamber 24, Symmetrical Reflection, needs both sides working at once. Coordinate two parallel mirrors so their beams strike both stone targets at the same time.

Puzzle Chamber 24: Symmetrical Reflection44:20Puzzle Chamber 24: Symmetrical Reflection
Chamber 24, Symmetrical Reflection: both parallel mirrors must hit their targets together. Shown at 44:20 in Game Guides Channel’s video. Image: Thekla, Inc.

The later rooms span greater distances rather than raising the difficulty. In Chamber 32, ride a mirror on a lily pad through a swift current; Chamber 37’s Final Sinking Star Trial sends you directing beams and stone blocks through an extensive waterway maze, drawing on lessons from the earlier chambers.


Gold M&S achievement

Opening the gold room in Mirrors and Stones unlocks the Steam achievement Gold M&S, described in-game as “Open the M&S gold room.” The pop-up reads “Achievement unlocked / Gold M&S” the moment the room opens, so you know it registered without checking your profile.


How to confirm the area is complete

Once every chamber has been cleared, the area’s central star pillars glow and its main beacon activates, completing this part of the Order of the Sinking Star. When the last star pillar is lit, watch the beacon rise fully, then return to the Crossroads from the hub.

If a pillar stays dark, a chamber is still unsolved. Compare your progress against the 37-row list above, then revisit the one you skipped and finish its beam, boulder, or switch before heading back to the hub.