Gaming Roundup

Jujutsu: Zero — Totality vs Solar Flare: Which Set Is Better?

Totality edges out Solar Flare by roughly 31% damage on Ten Shadows, while Solar Flare still fits weapon builds.

Totality edges out Solar Flare by roughly 31% damage on Ten Shadows, while Solar Flare still fits weapon builds.

The Chimera gear set in Jujutsu: Zero brings a new top-tier option for pure damage builds, and its highest rank, Totality, goes head to head with the established Solarflare set. Both are aimed at maximizing output, but they push different playstyles. Totality stacks attack, crit, and crit damage for the Ten Shadows technique, while Solarflare stays strong on weapon-focused setups.

Quick answer: For a pure Ten Shadows damage build, equip the full Totality set. In a five-minute Infinity Raid, Totality dealt about 320 billion damage versus roughly 244 billion for Solar Flare, a gap of around 31%. Keep Solar Flare if your build revolves around a weapon such as the Summer Blade.

Image credit: Roblox

Totality vs Solar Flare damage test

Both sets were run through the same controlled five-minute Infinity Raid using the Ten Shadows technique. The numbers below are the total damage each full set produced under identical conditions.

SetTotal damage (5 min)Result
Totality320,053,955,994.3Higher output
Solar Flare244,429,959,303Baseline

Totality came out ahead by about 76 billion damage, which works out to roughly a 31% increase over Solar Flare. That margin is why Totality is the pick for players who want the most raw damage from Ten Shadows.

Image credit: Roblox / Ashira RBX

What Totality gives you

Totality is the Disaster Grade tier of the Chimera gear line and focuses entirely on offense. It leans into attack, crit rate, and crit damage rather than utility stats like Cursed Energy or farming bonuses. At level 30/30 and rank 3/5, a Totality piece provides 292.5 ATK, 59% crit rate, and grants both 500 ATK% and 500 CD%.

To equip Totality, your character needs to be level 6000 or higher. That requirement is a step above the two lower Chimera tiers, which unlock at level 5000.


Chimera gear tiers and drop rates

Chimera gear comes in three tiers. Each one climbs in stats and drops less often. Nightfall and Eclipse are the lower ranks, and Totality sits at the top.

TierGradeDrop rateKey stats (Lv 30/30, Rank 3/5)
NightfallGrade 15.4%234 ATK, 39% Crit Rate, 360 ATK%
EclipseSpecial Grade2.7%263.2 ATK, 49% Crit Rate, 420 ATK% and 420 CD%
TotalityDisaster Grade0.5%292.5 ATK, 59% Crit Rate, 500 ATK% and 500 CD%

Note: Totality’s 0.5% drop rate makes it the rarest of the three, so expect to open a lot of Chimera Crates before a piece appears.

Image credit: Roblox

Chimera set bonuses

The Chimera set rewards you for equipping more pieces. Running all three unlocks the full offensive package, which is what drives Totality’s damage lead.

Pieces equippedBonus
1 pieceTen Shadows technique amplification +15%
2 piecesATK% increase by 250%
3 piecesCD% increase by 250%

How to get Chimera gear

Chimera gear comes from Chimera Crates, and those crates drop from the Megumi Raid. You open the crates to roll for a tier, so farming the Megumi Raid is the path to any Nightfall, Eclipse, or Totality piece.


When Solar Flare is still the better choice

Solar Flare loses the pure damage race against Totality on Ten Shadows, but it is not obsolete. It remains a solid option for weapon-focused builds, especially those built around the Summer Blade. If your damage comes mainly from a weapon rather than the Ten Shadows technique, Solar Flare keeps its place.

So the decision comes down to how you play. Ten Shadows damage builds get more from the full Totality set, while weapon builds can stick with Solar Flare without losing much.