Gaming Guide

Kino der Toten: Every Side Easter Egg in BO1 & BO3

How to trigger the "115" song, film reels, model rocket, portraits, radios and the BO3-only Samantha's Sorrow Max Ammo.

How to trigger the “115” song, film reels, model rocket, portraits, radios and the BO3-only Samantha’s Sorrow Max Ammo.

Kino der Toten launched with Call of Duty: Black Ops in 2010. It returned in 2017 as part of the Zombies Chronicles DLC for Black Ops 3. The map has no main Easter egg quest. Instead, it has a set of smaller side secrets, and most of them work the same way in both versions. The 2017 remake drops one of them and adds a new one that rewards a free Max Ammo.

Quick answer: Both versions have the “115” song, three film reels, the model rocket and the character portraits. The bleeding mannequin exists only in BO1. Samantha’s Sorrow, which gives a Max Ammo, exists only in BO3.


Kino der Toten side Easter eggs by version

Easter eggBO1BO3Result
“115” songYesYesPlays “115”
Film reelsYesYesFilm and audio on theater screen
Model rocketYesYesRocket launches through ceiling
Character portraitsYesYesCharacter voice lines
Two hidden radiosYesNot confirmedStory audio
Bleeding mannequinYesRemovedBlood splatter
Samantha’s SorrowNoYesMax Ammo and song

Several of these secrets depend on the teleporter. That means you need the power on and Pack-a-Punch access before you can finish the film reels or the rocket. The song, portraits, radios and mannequin work at any time.


Power and teleporter setup

Kino has one power switch, and it sits at the back of the theater stage near the curtains. It is not in a basement. After you flip it, use the teleporter mainframe on the stage to start the link. Then use the teleporter pad in the spawn room to complete it. Step onto the stage teleporter and it sends everyone on the pad up to the Pack-a-Punch room. An upgrade costs 5,000 points.

You get about 30 seconds in the Pack-a-Punch room. The second hand on the clock above the machine shows how much time you have left, and you are pulled out when it reaches 12. After each trip the teleporter needs about a minute to cool down, and you have to link the pad and mainframe again before every ride.

If a weapon is still inside the Pack-a-Punch machine when the teleporter sends you back, you lose that weapon for good.


How to play the “115” song

The song “115” by Kevin Sherwood and Elena Siegman starts after you hold interact on three small Element 115 meteorite fragments. You can activate them in any order, and the song can only be triggered once per match. The locations are the same in BO1 and BO3.

FragmentRoomExact spot
1Spawn roomGlass jar in the corner under the stairs, by the lower zombie window
2Dressing roomStand behind the mannequins, behind the MP5K (KN-44 in BO3) wall buy
3Back room off the alleyShelf among scattered letters, beside a zombie window

The spawn room fragment is closest to the stairs near Quick Revive. The third fragment is in the small storage room upstairs past the alley. Look on the shelf that holds the loose letters.

BO1 "115" Song Easter Egg00:39BO1 "115" Song Easter Egg
The back-room fragment on its shelf is the last of the three you need for "115.". Shown at 00:39 in Brick Chef’s video. Image: Treyarch

You will know it worked when “115” starts playing across the map right after you activate the third fragment.


Teleporter room secrets: Film reels and the model rocket

When the teleporter takes you back from Pack-a-Punch, it sometimes drops you briefly in one of four bonus rooms before you return to the map. Which room you get is random. The rooms are Samantha’s bedroom, a destroyed and blood-covered version of that bedroom, an interrogation room, and the Pentagon conference room. Both the film reels and the rocket are hidden in these rooms, so the method is simple. Keep linking the teleporter and riding it until the room you need shows up.

Film reels (BO1 and BO3)

There are three film reels in total, and a reel can randomly spawn in the bonus rooms. Each one sits on a piece of furniture such as a bed, table, cart, counter or TV, so check the whole room before the teleporter moves you out.

Ride the teleporter until you land in a bonus room that holds a reel. Pick the reel up before the room sends you back.
Link the teleporter again and ride it up to the Pack-a-Punch room. The film projector is in the same room as the machine.
Interact with the projector while you carry the reel. This loads the film.
BO1 Film Reels in Teleporter Rooms01:52BO1 Film Reels in Teleporter Rooms
Bring each film reel to the projector in the Pack-a-Punch room and interact with it to load the film. Shown at 01:52 in Brick Chef’s video. Image: Treyarch
Repeat the process for the other two reels. Each reel plays different footage.

A loaded reel projects film footage onto the main theater screen and plays a matching audio clip. If you see the screen change and hear the audio, that reel is done.

BO3 Teleporter Film Reels02:59BO3 Teleporter Film Reels
A loaded reel shows its footage on the main theater screen, which confirms it played. Shown at 02:59 in Brick Chef’s video. Image: Treyarch

Model rocket launch (BO1 and BO3)

Turn on the power, then go to the dressing room. Two mannequins stand near the door that leads to the Speed Cola room.
Stand in front of the left mannequin and jump five times. Nothing visible happens at this point.
Ride the teleporter to and from Pack-a-Punch until it drops you in the Pentagon conference room. Keep linking and riding if you get one of the other rooms.
Interact with the small rocket standing upright on the conference table. It blasts off through the ceiling.
BO1 Miniature Rocket Launch01:04BO1 Miniature Rocket Launch
The model rocket on the Pentagon conference table in the original Black Ops. Interact with it to launch it. Shown at 01:04 in Brick Chef’s video. Image: Treyarch

The steps are the same in the BO3 remake. The Pentagon room shows up as one of the random teleporter stops there as well.

BO3 Miniature Rocket Launch02:32BO3 Miniature Rocket Launch
The same rocket in the Black Ops 3 version of the Pentagon conference room. Shown at 02:32 in Brick Chef’s video. Image: Treyarch

Some runs report that the rocket only reacts after all three film reels have been loaded. If it ignores you after the mannequin jumps, finish the reels and try again.


Portraits, radios and the bleeding mannequin

These secrets need no setup at all. Each one triggers the moment you interact with it or shoot it.

Character portraits (BO1 and BO3)

Head upstairs to the room with Mule Kick. Five framed pictures hang on the wall. Four show the Ultimis crew, which is Dempsey, Nikolai, Takeo and Richtofen. The fifth is an obscured silhouette that represents Primis Nikolai. Interact with each frame and your character speaks a line about it. The line changes depending on which character you are playing as.

BO1 Character Portraits01:14BO1 Character Portraits
The five portraits upstairs near Mule Kick. Interact with each frame to hear a voice line. Shown at 01:14 in Brick Chef’s video. Image: Treyarch

Two hidden radios (BO1)

Shoot the radio hidden on the large chandelier above the main theater. Then shoot the second radio on top of the guard tower outside the map. You can see it from the alley barrier by Double Tap. Each radio plays a message from Dr. Ludvig Maxis. The tower radio only appears if you look through a weapon with a zoom scope, so bring one for that shot.

Bleeding mannequin (BO1 only)

In the dressing room, shoot the mannequin torso and blood splatters out of it. This secret was cut from the BO3 remake, so nothing happens if you try it in Zombies Chronicles.


Samantha’s Sorrow: Free Max Ammo (BO3 only)

The Zombies Chronicles version adds a two-part secret that starts with a knock code and ends with a hide-and-seek game with Samantha’s dolls. Finishing it gives you a free Max Ammo and plays the song “Samantha’s Sorrow.” Zombies make it hard to hear the knocks, so a GobbleGum or a teammate who keeps the horde away from you will help.

Solving the knock codes at the blue door

Turn on the power and open the map up to the alley. Find the blue metal door across from Double Tap.
Knife the door and listen. Someone on the other side knocks in three groups separated by short pauses. Count the knocks in each group to get a three-digit code. For example, one knock, a pause, one knock, a pause, then five knocks means 115.
Knife the door back with the same pattern. For 115, knife once, wait about a second, knife once, wait again, then knife five times quickly.
Repeat the listen-and-answer cycle for two more codes, for three codes in total.

The codes change every match, but they always come from this set of ten: 115, 121, 143, 241, 321, 512, 534, 624, 666 and 935. If what you count doesn’t match one of these, you miscounted a group.

Timing matters. If you knife too slowly within a group, or don’t pause long enough between groups, the input fails and you have to wait a few minutes before you can try again.

After the third correct code, you hear a chime and a Samantha sound. That tells you the doll has spawned.

Finding and shooting the Samantha dolls

Go to the main theater. The first doll sits on the floor in front of the stage, on the right side, on a pile of rubble beside a flashing light. Interact with it and it disappears.
Find the next doll. Five dolls appear one after another around the theater and stage. A strange melody plays and gets louder as you get closer to the current doll, so turn your music volume up.
Shoot each doll to make the next one appear. Keep going until you have shot all five.
Go back to where the first doll was. It is now standing up. Interact with it to get the Max Ammo and start “Samantha’s Sorrow.”

Each run picks five dolls from a larger pool of possible spots.

#AreaDoll spot
1TheaterSeat inside a zombie spawn on the Juggernog side
2TheaterBeyond the boundary, atop the seat to Juggernog’s right
3TheaterProjector room window sill
4TheaterHanging below the chandelier orb, above the turret
5TheaterFirst-row seat on the right side
6TheaterDown the stairs from the teleporter, by canisters
7TheaterBroken balcony above the first doll’s spot
8TheaterLight on the upper viewing area, left of the projector window
9StageMetal ladder platform above the dressing room door
10StageBehind the fake-wall prop beside Wunderfizz

Each doll has a timer: leave one unfound too long and Samantha laughs, which resets the hunt. The knock codes don’t need to be entered again. Return to the first doll’s location and interact with it to launch the hunt immediately. The final side Easter egg in Kino der Toten is complete once Max Ammo drops and “Samantha’s Sorrow” begins playing.