A rocket crashes into Gotham, Colonel Rick Flag lands with a squad of A.R.G.U.S. agents, and North Island goes into lockdown. In the chaos, a Gotham Zoo van plows through a barricade and two hyena puppies get loose — which is how Joker and Harley Quinn end up climbing the stairs into Amusement Mile to claim the old carnival as their base of operations. The segment that follows is short, but it gates progress behind three things: an ice cream machine, two lost puppies, and a locked service gate.
Quick answer: Make ice cream at Snowy Cones to unlock Joker’s Paintball Pelter, rescue the hyena puppies Bud and Lou, then send a hyena through the vent to open the gate beside the Funhouse.
Amusement Mile objectives in order
| Objective | What you do | Result |
|---|---|---|
| Snowy Cones | Gather three ingredients, use the dispenser | Joker’s Paintball Pelter |
| Staircase fight | Beat rival thugs, call in crew backup | Path forward opens |
| Rooftop coaster | Clear the maintenance building, lower the cart | Bud rescued |
| Coaster platform | Beat the brute, jam the gears | Lou rescued |
| Funhouse gate | Control a hyena through the vent | Hideout unlocked |
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Control starts as the pair walk up toward the Snowy Cones ice cream shop. Smash everything along the way for studs — there is no timer here — and head inside.

Rescue Bud from the rooftop coaster structure
Several rival thugs are waiting outside by the staircase. Use melee attacks against most of them, while Joker’s crew summons can reduce their numbers more quickly. After clearing the stairs, a cutscene shows the first hyena puppy stranded atop the rooftop coaster framework.
Stop the coaster car and free Lou
The second puppy is worse off — trapped in a coaster car that is still running laps of the track. Before you can do anything about it, the game introduces the brute enemy type on the coaster platform.
Keep both puppies in mind — they are not a cosmetic reward. Bud and Lou are the key to the gate at the end of the level.
Open the secret gate and enter the Funhouse hideout
From the coaster platform, the route runs along the carnival boardwalk toward the main Funhouse building. Smash whatever you pass for studs; there is nothing to solve until you reach the fenced-off gate beside the Funhouse.

You will know it worked when the way into the secret funhouse hideout opens and the mission segment ends on the entry. Nothing else in the area needs to be cleared first.
Finding Amusement Mile on the Gotham map later
Amusement Mile sits in East End, the northernmost district of Gotham on North Island, alongside Gotham General and the winding road up to Arkham Asylum. The district unlocks for free exploration once Chapter Three begins, and its radio tower is at coordinates 354,885.

When Batman gets the “Seeing Is Believing — Go to Amusement Mile” objective, the fastest approach is the Batmobile across the bridge under the neon Amusement Mile Parking signs, straight into the carnival entrance. Eject at the boardwalk, then glide past the roller coaster tracks toward the lit Tunnel of Love facade. The red coin-operated machine outside raises the heart-shaped shutters and lets you walk in to the door marked with four pictorial tiles.

Amusement Mile stays worth revisiting after the story moves on. Two of the district’s AR trials — one combat trial at 472,771 and the traversal trial at 394,811 — are completed as part of the story, so the only thing left on those is earning gold, and the park is dense with collectibles once you have the gadgets to reach them.






