Gaming Guide

Leytstaf Sword in The Adventures of Elliot: Water Ruins location and route

The exact requirements, dungeon path, and ending payoff for the final sword upgrade.

The exact requirements, dungeon path, and ending payoff for the final sword upgrade.

The Leytstaf Sword is the three-star, ultimate-tier blade for the sword weapon type in The Adventures of Elliot: The Millennium Tales. It seems to vanish after your fight with Minister Kaifried, sinking into the water below, but it is not gone for good. The blade settles deep inside the Water Ruins in the Age of Reconstruction, and recovering it is what opens the door to the game’s two stronger endings.

Quick answer: Beat Primordial Entity Kaifried, get the Diving Manual by defeating Frauki Capo in the Water Shrine (Age of Magic), then work through the Water Ruins in the Age of Reconstruction. Grab the Blue Shrine Key from a blue chest, then open the Blue Door near the end of the dungeon to claim the sword from the red chest behind it.


Requirements before you go for the Leytstaf Sword

Two gates block this sword. You need the ability to dive underwater to reach the deeper chambers, and the inner ruins only open once you are near the end of the main questline. An adventurer in Littlehope Village hints at this by mentioning that a wall has crumbled and the inner chambers can now be explored.

RequirementHow to get it
Story progressDefeat Primordial Entity Kaifried in the main story.
Dive Underwater abilityGet the Diving Manual after beating Frauki Capo in the Water Shrine (Age of Magic).
Dungeon accessTravel to the Water Ruins in the Age of Reconstruction.

Note: Bring healing items or enough tul to cover a revive. There is at least one mandatory fight on the route, so you do not want to arrive low on resources.


Water Ruins route to the Leytstaf Sword

The dungeon runs on water-level puzzles. Hitting Orbs raises and lowers the water, and dropping the level lets you dive under walls to reach new rooms. It is easy to get lost if you wander, so follow the sequence below in order.

Start in the main room and hit the center Orb to raise the water. Go northeast, then south, into the room in the southeast and hit the Orb there to lower the water again.
Take the stairs in the room directly north. Swim west and dive under the wall on the west side, then head south to the next Orb room. Lower the water, move east and then south across the platforms, and use the stairs in the southeast.
Go west in this room and hit the Orb to raise the water. Dive under the wall to the north, then flip the Orb in the northeast to lower the water.
Follow the path south and back west to the far-west room in the center. Climb the ladder to the Orb above it, hit it, dive under the wall to the north, and hit the Orb in the northwest corner.
Move east into the next room, clear out the frogs, climb the ladder, and open the blue chest to grab the Blue Shrine Key. You need this key for the final door.
Head back west, hit the Orb to raise the water, and dive south. Hit the Switch in this room, walk east, then go north through the center. This is where you fight the room’s enemies.
Climb the ladder on the right, hit the Orb, and open the Blue Door with your key. Open the red chest behind it to claim the Leytstaf Sword.

How to confirm you have the Leytstaf Sword

Opening the final chest adds the Leytstaf to your sword slot as the three-star ultimate blade, with an attack stat of 16. It can also break the light barriers that appear in some dungeons. With the sword in hand, the Cat Sages will finally speak with you, since they refuse to acknowledge Elliot without it. Completing the Sage steps then unlocks the Mystic Seal super charge attack, the move tied to the better endings.


Why the Leytstaf Sword matters for endings

The blade is technically optional, but skipping it locks you out of every ending except the Bad Ending. With the sword and its charged attack, you can seal the Beast of Enmity for the Happy Ending, and the sword is also a required first step on the longer True Ending path.

EndingLeytstaf Sword role
Bad EndingNot needed. Defeat the Beast of Enmity without using the level four special attack.
Happy EndingRequired. Land a fully charged level four special as the final blow on the Beast of Enmity.
True EndingRequired first, followed by the Sages, the cats (at least 35), Mao’s pendant steps, and the final shield-only battle.

Grab the sword as soon as you clear the requirements, and keep a separate save before the final fight so you can see each outcome. It is the difference between a single bleak ending and the two that actually close out the thousand-year story.