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Lights Out Chapter 2: Full Walkthrough for All 18 Fuses (Roblox)

Every key, tool, portal, and generator reset needed to power the exit door and escape before the reactor blows.

Every key, tool, portal, and generator reset needed to power the exit door and escape before the reactor blows.

Chapter 2 of the Roblox horror game Lights Out drops you into a dark research facility with one goal: gather 18 fuses to power the exit door, then trigger the reactor’s self-destruct and escape. Along the way, you collect colored keys, tools, and two portal-only items while dodging a tall, black, long-limbed monster that hunts you whenever the lights die.

Quick answer: Collect all 18 fuses by unlocking the blue, red, pink, orange, teal, green, white, and yellow doors in order, clearing the Ice and Laser dimension obbies, and resetting the generator during both blackouts. Put out the fire on the “18 REQUIRED” exit door with the fire extinguisher, press the red button in the Control Room, then run to the stairwell elevator before the 60-second countdown ends.

Image credit: Roblox

Core rules: fuses, keys, and the monster

The fuse counter sits at the top of the screen and starts at 0/18. Every fuse you grab bumps it up and shows a short prompt, such as “A fuse! (1/18) An even better power source…”. You cannot open the final exit until all 18 are collected.

Doors are gated by matching colored keys or a keycard. Behind most doors is either a fuse, a tool, or the next key you need, so the route is essentially a chain: each unlock feeds into the next.

Note: The tall black monster patrols the corridors and the grassy “Dangerous Anomaly” area. It cannot be fought. Keep moving and run past it when it blocks a hallway.

Image credit: Roblox

Key and tool order

This table shows what each door holds so you always know the next step. Follow it top to bottom.

Door / sourceWhat you get
Entrance floorBlue key
Blue doorRed key + Fuse #1
Red doorPower lever
Pink door (grassy area)Wooden plank
Orange doorDynamite
Cracked wall (dynamite)Blue portal to Ice Dimension
Ice Dimension obbyTeal key + Fuse #12
Teal doorScrewdriver
Wall vent (screwdriver)Keycard
Keycard readerGreen key + Fuse #14
Green doorPink portal to Laser Dimension
Laser Dimension obbyWhite key
White doorYellow key
Yellow doorCrowbar + Fuse #16
Laser Dimension (crowbar)Fire extinguisher + Fuse #18

Walkthrough from entrance to the first portal

Enter the green “START HERE” portal from the lobby. In the dark entrance, grab the blue key off the floor right away.
Image credit: Roblox / Roblox Master Guides
Open the blue door to pick up the red key and Fuse #1. Sweep the nearby corridors for Fuse #2 on the floor.
Open the red door and take the power lever. Cross the green-lit Safe Zone and open the large “Dangerous Anomaly” gate into the grassy maze.
Image credit: Roblox
In the grass, find the pink key and Fuse #3 while keeping distance from the monster. Open the pink door for the wooden plank, then head back to the main facility.
Grab Fuse #4 near the Safe Zone. Climb the stairs, pick up Fuse #5, and lay the plank across the gap to cross.
Image credit: Roblox
On the far side, collect Fuse #6 and the orange key from the table. Drop back down and grab Fuse #7.
Open the orange door for the dynamite, then collect Fuse #8 nearby.
Image credit: Roblox
The power cuts out here. Search the dark for Fuse #9 and Fuse #10, then find the green wall generator and flip it to bring the lights back.
Grab Fuse #11, then place the dynamite on the cracked wall to blast it open and reveal the glowing blue portal.

Ice Dimension, vents, and the keycard

Step through the blue portal into the icy cavern. Clear the platforming obby to grab the teal key and Fuse #12, then return through the portal.
Image credit: Roblox
Open the teal door for the screwdriver. Use it on the wall vent, then crawl through the duct system.
Exit the vent into the locked room, take the keycard, and crawl back the way you came. Pick up Fuse #13 on the floor.
Tap the keycard on the card reader to open the room holding the green key and Fuse #14.
Image credit: Roblox

Laser Dimension and the final fuses

Open the green door to reveal the pink portal. Enter the red-lit Laser Dimension and clear the laser obby to grab the white key.
Image credit: Roblox
Back in the facility, open the white door for the yellow key. Find Fuse #15 on the floor.
Open the yellow door to collect the crowbar and Fuse #16.
The power fails a second time. Find Fuse #17 in the dark and reset the green generator again to restore light.
Return to the Laser Dimension and use the crowbar to break the wooden planks over the table. Take the fire extinguisher and the final Fuse #18. The prompt confirms it: “A fuse! (18/18) That’s all of them!”

Clear the exit and escape the self-destruct

Head to the “18 REQUIRED” exit door. A fire blocks it, so use the fire extinguisher to put it out. The prompt reads “The fire is put out! The way to the exit is clear!”
Enter the Control Room and press the large red button. This starts the self-destruct sequence with a 60-second countdown.
Run straight to the stairwell and take the elevator out before the timer hits zero. The chapter ends as the facility blows, with a “Chapter 3 coming soon…” teaser.
Image credit: Roblox / Roblox Master Guides

You know you finished correctly when the fuse counter reads 18/18, the exit door opens after the fire clears, and the escape cutscene plays confirming you stopped the monster’s infestation. If the exit stays locked, you are still missing a fuse. Retrace the floors and any dimension you skipped, since two of the fuses live only inside the Ice and Laser obbies.