Gaming Review

Marvel’s Wolverine Review: Insomniac’s Bloody PS5 Debut Plays It Safe

A brutal, great-looking take on Logan held back by linear pacing, constant handholding, and a story you can see coming.

A brutal, great-looking take on Logan held back by linear pacing, constant handholding, and a story you can see coming.

Image: Insomniac Games

Insomniac Games has spent years proving it understands superheroes, and Marvel’s Wolverine is its bloodiest attempt yet. This is Logan reimagined as a short, feral wrecking ball with adamantium claws, and it looks stunning while doing it. The problem is that the parts around the violence, the story, the exploration, and the constant nudging toward the next objective, keep it from reaching the heights of the studio’s Spider-Man run.

Quick answer: Marvel’s Wolverine is worth playing for its brutal combat, strong lead performance, and standout boss fights, but heavy handholding, repetitive mid-game pacing, and a predictable plot keep it a step below Insomniac’s Spider-Man games.

Image credit: Sony Interactive Entertainment

What Marvel’s Wolverine is and where to play it

Marvel’s Wolverine is a linear, single-player action game from Insomniac Games and Sony Interactive Entertainment. It launched on PS5 on September 15, 2026, and carries an M rating for its violence and gore. A single playthrough runs roughly 18 to 22 hours, not counting New Game Plus or collectible hunting.

Australian actor Liam McIntyre plays Logan, and the performance is one of the game’s strongest assets. His Wolverine is vulnerable, emotive, and occasionally funny, a deliberate move away from the gruff loner most players expect. On PS5 Pro, the game offers ray-traced Performance Pro and Fidelity Pro modes, plus 120Hz options for 40FPS output.

Release date: September 15, 2026 (PS5)

Image credit: Sony Interactive Entertainment

Story and setting: Team X, not the X-Men

The game takes place on Earth-1048, the same universe as Insomniac’s Spider-Man games, though there is no meaningful crossover beyond a few nods. Mutants live in secret, and there are no X-Men yet. Instead, Logan belongs to Team X, a mutant strike force founded around 30 years earlier and run by the mysterious, psychic Nathaniel Essex (Troy Baker). Sabretooth and Mystique round out the group.

The starting antagonist is Bolivar Trask, a billionaire scientist bent on wiping out mutantkind. Logan has lost most of his memories, and the plot leans on found family, prejudice, and identity, familiar X-Men themes handled broadly. Jean Grey (Krizia Bajos) enters partway through and stays for most of the game, driving a romance that works better than expected even if it crowds out the rest of the cast.

The catch is predictability. If you know the comics, or even just the films, you will see the real villain and the third-act turns coming well before they land. Character depth outside of Logan is thin: Jean often works as a door-opening, platform-lifting sidekick, and Team X fades in importance once she arrives.

The adventure is globe-trotting, with each region bringing its own biome and enemy factions.

RegionPrimary enemies
JapanThe Hand
MadripoorReavers (Trask’s mercenaries)
CanadaReavers (Trask’s mercenaries)
Image credit: Sony Interactive Entertainment

Combat: bloody, weighty, and built around rage

Combat is fast, chaotic, and extremely violent. You slash with Square, finish combos with Triangle, leap to close distance on mid-range enemies, and pull off stealth executions in single blows. Fights routinely throw a dozen or more heavily armed enemies at you, so parrying and dodging matter, and Wolverine’s health mostly regenerates between encounters.

The Rage Meter is the system that sets the game apart. It fills as you land hits, kill enemies, and parry, and it climbs through three tiers.

Rage tierEffect
Tier 1Health regenerates while you are not being attacked
Tier 2Combos and special moves deal more damage; unlocks Last Stand, a one-time self-revive
Tier 3Berserker Rage, maximum damage, critical hits, and instant executions

You unlock a small set of special attacks as you level up, six in total, equipping up to four at once, plus a light skill tree fed by hidden whiskey bottles. A traffic-light parry system flags attacks as blue (parryable), red (unblockable), or gold (reckless, high risk and high reward). There is also a stealth approach, useful for thinning crowds, though breaking stealth carries no real penalty.

The weakness is depth. There are only a couple of true combos, enemy variety is limited, and by mid-game the loop starts to repeat. It is a turn-your-brain-off spectacle rather than a deep combat sandbox.

Image credit: Sony Interactive Entertainment

Boss fights and the standout encounters

Bosses are among the best moments in the game. You start against Omega Red, then face Sentinel, Lady Deathstrike, and two more late-game opponents. Most attack in learnable patterns, rewarding well-timed parries, slashes, and special moves.

The Sentinel fight is a highlight, cramped and demanding, forcing careful timing to land damage. Omega Red is the weakest of the bunch, with predictable, easy-to-dodge attacks even on the Mutant difficulty.


Exploration, handholding, and Nightmare Doors

Traversal has a punchy, grounded weight to it, and the DualSense feedback sells the impact of the claws. But exploration is where the game stumbles. Logan can only mantle and climb specific surfaces marked with white paint, and puzzles or paths are signposted so heavily that the sense of discovery drains away.

The scent trail, which guides Logan when tracking people and loot, at least has an in-fiction reason. The persistent white paint and constant tutorial pop-ups do not. Companions often solve simple puzzles before you get the chance, and prompts keep appearing right up to the final hours.

Optional content comes mainly from Nightmare Doors, challenge rooms that hand out Ability Points, rewards, and short recovered memories. The first appears in the story, and the rest spawn as you play. You can replay missions through them from the menu at any time.

Collectibles like Material caches and whiskey bottles are tied to linear levels, so anything you miss requires replaying a mission later to grab it.

Image credit: Sony Interactive Entertainment

Suits and claws

Costumes are a genuine highlight. You unlock suits and claws automatically as you progress, drawing from iconic X-Men designs and classic comic looks. Collecting Materials from boxes throughout each level speeds up how quickly they become available, and the sheer range on offer shows real affection for the character.


Is Marvel’s Wolverine worth playing?

This is the best Wolverine game to date and a technically gorgeous showcase for the PS5. When the combat, boss fights, and set pieces click, it delivers some of the most brutal, satisfying action of the year. Liam McIntyre’s Logan carries the whole thing with a surprising tenderness.

Yet it leans so heavily on the formula Insomniac built with Spider-Man that it can feel dated, and its refusal to trust the player undercuts a game aimed squarely at adults. If you want a bloody, cinematic ride and can live with predictable storytelling and constant guidance, Logan’s claws will earn their keep. Just know what you are walking into before you press start.