In Military Army Tycoon, rebirths drive progression. The quickest route combines reliable passive cash, controlled territory, and a base nobody else can loot. Your first reset requires $250,000; it clears your money and tycoon upgrades but grants stronger squads and lasting enhancements. The steps below focus on reaching that point efficiently.
Quick answer: Buy droppers and upgraders first, stack oil containers for the x1.25 income multiplier, redeem BONUS and JOINED for cash, capture Tent Camp, Small Town and Centre for +10% each, then open the rebirth menu at $250K.
What Rebirth 1 costs and unlocks
A reset removes all Money and upgrades from your base. In exchange, it unlocks stronger troops and special improvements for the base. This exchange pays off because each reset raises your earning potential well beyond what one ordinary tycoon run can achieve.
You can find the rebirth menu beside your base flag. Its description explains that the process clears Money and tycoon progress but leaves Robux items intact, meaning premium purchases remain available. Demolition Squad unlocks at Rebirth 1, followed by Elite Squad at Rebirth 2.
| Rebirth | Cash cost | Notable unlock |
|---|---|---|
| Rebirth 1 | $250K | Demolition Squad |
| Rebirth 2 | $500K | Elite Squad |
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Add to Google Preferences →Build passive income first
Build your conveyor income chain first. Droppers create resource boxes that pay cash, while upgraders increase each box’s value before it reaches the collector. Prioritize these purchases over cosmetic or defensive additions to start generating money right away.
Redeem BONUS and JOINED for free cash
A free cash injection shaves real time off your first rebirth. Three codes are active right now. BONUS and JOINED each grant 50K Cash, and CentreWaves gives Plutonium for premium units.
| Code | Reward |
|---|---|
| CentreWaves | Plutonium |
| BONUS | 50K Cash |
| JOINED | 50K Cash |
The JOINED reward requires both a game like and membership in the developer’s Roblox group. When it fails to trigger, verify those two requirements first because they gate the reward.
Spawn squads and capture map points for +10% income
Use barracks to deploy military squads, then send those squads to claim map territory. Each point under your control permanently adds +10% income, stacking with the gains from droppers and oil. Before rebirth, territory captures therefore provide your strongest income increase.


| Order | What it does |
|---|---|
| Attack | Sends troops to engage and take the target point |
| Hold | Keeps troops in position to defend a captured area |
| Follow | Moves troops with you as you travel |
| Retreat | Pulls troops back to the main base |


Ownership can change in either direction. Seeing “Centre has been lost!” indicates that the enemy reclaimed the point, so leave troops on Hold at contested locations to preserve the income.

Squad costs and unlock requirements
Squads become more expensive as their firepower increases, and certain ones require missions or a particular rebirth count. Base your capture plans on units you can pay for now instead of waiting on one that remains locked.
| Squad | Cost or requirement |
|---|---|
| Rifle Squad | $20K |
| SMG Squad | $60K |
| Breacher Intervention Squad | $125K |
| Assault Squad | $150K |
| Machine Gun Squad | $180K |
| Sniper Squad | $180K |
| Riot Squad | Mission |
| Bizon Squad | Mission |
| Demolition Squad | Rebirth 1 |
| Elite Squad | Rebirth 2 |
You can also enter the upgrade circle inside your base to raise a squad’s health and damage stats. Pushing a unit like the Machine Gun Squad to three stars noticeably boosts its survivability during wave defense.
Seal your base against theft
If you leave the base unsecured, opponents can reach the collector and remove cash themselves. Each theft appears in-game as a red warning, such as “ProgrammerGodLike stole $12.1K,” and the reduced funds postpone your rebirth. Keeping the collector inaccessible is therefore critical.

| Defense upgrade | Price range |
|---|---|
| Walls | $1.5K – $8.5K |
| Gate | $2.5K – $12.5K |
| Glass | $5K – $10K |
| Pillars | $10K |
| Room | $14K |
Should a raider get inside, visit that player’s base to take cash in return, then eliminate them to reduce the ongoing threat. This retaliation works as a countermeasure, but sealing the entire base remains the dependable solution.
Reach $250K and confirm Rebirth 1
After stacking your income sources and protecting the base, reaching $250,000 only takes time. Continue using the Money pad, leave disputed points on Hold, and allow the multipliers to build on one another.
When you have the full amount, use the rebirth menu beside your base flag and confirm the reset. The result is visible when Money and tycoon progress clear and the Rebirths counter advances from 0 to 1; your Robux items remain available.
You can run the same cycle again after every reset. Start by restoring droppers and oil containers, reclaim nearby points to recover their income bonuses, secure the base once more, and work directly toward the next threshold. Robux choices including 2x Money and Auto Collect make gathering faster, but the free combination of income, territory, and defense can sustain rebirths by itself.






