“The Endeavor” is the fourth shell memory tied to Proxima the Broodseeker in Mortal Shell 2. It plays out as a short scripted vignette inside a frozen cavern, where Proxima’s spectral form examines a corrupted ovum, finds a frozen body, and fights a hostile Hexapod before the memory closes on a cutscene with Merrick.
Quick answer: Open Proxima’s Shell Memories, select “The Endeavor,” confirm entry, cross the frozen cavern while examining the spoiled ovum and the frozen body, then defeat the Hexapod using the hand-mounted energy weapon. The memory ends automatically after the Merrick cutscene.
What you need before starting The Endeavor
You can only reach this sequence after Proxima the Broodseeker is unlocked. Her remains sit inside the Shattered Beacon in Blackridge Cliffs, part of the Fainweald region, and her location is marked on the map once you arrive at Marrow Keep. Interact with the body there and complete her first memory to add the shell to your collection.
With Proxima available, open the Shell Memories menu under her name. “The Endeavor” appears in the list as a separate entry. Selecting it brings up an “Enter this Memory?” prompt with YES and NO options. Choose YES to load in.
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Defeating the Hexapod
A large Hexapod creature, glowing red, appears and attacks once Proxima finishes examining the body. This is the only combat encounter in the memory, and it is handled with a hand-mounted energy weapon rather than standard melee.


The ending cutscene with Merrick
After the Hexapod falls, a cutscene plays showing Merrick tending to an injured Proxima. She tries to send him away, warning that she cannot keep him safe if the creature returns. Merrick refuses to abandon her.
The exchange runs as follows during the outro:
| Speaker | Line |
|---|---|
| Merrick | Was that really your plan? |
| Proxima | What are you doing? Leave me. If the Hexapod returns… |
| Proxima | I… I can’t protect you. |
| Proxima | Just go. |
| Merrick | I’m not leaving you here to die. |
Confirming the memory is complete
The memory finishes on its own once the Merrick cutscene ends. You do not need to fight anything else or search beyond the vignette, and control returns to you outside the sequence. Because “The Endeavor” is a self-contained flashback rather than an open area, the only requirement is reaching the fight and defeating the Hexapod. If the sequence has not closed, the creature is still alive or the closing dialogue has not yet triggered.






