My Floating Isles hands you a small sky island, a wooden toolset, and a portal that leads to a deck-building tower climb. The fastest way to get moving is to bank the free currency from codes first, then take one clean run through the Grasslands tower for Tower Shards and XP books.
Quick answer: Open Settings with the gear icon in the top-left corner, type WELCOME, RELEASE, or THUMBNAIL into the Redeem a Code box, and press Redeem. A “Code Redeemed” banner confirms it worked, and WELCOME pays out 1,000 Coins straight away.
Working My Floating Isles codes and rewards
| Code | Reward |
|---|---|
WELCOME | 1,000 Coins, confirmed in-game by a “Welcome to Robloxia!” banner |
THUMBNAIL | Gems and Coins; the experience page lists WELCOME and THUMBNAIL together as 100 Gems and 500 Coins |
RELEASE | Free currency |
Type each code exactly as written, in capitals, with no extra spaces at either end. Redeem them one at a time so you can see which one triggered the confirmation.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →How to redeem codes in My Floating Isles

Daily Rewards from Bob (good guy)
Codes are one-time payouts. The repeatable income comes from the NPC labelled Bob (good guy), who stands in the Portal Hub and opens a Daily Rewards menu when you interact with him. The daily payout is 20 Gems and 10,000 Coins, which dwarfs anything the codes give.
Three things need to be true before Bob pays out. Like and favorite the experience on its Roblox game page, join the another fish studio group, then rejoin the game so it re-checks your status. Talk to Bob again after rejoining and the reward becomes claimable.
Reaching the Portal Hub and the Tower Entrance
Your starting island has a pink portal at its edge, with yellow arrows painted on the ground pointing toward it. Walking through drops you into the Portal Hub, the shared area that connects to the tower, the shops, and the NPCs.
Inside the hub, look for the yellow circle marked Tower Entrance. Stand on it and the tower selection screen opens with four destinations: Grasslands, Snowy Peaks, Sky Castle, and The Basement. Grasslands is the entry-level run on Easy and the only one worth attempting with a wooden weapon.
Blessings: how the deck-building picks work
Before every room, the game offers three random blessings and you keep the one you pick for the rest of the run. Rarity is colour-coded, so you can read the value of an offer at a glance: white is Common, green is Uncommon, blue is Rare, and red or pink is Legendary.
| Blessing | Rarity | Effect |
|---|---|---|
| Warpath | Rare | +1.8% damage per kill, stacking up to +110% |
| Honed Edge | Common | +30% critical hit damage |
| Feeding | Uncommon | +4 max health per kill, kept for the whole run |
| Flurry | Legendary | Critical damage equal to your bonus attack speed |
Glimmer, Iron Heart, Swift Step, Sharp Eye, Quickening, and Lodestone also appear in the pool. On a first Grasslands run, stacking damage and crit is the safe route, since the rooms are short and nothing hits hard enough to punish a thin health bar.

Rooms one through three are straight mob clears. Keep your weapon slot selected on the hotbar, sweep the platform, and collect the blue shards that drop as you fight. Feeding is easy to verify mid-run, because the health bar visibly grows with each kill.

The Weapon-Disarming Cat boss fight and run rewards
Room 4 is the Grasslands boss, The Weapon-Disarming Cat, with a 1,000 HP bar. A red circle marks the ground around it, which is your cue to move rather than stand still. Hold the weapon button to keep swinging between repositions and the fight ends quickly if you took damage blessings on the way up.

Killing the boss brings up the victory screen with a letter rank and a shard total. A clean run scores around Rank A for roughly 92 Tower Shards, and the reward chest that follows can hand over 164 Tower Shards along with a Tower XP Book and a Super Tower XP Book.
Grasslands is repeatable, and repeat runs are the main source of Tower Shards early on. Each attempt reshuffles the blessing pool, so a second run with an early Legendary pick will finish noticeably faster than your first.

Clearing the starting Island Tasks
Island Tasks sit in the top-right corner of the screen and act as the tutorial checklist. The starting set covers Equip a Wooden Pickaxe, Play the Tower, Plant wheat, and Sell something.
The pickaxe task trips people up because only one tool can be held at a time. Open your inventory with the E key or the inventory icon, unequip the Wooden Axe, then equip the Wooden Pickaxe. The task ticks over as soon as the pickaxe is in your hand.
Play the Tower completes on any Grasslands attempt, so the run you already made covers it. Plant wheat and Sell something both point back to your own isle and the hub, where the 250-plus building blocks, farming plots, and fishing spots live.
The experience is on a weekly Saturday patch cycle from another fish studio, with update 1.2.5 adding Quarries and a Decor and new tower update scheduled for Saturday, September 12. New codes typically land alongside those drops, so it is worth reopening the Settings panel after each one.






