Gaming Guide

Neverness to Everness: Every Fuzzy’s Gambit Chess Piece Location

Where to buy or loot the Pawn, Rook, Knight, and Bishop, plus the Queen bug blocking Endgame VI.

Where to buy or loot the Pawn, Rook, Knight, and Bishop, plus the Queen bug blocking Endgame VI.

The Fuzzy’s Gambit is a special challenge on the Warren Continent in Neverness to Everness 1.2, built around a giant floor chessboard run by an NPC named Grandmaster Fuzzy. Each stage, called an Endgame, asks you to track down a specific lost chess piece somewhere on the map and place it on a glowing square. Once every required piece is set, the puzzle clears, and the next one unlocks.

Quick answer: Buy the Pawn from the Mysterious Fuzzy Merchant in Fuzzy Village, loot the Rook from the Frostspike Dragon at Milk Ice Mountain, grab the Knight beside Civilized Fuzzy at the Fuzzy Club challenge, and pull the Bishop from the Rare Chest after the Crimson Dragon in Crimson Castle. The Queen needed for Endgame VI is currently bugged and does not drop.

Image credit: Perfect World Games / Zeeebo

How to start the Fuzzy’s Gambit challenge

The challenge sits next to The Adventuring Party’s Camp on the Warren Continent, marked as a Special Challenge icon. You must finish the 999 Nights Story Mode before the quest can be completed, so clear that first if you have not already.

Teleport to the nearby Camp, run to the stone chessboard on the ground, and interact with it to load into the challenge instance. Inside the dark stone hall, walk up to Grandmaster Fuzzy and start the conversation. His first line is the only one worth reading, since it hints at which piece you need next. After that, you can skip the dialogue every time.

Note: The map is disabled inside the hall (“Signal jammed. Map unavailable.”). To fetch a piece, leave through the exit portal back to the Warren Continent, then teleport to the location you need.


Every chess piece location

Five pieces cover the known puzzles. Two come from vendors and pickups, while the Rook and Bishop are locked behind dungeon bosses. You can reuse a piece across puzzles, so there is no need to buy or farm duplicates.

PieceWhere to get itHow
PawnFuzzy VillageBuy from the Mysterious Fuzzy Merchant for 30,000 Warren Gold Coins.
King (optional)Fuzzy VillageSold by the same merchant for 300,000 Warren Gold Coins.
RookMilk Ice MountainDefeat the Frostspike Dragon, then open the chest near the portal.
KnightFuzzy Club Special Challenge (near Crimson Castle)Pick up the fallen piece next to Civilized Fuzzy. No fight required.
BishopDragon Tower, Crimson CastleBeat the Crimson Dragon (level 105), then loot the Rare Chest on the balcony.
QueenRed Haze IncursionMeant to drop from the dungeon, but currently bugged (see below).

Tip: Because of a translation quirk, the Rook may appear in your inventory as “Chess Piece: Rock” or “Stone.” That is the correct piece for the Rook square.

Image credit: Perfect World Games

Endgame order and which pieces each puzzle needs

The Endgames build on each other. Grandmaster Fuzzy tells you what is missing after each solve, and the board reshuffles so pieces you already own get reused on new squares.

EndgamePieces to place
Endgame IPawn
Endgame IITwo Pawns (reuse the same one)
Endgame IIIPawn and Rook
Endgame IVKnight and Rook
Endgame VBishop and Knight
Endgame VIQueen (currently blocked)
Buy the Pawn in Fuzzy Village and place it on the glowing orange square for Endgame I. The square turns blue, and a translucent Pawn appears; then talk to Grandmaster Fuzzy for your reward.
Image credit: Perfect World Games
For Endgame II, place a Pawn on both highlighted squares. You do not need a second Pawn, so interact with each dot and speak to the Grandmaster again to clear it.
Endgame III needs a Pawn and a Rook. Head to Milk Ice Mountain, defeat the Frostspike Dragon, and open the chest near the portal to claim the Rook. Return, place both pieces, and talk to Fuzzy.
Image credit: Perfect World Games
Endgame IV needs a Knight and the Rook. Travel to the Fuzzy Club Special Challenge near Crimson Castle, find Civilized Fuzzy, and pick up the abandoned Knight on the ground. You do not have to clear that challenge. Place the Knight and Rook, then speak to the Grandmaster.
Endgame V needs a Bishop and the Knight. Go to the Dragon Tower in Crimson Castle, defeat the level 105 Crimson Dragon, and open the Rare Chest on the balcony for the Bishop. Set both pieces on the board and talk to Fuzzy to reach Endgame VI.
Image credit: Perfect World Games

The Queen and the Endgame VI bug

Endgame VI calls for the Queen, which is meant to come from the Red Haze Incursion special challenge. That location is a glass ball on the stone bridge between the lake and the volcano, and every character in your team must be at least level 40 to enter.

The problem is that the Queen does not drop. Clearing the Red Haze Incursion, even repeatedly, leaves you without the final piece, so Endgame VI cannot currently be finished. This is a known bug, not a missed step. If you have placed the Pawn, Rook, Knight, and Bishop correctly and only the Queen is missing, you are already as far as the challenge allows for now.


How to confirm a piece placed correctly

You know a piece is set when its orange square flips to blue, and a translucent version of the piece appears on it. If you step on a square and see “You don’t have this piece yet. Keep looking,” you are missing that piece and need to leave and collect it. After every completed Endgame, Grandmaster Fuzzy hands over rewards and the quest tracker advances to the next Endgame number.

Image credit: Perfect World Games / Zeeebo

Rewards for solving the Endgames

Each solved Endgame pays out Mystery Buttons, Warren Gold Coins, and a piece of equipment of varying rarity. Individual drops include gear like the Ridge Apprentice Barbarian Boots, Nightfall Apprentice Barbarian Tunic, and Sunsunder, alongside coin payouts of 8,000 to 10,000 per stage.

Across the currently completable puzzles, you can collect roughly 310 Mystery Buttons and about 68,888 Warren Gold Coins. Finishing every task also earns the “One Curly Move Ahead” achievement in the Cheerful Rhythms section, which grants 10 bonus annulments. Since the Queen bug blocks Endgame VI, hold off on expecting that final completion until it is patched.