Gaming Guide

Neverness to Everness: Going, Going, Gone! Auction Event Guide

Unlock the Version 1.2 bidding event, pick the right assistant and Device Set, and farm Annulith before it closes on August 19.

Unlock the Version 1.2 bidding event, pick the right assistant and Device Set, and farm Annulith before it closes on August 19.

Going, Going, Gone! is the auction mini-game in Neverness to Everness where you and three other players spend a special currency called Gold Shells to bid on Collectibles. The trick is that the lot’s true value stays hidden, so winning means estimating the combined worth of the items and bidding enough to take them without overpaying. It launched with Version 1.2 and runs from July 29, 2026 to August 19, 2026.

Quick answer: Accept and finish the tutorial quest “The Instant Decision Hammer (New Information)” at Hethereau, New Herland District, Nutcracker Road to unlock the event. After that, join auctions with a Device Set equipped every run, since that single action is what clears the high-value Auction Quests that pay the most Annulith and Fabricated Dice.

Image credit: Perfect World Games

Unlock the event through the tutorial quest

Matchmaking and the auction menus stay locked until you complete one short tutorial. It is quick, but you cannot skip it.

Travel to Hethereau and go to the New Herland District, then head to Nutcracker Road. The tutorial quest is offered there.
Accept and complete “The Instant Decision Hammer (New Information).” Finishing it opens the full auction interface.
Open the event screen. You can now choose a venue, pick an assistant, buy Device Sets, and tap Start Matchmaking in the bottom right.

You know it worked when the venue list, assistant selection, and the Start Matchmaking button all become active on the event screen.

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Auction assistants and what they reveal

Before matchmaking you select an auction assistant. Each one exposes different information about the lot while bidding is underway, and the moment those reveals happen changes depending on who you bring. You can assign any partner character as your assistant, including ones you have not unlocked, so pick the skill that matches how you like to read a lot.

Chiz is a clear example of how this works. Chiz reveals 8 random Collectibles during the third round, which gives you a much firmer basis for estimating the total value before the winning margin tightens. Other assistants trade off between how many items they show and when in the auction they show them, so plan your bidding rhythm around your chosen assistant’s timing.

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Device Sets and when they are consumed

Device Sets are bought with Gold Shells and slotted before the auction. They uncover specific details about the Collectibles, such as rarity, slot size, or value, which sharpens your value estimate. The Super Evaluation Device Set packs many devices together for strong overall value if you want a single reliable purchase.

Buying a Device Set does not spend it. A device is only used up the moment you trigger its effect during an auction, from the button in the bottom left of the auction screen, and you can only use one device per round. Any devices you do not use carry over to your next match, so there is no waste in bringing a full set.

Tip: Simply joining an auction while carrying a Device Set completes the Auction Quests. Bring one on every single run, even if you never intend to fire off its effect.

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Auction venues and entry costs

Each venue has its own Collectibles pool, its own asset requirement, and its own entry fee. Higher halls demand more Gold Shells on hand and charge more to enter, but the lots inside are worth more. Pick the hall that fits your current balance. Shell Hall is free, so it works well for low-risk practice runs before you commit to Coral or Pearl Hall.

VenueRequired assets (Gold Shells)Entry fee (Gold Shells)
Shell Hall00
Coral Hall1,000,0005,000
Pearl Hall5,000,00020,000
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How the bidding rounds work

Once matchmaking finishes, all four players guess the combined value of the lot and place bids. Use each item’s size and rarity color, along with anything your assistant or devices reveal, to set a bid that stays under the true total. A recommended bid amount appears on the bidding screen as a reference, and the actual value is usually higher than the on-screen estimate, so treat the estimate as a floor rather than a target.

An auction runs through up to six rounds. The margin you need over the second-highest bid shrinks each round, so the longer no one closes it out, the easier it becomes to win outright.

RoundWinning condition
1Bid is at least 2x the second-highest bid
2Bid is at least 1.6x the second-highest bid
3Bid is at least 1.3x the second-highest bid
4Bid is at least 1.1x the second-highest bid
5The highest bidder wins every item in the lot
6Only occurs if Round 5 ends in a tie at the top; only the tied bidders continue, and the highest wins the lot

The player who meets the condition takes all the Collectibles and the game ends. Winning the bid is not the same as winning the match, though. If the winning bid is higher than the items’ real value, the winner takes negative profit, and each of the other three players collects 10% of that negative amount as their own payout. Deliberately driving a rival into overpaying is a legitimate tactic.

Tap a Collectible’s silhouette during the auction to see which items are possible candidates and check their individual prices. That narrows the total and helps you avoid a loss-making bid.

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Turn Collectibles back into Gold Shells

Collectibles you win land in the Collectibles Warehouse. From there you can sell them outright for an immediate return or put them on display, where they generate Gold Shells over time. Displaying is the steadier way to rebuild your balance between auctions, and Red-rarity Collectibles are best kept on display rather than sold.

Note: Reorganizing your displayed items wipes any income you have not collected yet. Always claim your earnings before you rearrange the display.

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Use the Safety Fund when you run low

If your Gold Shells drop to 100,000 or below, a Safety Fund button appears in the top right of the event screen. Pressing it grants 100,000 Gold Shells, and you can claim it up to five times per day. That keeps you in the game after a run of bad auctions and makes higher-risk venues less punishing.

Some players hold their Collectibles on purpose so their balance falls under 100,000 and the Safety Fund unlocks. It works, but going too low makes it hard to win bids, so keep at least 200,000 Gold Shells ready before joining an auction.

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Fastest path to Annulith and Fabricated Dice

Rewards come from three tracks. Event quests pay out based on your total auctions joined, auctions won, and cumulative profit, handing over Fabricated Dice, Annulith, Fons, Gold Shells, and more. Index Rewards are tied to the variety of Collectibles you have won, granting Annulith and Limited Titles as you fill each stage. Completing the event also earns the “Highest Bidder Wins” title, the “Choice” avatar frame, and the “Deal!” namecard.

The Auction Quests hold the largest share of Fabricated Dice and Annulith, and they clear just by joining an auction with a Device Set slotted. Prioritize those. To wrap the event up quickly, collect as wide a range of Collectibles as possible for the Index Rewards, and accept a slight loss on a bid when it fills a missing entry faster.

You can confirm progress is tracking correctly when Auction Quests tick over after each Device-equipped run and Index Rewards unlock as new Collectible types enter your Warehouse. If a quest refuses to clear, the usual cause is joining an auction without a Device Set equipped, since that is the exact action the quest checks for.

Going, Going, Gone! stays open until August 19, 2026, which leaves plenty of runs to farm the Auction Quests and complete the Index. Bring a Device Set every time, read the lots before you commit, and let displayed Collectibles rebuild your Gold Shells between matches.