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Neverness to Everness: How to Reach Duskmoor in NTE Version 1.3

Three roads lead into Hethereau's northern district, plus the fast travel points worth unlocking the moment you arrive.

Three roads lead into Hethereau’s northern district, plus the fast travel points worth unlocking the moment you arrive.

Duskmoor is the hilly region sitting north of Hethereau City, and version 1.3 finally opened it to players after it spent the entire game so far behind construction barriers. It brings its own Anomaly Commissions, Oracle Stones, race courses, and fishing grounds, and it is big enough that the highway loop alone takes over ten minutes to drive a full lap of.

Quick answer: No quest gates Duskmoor. Fast travel to the Wiener Apartment in western Illusion Town and drive north on either Onion Road or Azure Forrest Way, or fast travel to northern Miguel District and follow the Whitetail Ridge Road mountain pass.


Duskmoor location and unlock requirements

Duskmoor occupies the mountainous northwest corner of the map, directly above the city proper. There is no story flag, hunter level, or side quest attached to it — the district is simply open, and the only thing standing between you and it is the drive.

The district splits into two very different halves. The southern edge runs along the sea and is packed with resorts and beach buildings, centred on Starfall Bay, which is also where the version 1.3 summer content is based. Head north and the resorts give way to a lush valley and mountain terrain full of winding roads.

Three roads feed into the region. Two of them start on the western side of Illusion Town, and the third is a mountain pass out of Miguel District.

RoadStart pointWhere you arrive
Onion RoadWestern Illusion Town, south of Wiener ApartmentStarfall Bay (southern Duskmoor)
Azure Forrest WayWestern Illusion Town, north of Wiener ApartmentStarfall Bay (southern Duskmoor)
Whitetail Ridge RoadNorthern Miguel DistrictNortheastern Duskmoor

Route 1: Drive from Illusion Town to Starfall Bay

Fast travel to your apartment in Illusion Town, the Wiener Apartment. This is the closest reliable teleport anchor to both western exits, so it saves you a long cross-town drive.
Summon or grab a vehicle before you set off. Even the electric scooter the Appraiser starts with beats running, though a car or motorcycle makes the trip considerably shorter.
Head west and pick either road. Onion Road leaves from the southern side, Azure Forrest Way from the northern side, and both funnel you into Starfall Bay on the coast.
Player riding a motorcycle along a lit coastal bridge on the road heading into Duskmoor
The coastal approach into Duskmoor, taken by motorcycle. Hotta Studio
Stay on the road rather than cutting across the hills. The terrain here is steep, and falling from height deals damage unless you glide down, so following the tarmac is both faster and safer.

Route 2: Whitetail Ridge Road from Miguel District

Fast travel to the ReroRero Phone Booth in the northern part of Miguel District. The Beyond the Rail entrance works just as well as a starting point if you have that one unlocked.
Follow Whitetail Ridge Road up into the mountains. This is a proper pass with tight corners and elevation changes, so ease off the throttle on a motorcycle — hitting an obstacle with too much speed damages your character.
Keep climbing until the road drops you into the northeastern side of Duskmoor. This puts you in the valley half of the district rather than the beach half, which is the better entry if you are chasing race courses or mountain collectibles first.

Unlock the Wertheimer Tower and ReroRero booths first

The moment you cross into the district, make the Wertheimer Tower your first stop. Interacting with it clears the fog of war across the whole of Duskmoor, which turns a blank map into a usable one and exposes points of interest you would otherwise stumble into by accident.

Pick up every ReroRero Phone Booth you drive past as well. Fast travel points stay locked until you physically visit and interact with them, so a booth you ignored on the way in is a booth you cannot teleport to later.

You will know both worked immediately. The tower removes the grey fog from the district map, and each activated booth appears as a selectable destination on the fast travel screen from anywhere in Hethereau.


Getting around Duskmoor after you arrive

Duskmoor is built around driving in a way no earlier district is. The whole area is sized for vehicles, and every Oracle Stone in it can be picked up without leaving the driver’s seat, so there is no reason to explore it on foot.

Auto-Drive is genuinely useful here. Set it on the highway loop and you can sweep up collectibles along the route while the car handles the corners, though any manual input cancels it.

Note: several of Hethereau’s racing teams have relocated to Duskmoor for its new courses, which run through villages, open fields, mountain roads, and loop rally circuits. If you would rather not deal with them straight away, enter from Illusion Town and stick to the Starfall Bay side.

Once the tower is lit and a couple of booths are active, the drive in stops mattering entirely — you can teleport straight to the coast or the valley and treat Duskmoor like any other part of the city.