New weapons in Terraria 1.4.5 and what they actually do

A concise reference to every confirmed new combat option in Terraria 1.4.5 and the role it fills in your loadout.

By Pallav Pathak 5 min read
New weapons in Terraria 1.4.5 and what they actually do

Terraria 1.4.5 (“Bigger and Bolder”) expands the weapon sandbox across every damage type, with a particular focus on summoner whips and a small set of crossover items from Dead Cells. The list below covers the new weapons that affect combat directly and how they fit into the existing classes.

Quick answer: Terraria 1.4.5 adds the Dead Cells crossover weapons (Flint, Barrel Launcher, Killing Deck, Mushroom Staff, Barnacle, The Swarm), a batch of new endgame and biome‑themed whips (including a Moon Lord whip, Stardust whip, corruption‑, Crimson‑, Duke Fishron‑, meteorite‑, Plantera‑, slime‑themed whips), plus a Slime spear. All of them drop or are crafted within normal world progression; there are no separate questlines or external unlock requirements mentioned for these items.


Dead Cells crossover weapons (all damage types)

The Dead Cells collaboration delivers one weapon for each primary damage type, plus a sentry and an active skill. These behave like native Terraria weapons rather than temporary event items.

Weapon Damage type Function
Flint Melee Close‑range melee weapon; swings in front of the player.
Barrel Launcher Ranged Fires explosive projectiles themed after Dead Cells barrels.
Killing Deck Ranged Throws a set of cards as projectiles.
Mushroom Staff Summon (minion) Summons a Mushroom Boi minion; crafted using Glowing Mushrooms.
Barnacle Summon (sentry) Places a sentry that attacks nearby enemies from above.
The Swarm Ranged (consumable skill) Grenade‑style skill that releases damaging swarm projectiles.
The Ram Rune Mobility/skill Power skill that provides a charging dash effect.
Wings of the Crow Mobility/skill Power skill that grants an aerial movement ability.

The only explicit acquisition detail provided for this group is the Mushroom Staff, which is crafted using Glowing Mushrooms. The other Dead Cells weapons are regular items tied to the crossover content and obtained through standard Terraria means, such as drops, chests, shops, or crafting within the 1.4.5 world; no separate game ownership or login requirement is stated.

Image credit: 505 Games

New whips in Terraria 1.4.5 (summoner weapons)

Summoner receives the largest share of new combat toys. All of the following are whips, so they scale with summon damage bonuses and interact with minions and sentries as usual.

Whip Theme / association Role
Moon Lord whip Moon Lord Late‑game whip that pushes post‑Moon Lord summoner damage.
Stardust‑themed whip Stardust (celestial pillar) High‑tier whip aligned with Stardust gear.
Soulscourge Corruption Corruption‑themed whip for worlds with Corruption.
Vasculash Crimson Crimson‑themed whip providing an alternative to Soulscourge.
Duke Fishron‑themed whip Duke Fishron Boss‑linked whip aimed at late Hardmode summoners.
Starcrash Meteorite Meteorite‑themed whip, likely earlier Hardmode or late pre‑Hardmode.
Plantera‑themed whip Plantera Jungle boss whip, filling the mid‑Hardmode summoner gap.
Slime whip Slimes Lower‑tier whip that lines up with slime drops and slime‑themed gear.

These weapons are integrated into the normal progression. Each boss‑linked whip corresponds to its namesake boss or biome tier; for example, the Plantera‑themed whip sits around Plantera, and the Moon Lord whip belongs in post‑Moon Lord play. No alternate acquisition route outside regular progression is described.


Other new summoner weapons (minions and sentries)

Beyond whips, the summoner gains a small number of new direct summons.

Weapon Type Function
Mushroom Staff Minion staff Summons a Mushroom Boi minion; crafted with Glowing Mushrooms.
Barnacle Sentry staff Places a hanging sentry that attacks enemies in range.

Both of these come from the Dead Cells crossover. They behave exactly like other summon staffs: they grant a buff icon when summoned and consume one minion or sentry slot, and their damage scales with summoner bonuses.

Image credit: 505 Games

New melee weapons

The melee class gains two notable additions in 1.4.5.

Weapon Damage type Function
Flint Melee Dead Cells crossover melee weapon that swings in front of the player.
Slime spear Melee (spear) Spear‑type weapon with slime theming for thrust‑based melee builds.

The Flint is explicitly tied to the Dead Cells content. The Slime spear sits alongside the Slime whip as another slime‑aligned early‑ or mid‑game melee option. Both rely on normal exploration, drops, or crafting; there is no separate system required to unlock them.


New ranged weapons

Ranged players pick up several new tools, mostly through the Dead Cells set and a few utility additions.

Weapon Subtype Function
Barrel Launcher Launcher‑style ranged Fires explosive barrel projectiles as a ranged option.
Killing Deck Thrown / projectile ranged Throws a deck of cards as projectiles at enemies.
The Swarm Grenade skill Works as a grenade‑style skill that releases swarm projectiles.
Acorn slingshot Ranged utility weapon Fires acorn‑based projectiles; sits in the ranged class.
Throwable mud balls Consumable thrown Acts as a simple thrown projectile that consumes on use.

These are all standard weapons rather than vanity items. They sit within the existing ranged systems, consuming either ammo or themselves as projectiles where appropriate.

Image credit: 505 Games

New magic and hybrid offensive tools

Pure spellcasting receives fewer explicit headline items in 1.4.5. However, several additions blur into offensive tools even if they are not classified as traditional magic staves or books.

  • Shimmer water gun – a water‑gun‑style item that converts NPCs into their Shimmered form when hit. Its primary effect is transformational rather than raw damage, but it targets entities like a weapon.
  • Pan flute – a new item with an implied active use. Its exact classification is not specified, but it occupies a slot alongside other active instruments and tools.

Neither of these is positioned as a high‑damage primary weapon. They sit closer to utility or control, even though they share targeting behaviour with offensive magic.


Verification and expectations in 1.4.5 worlds

To verify that these weapons are present in a world, load into Terraria 1.4.5 and check the item pool once progression reaches the relevant tier. Dead Cells items and the new whips do not require special seeds or secret modes; they belong to the normal 1.4.5 content set. When a weapon is obtained successfully, it appears in the inventory with its own icon, and using it behaves like any other weapon of that class.

Where names tie directly to bosses or biomes, expect recipes, drops, or unlocks to sit at that same point in progression. For example, Plantera‑aligned gear appears after Plantera is reachable, and Moon Lord‑aligned items appear at the end of the game. If a 1.4.5 world does not surface one of these items where expected, the cause is typical Terraria randomness rather than a separate unlock requirement.