Gaming Guide

NTE 999 Nights: How to Unlock the Warren Continent and Every Reward

What it takes to reach the tabletop mode, how the four dungeons and gear system work, and what the Button Shop hands out.

What it takes to reach the tabletop mode, how the four dungeons and gear system work, and what the Button Shop hands out.

999 Nights is a permanent single-player mode added to Neverness to Everness in Version 1.2. It pulls your party out of Hethereau and drops them inside a tabletop board, landing them on the fantasy Warren Continent where the goal is to level a fixed group of heroes and take down the Crimson Dragon. Because it is permanent content, you can return to it at any point once it opens up.

Quick answer: Update to Version 1.2, push through the main story “Fighting with a Dragon” (which sits after the Dreamwalk Corridor events), and reach Hunter Level 26. During Chapter 7 the story teleports you into the tabletop board and unlocks 999 Nights permanently. After that, warp to Mint’s house in New Herland District and use the board on the desk to jump back in.

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How to unlock 999 Nights in NTE 1.2

The mode is gated behind the new main story rather than a separate toggle. You need to have the game on Version 1.2 and be far enough along the campaign to reach the Chapter 7 questline. The story arc takes place after the Scarlet Letter and Dreamwalk Corridor events, so 999 Nights effectively acts as a timeskip.

Continue the main story until the quest “Fighting with a Dragon” begins. Head to Eibon to speak with Nanally, then travel together to Mint’s apartment.
At the apartment you meet Iroi and Shinku. After the setup cutscene, all four characters are teleported inside the tabletop board, and the Warren Continent adventure starts.
Once the mode is unlocked, it stays open for good. To play again later, warp to Mint’s house in New Herland District and interact with the board on the desk, or open the Event screen and use the 999 Nights section to warp there directly.

Note: Your main-game character levels, builds, and equipment do not transfer into 999 Nights. You start fresh with preset characters on the Warren Continent, so anyone can complete it regardless of their account progression. Your account’s Awakening nodes do carry over, granting permanent stat boosts from level 1.


The four dungeons and boss order

Your first run is narrative-driven and starts in Story difficulty. From Fuzzy Village you find a portal at the back of the settlement that leads to the miniature Warren Continent map, where the four main areas are marked. Clear them in order, ending at the Crimson Castle to defeat the Crimson Dragon and finish the playthrough. From the second dungeon onward there are minimum level requirements, so keep fighting enemies along the way to stay ahead.

AreaRecommended levelBoss
Fuzzy Village1-5None (starting hub)
Molten Chocolate Volcano1-15The Molten Dragon
Milk Ice Mountain15-25The Frostspike Dragon
Amber Sugar Lake25-35Scroll-leaf Scorpion
Crimson Castle35-40Crimson Dragon

Beating the Crimson Dragon marks the mode as cleared. A full Story run takes roughly five to six hours if you read through the dialogue and interactions.

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Characters and class roles

You cannot bring your main Esper roster into the board. The mode locks you into a four-member party, and each character fills a fixed fantasy class with its own gear pool and playstyle.

CharacterClassRole
Zero (Appraiser)SwordsmanBalanced frontline fighter with steady stance breaking
MintBarbarianHigh-health brawler that shatters shields at close range
IroiMageRanged AOE spellcaster with control and party healing
ShinkuCommoner, later Dragon KnightStarts gear-restricted and weak, transforms mid-story into a mobile burst attacker

Leveling and the gear system

Defeating enemies in the field and inside dungeons grants EXP and raises your characters’ levels, and the party level caps at 60. Regular fights are part of the core loop, not filler, since bosses and later zones expect a minimum level.

Equipment comes from enemy drops, treasure chests, and the traveling merchant. Each character has seven gear slots, and the way pieces roll makes builds meaningful.

  • Gear stats are randomized, so two copies of the same item can differ in value.
  • Class restrictions apply, meaning Mint’s gear cannot be equipped by Shinku and so on.
  • Completing gear sets grants set bonuses.
  • Equipment carries level requirements, so a character can only wear gear at or below its current level.
  • High-rarity drops arrive unidentified and reveal their full stats only after being appraised at a campfire.

Gear changes and enhancements are only possible near a campfire, so treat those spots as your loadout hubs.

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Campfires, camps, and the Fuzzy Merchant

Campfires and bonfires are scattered across every region and double as fast-travel waypoints. At them you can refill health, revive fallen party members, appraise items, and swap equipment before pushing into harder ground.

Camps host the Mysterious Fuzzy Merchant, a sheep vendor found in settlements and inside dungeons. It sells potions, buff items, and gear in exchange for Warren Gold Coins, which you earn by selling off gear and collectibles you pick up. If a fight is giving you trouble, stocking up on buff items here is the intended fix.


Difficulty tiers and replays

Clearing the Crimson Dragon starts your next run automatically. The mode runs across three difficulties, and each higher tier raises the level cap while making enemies faster, tankier, and more aggressive.

  • Story — the first playthrough, low baseline difficulty.
  • Challenge — the second run, with new side quests and higher-level enemies.
  • Nightmare — the toughest tier, gated behind further progress.

Character levels, inventory, and acquired gear carry over between playthroughs, so nothing is wiped when you start again. When a new run begins, only Molten Chocolate Volcano is available at first, so finish exploring the rest of the map before wrapping up your current run if you want everything. High-tier golden gear is tied to the Challenge and Nightmare runs, so the early Story pass is best treated as a fast clear rather than a grind.

Tip: Press F1 on PC to open the task menu, marked by the book icon in the top-right of the screen.


Mystery Buttons and Button Shop rewards

Mystery Buttons are the main reward currency. You collect them from side quest rewards, task completions in the book menu, and chests found across both the full zones and the miniature Warren Continent map. Enabling Auto-Pickup helps avoid leaving Buttons and gear on the ground.

Spend Buttons at the Button Shop, reached through the Event screen. The shop stocks exclusive fantasy outfits for Zero, Mint, Iroi, and Shinku, along with account resources such as Annuliths, Frames, Fons, and training materials. Buying the matching Dye Orb lets you recolor an outfit through the Outfit Recoloring system, and the unlocked outfits can be worn back in Hethereau.

Buying every item in the shop requires a total of 131,960 Mystery Buttons. There is no deadline for exchanging these rewards, so you can gather Buttons at your own pace. Iroi’s outfit becomes available following the July 29 update.

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Time-limited event missions in Version 1.2

While the core mode is permanent, Version 1.2 attaches a set of limited-time event missions on top of it. Clearing these hands out extra Annuliths and training materials, so it is worth prioritizing them while the window is open. The mission period runs until August 19, 2026 at 05:59 AM (UTC+8). After that date the mode remains playable, but these specific bonus rewards stop.

You will know 999 Nights is fully unlocked when the four characters are pulled into the tabletop board and Fuzzy Village loads with an active quest marker. From there, the loop is straightforward: level up, gear up at campfires, farm Mystery Buttons, and work toward the Crimson Dragon before replaying at higher difficulties for the golden gear and cosmetics.