Lily & Lyleen is the second tower boss in Palworld, sitting inside the Tower of the Free Pal Alliance at map coordinates (36, -311). The normal fight is a low-level warm-up, but the hard rematch turns the same Grass boss into a sponge with roughly half a million HP that shrugs off most incoming damage. Beating it quickly comes down to one thing: pushing raw single-target damage through her Fire weakness before her defenses and healing matter.
Quick answer: Field a Fire Pal, equip two single-shot rifles and stack Attack Pendants, then weapon-swap between the rifles to skip reloads while a Fire attacker holds the boss. Fire hits her for x1.5, and a fully buffed loadout can drain the hard-mode health bar in well under a minute.

Why the hard rematch is so tanky
Tower bosses use the base Pal’s stats with arena multipliers pulled from the game files. Lily & Lyleen starts from a base HP stat of 110, but the hard rematch multiplies that into a massive pool and slashes the damage you deal. In practice, players see the boss enter the arena with around 380,000 to 494,000 HP depending on scaling, so a mistimed or off-element build simply runs out of clock.
| Modifier | Normal fight | Hard rematch |
|---|---|---|
| Boss HP multiplier | x25 | x100 |
| Damage dealt to you | x1 | x10 |
| Damage taken by boss | x1 | x0.12 |
| Skill cooldowns | x2 | x3 |
| Base HP stat | 110 | 110 |
The x0.12 damage-taken value is the important number. Every hit you land counts for a fraction of its normal value, which is why type advantage and stacked attack buffs are not optional here. On top of that, her hits land for ten times their usual power, so getting caught by a big move can end your run instantly.

Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →Damage type and best Fire counters
Lyleen is a pure Grass Pal, so Fire attacks are the correct answer. Fire deals x1.5 to her, and Fire Pals also take reduced damage from most of what she throws back. Ground attacks are resisted at x0.66, and everything else lands for x1, so anything that is not Fire wastes your limited damage window.
The strongest picks are ranged Fire attackers that can stay on the boss without eating melee counters.
| Pal | Element | Why it works |
|---|---|---|
| Bushi Noct | Fire / Dark | Strong ranged Fire pressure |
| Ghangler Ignis | Fire / Water | Reliable ranged damage |
| Blazamut | Fire | High burst Fire output |
| Bushi | Fire | Consistent ranged attacker |
| Moldron | Fire / Ground | Heavy Fire damage |
| Flaracle | Fire | Ranged Fire coverage |
A Fire Pal with a stat-boost skill works well as the anchor. In practice, a leveled Knocklem Ignis triggering Iron Guardian Mode stacks its own attack repeatedly, and its Fire hits register as highly effective against Lily & Lyleen for extra chip damage.

The fast-kill weapon build
The quickest clears lean on human weapons rather than Pal skills, because attack accessories and food buffs stack directly onto your gun damage. A full glass-cannon setup can push single-shot rifle crits into the 2,300 to 2,680 range and delete the health bar in about fifteen seconds.
| Slot | Recommended piece |
|---|---|
| Primary weapons | Two Single-shot Rifles (for swap firing) |
| Extra weapons | Rocket Launcher, Lily’s Spear |
| Accessories | Two Attack Pendant +2, one Attack Pendant +1 |
| Head | Pal Metal Helm |
| Body | Cold Resistant Pal Metal Armor |
| Shield | Hyper Shield |
| Food buff | Roast Rushoar (attack food) |

Hard-mode moves to avoid
The hard rematch swaps in a heavier moveset with far higher power values. Because her damage is multiplied by ten, a single big hit can end your run, so recognize the dangerous skills and keep moving. Grass Tornado is the standout threat because it passes straight through the arena pillars, so sprint out of its path rather than hiding behind cover.
| Skill | Element | Power |
|---|---|---|
| Wind Burst | Grass | 600 |
| Geyser Gush (melee) | Water | 600 |
| Crosswind | Grass | 500 |
| Solar Blast | Grass | 450 |
| Raid Cutter | Grass | 400 |
| Circle Vine | Grass | 300 |
| Curtain Splash | Water | 300 |
| Torrential Blast | Water | 250 |
| Poison Shower | Dark | 160 |
She also carries a healing skill on a 300-second cooldown. That long timer is exactly why the fast-kill approach matters. If your burst is high enough, the fight ends before the heal ever becomes relevant.
How to confirm the win and what you get
When the health bar empties, “BOSS ELIMINATED” flashes across the screen and you are teleported back to the top of the tower. The hard rematch drops a Lily Hat, a Training Crystal, and a Life Lotus (L), which appear in your inventory once the reward screen closes.
If the fight stalls out, the cause is almost always damage type. Non-Fire builds barely dent the x0.12 defense, so a Grass or neutral loadout will hit the timer no matter how long you shoot. The other common failures are eating a full-power move like Wind Burst or Grass Tornado in the open, or wasting Spheres on a boss that cannot be captured. Fix your element, respect the pillars, and keep the swap-fire loop going, and the hard rematch folds fast.






