Gaming Guide

Palworld: How to Beat Bellanoir Libero (Ultra) Raid Boss

Burn Phase 1 with Dragon damage, then swap to a Fire team before the Ice freeze locks you out of the timer.

Burn Phase 1 with Dragon damage, then swap to a Fire team before the Ice freeze locks you out of the timer.

Bellanoir Libero on Ultra Difficulty is the endgame version of Palworld’s witch raid, and it hits back hard. It is a Level 80 boss with 2,393,999 HP split across two phases, and it heals itself when it changes form, so slow damage will run you out of time. The fight rewards two things above all else: matching the boss’s shifting weakness and swapping your entire team at the right moment. Get both right and the 10-minute timer stops being a problem.

Quick answer: Fight Phase 1 with a mounted Chillet (Dragon infusion) plus Eidrolon Ignis raid Pals and burst the boss down fast. Watch the HP bar, and when it nears ~6% HP swap to a Fire team built around Pyrin and Dupin before it freezes the arena, heals to ~35%, and turns into an Ice-type. Shoot its head throughout with a Plasma Rifle.

A white-and-gold robotic Pal facing a glowing rune-marked Summoning Altar inside a futuristic arena
Bellanoir Libero (Ultra) — Palworld, Pocketpair.

Boss stats and both weaknesses

The boss changes typing partway through the fight, and its weakness changes with it. In Phase 1 it is Dark, so Dragon damage is your counter. When it transitions it becomes Ice, and Fire becomes the answer. Bringing only Dragon Pals leaves you helpless once the second phase starts.

PropertyDetail
Level80
Total HP2,393,999
Phase 1 typeDark (weak to Dragon)
Phase 2 typeIce (weak to Fire)
Battle timer10 minutes
Heals?Yes — recovers to ~35% HP at the phase change
Summoned withBellanoir Libero (Ultra) Slab

Minimum requirements before you challenge it

This is an end-game encounter, so your raid Pals need heavy investment. Undertuned teams simply cannot out-damage the heal inside the timer. Each Pal you deploy should meet the following before you place the Slab.

RequirementTarget
Level80 (cap)
Pal Soul upgradesHP +20, Atk +20, Def +20
Trust Level10
Condense rank4-Star
AwakenedYes
AlphaYes
Copies to breed15 or more, depending on base size

Phase 1: Dragon team to burn the Dark form

The boss’s Phase 1 stats lean toward defense, so your job is to strip its HP as fast as possible and force the transition with time to spare. The core is Chillet as your mount, chosen for its 100% Dragon infusion uptime, backed by support Pals that stack Attack, Dragon weakness, and weak-point damage.

Mount Chillet so your own shots carry the Dragon element, then ride around the arena and aim for the boss’s head. Your raid party fills the field with Dragon damage on top of that.

SlotPal
Active (mount)Chillet Chillet
SupportBlazamut Ryu Blazamut Ryu
SupportSolenne
SupportCryolinx Terra Cryolinx Terra
SupportVanwyrm Cryst

For the raid party itself, Eidrolon Ignis is the pick. Any Dragon Pal works, but Eidrolon Ignis’s Fire typing lets it survive slightly longer into Phase 2’s Ice attacks. Expect it to die at the transition regardless — that is why the Phase 2 party must be ready to go.

Raid PalPassives
Eidrolon Ignis Eidrolon IgnisSerenity, Immortality, Invader, Legend
Eidrolon Ignis skillTypePowerCT
Blazing BeamDragon70030
Tail SlashDragon55024
MeteorainDragon70030
Bellanoir Libero in its Dark Phase 1 form under fire in the raid arena
Phase 1 — Palworld, Pocketpair.

The phase transition and freeze

When the boss reaches roughly 6% HP, it freezes the entire arena, heals back up to about 35% HP, and turns into an Ice-type. If you are caught in the freeze mid-swap, you lose precious seconds you cannot afford. Watch the HP bar closely and switch teams before it triggers, not after.

Bellanoir Libero freezing the arena as it transitions to its Ice form near low HP
Phase transition — Palworld, Pocketpair.

Phase 2: Fire team and player damage

Once the boss becomes Ice, it trades tankiness for offense and its Ice attacks hit brutally hard. Your raid party will likely die here, so Phase 2 leans much more on player damage. Swap the active mount to Pyrin and bring Finsider Ignis in for Blazamut Ryu.

SlotPal
Active (mount)Pyrin Pyrin
SupportFinsider Ignis Finsider Ignis
SupportSolenne
SupportCryolinx Terra
SupportVanwyrm Cryst

For the raid party, swap your Eidrolon Ignis for Dupin, either at the transition or as the Eidrolons die. Dupin’s Fire skills land more reliably, and its smaller body helps it dodge some of the boss’s Ice attacks.

Raid PalPassives
Dupin DupinSerenity, Immortality, Eternal Flame, Legend
Dupin skillTypePowerCT
Trickster ShowFire70030
Fire BallFire60030
Volcanic RainFire45020

Note: the boss can still use Phase 1 attacks in Phase 2, especially Flame Waltz and Nightmare Bloom, but it mostly cycles through its Ice moves. Keep moving, dodge, and keep shooting its head.

Player firing a futuristic weapon at the glowing purple Ice-form Bellanoir Libero in Phase 2
Phase 2 — Palworld, Pocketpair.

Best weapons, gear, and accessories

Since these builds are player-focused, gear that boosts your own stats matters most. The Plasma Rifle is the strongest weapon in the game and your main damage tool, with the Drone Launcher adding steady chip damage.

WeaponLv.AttackDurability
Plasma Rifle Plasma Rifle78186025000
Drone Launcher Drone Launcher772006500
Mechanical Bow Mechanical Bow67200002000
Megaboost Gun Megaboost Gun63250400

Use the Megaboost Gun if you want to buff your active Pal, and the Mechanical Bow if you want to apply status effects with arrows. For accessories, prioritize items that boost the player directly.

AccessoryEffect
Attack Pendant Attack PendantSlightly raises Attack
Dogen Emblem Dogen EmblemGreatly raises your Attack and your Pal’s
Silvegis Emblem Silvegis EmblemRaises your Defense and your Pal’s
Warsect Terra's Belt Warsect Terra’s BeltGreatly raises Defense and Health

If you need more survivability, swap the Attack Pendant for the Ring of Dark Resistance to help through Phase 1 and the Ring of Ice Resistance for Phase 2. For armor, run the full base Ancient Armor set at minimum, and upgrade to a higher tier if you have one.

ArmorHPDefAdded effect
Ancient Helm Ancient Helm1200500Neutral Dmg Reduction Lv.1 / Dragon Dmg Reduction Lv.1
Ancient ShieldN/A2200None
Lightweight Ancient Armor2400840Cold Resistance Lv.2 / Heat Resistance Lv.2 / Max Carrying Capacity Lv.4

Food buffs and healing to bring

Because the boss has enormous HP and hits hard, run both Attack and Defense foods. Put Defense food on your character and your Pal, and add Attack food if you need more output. Build a Feed Box before the raid starts so the party eats automatically instead of you feeding each one by hand.

Player approaching a Feed Box filled with food so the raid party can eat before the fight
Feed Box setup — Palworld, Pocketpair.
CategoryItems
Food buffsMammorest Curry Mammorest Curry, Galeclaw Nikujaga
HealingRevival Potion Revival Potion, Advanced Recovery Meds

Fill the Feed Box with Galeclaw Nikujaga to maximize the party’s survivability. Always carry Advanced Recovery Meds for HP regen and Revival Potions in case your Pal drops.


Attacks to watch and dodge

Both phases throw a wide mix of ranged attacks. In Phase 1 its exclusive moves — Flame Waltz and Nightmare Bloom — deal the most, and both can wipe an unprepared party. Phase 2 layers heavy Ice hits on top.

AttackPhasePowerCT
Nightmare Bloom1 (Dark)60030
Flame Waltz1 (Dark)45020
Dark Whisp1 (Dark)60030
Dark Laser1 (Dark)45020
Apocalypse1 (Dark)40020
Double Blizzard Spike2 (Ice)70030
Absolute Frost2 (Ice)70030
Diamond Rain2 (Ice)60030
Icicle Line2 (Ice)30016

Timer management and respawns

The raid runs on a 10-minute limit. Dying does not fail the fight, but every respawn eats into that clock while you reset and re-position. Stack up on ammo before you start — Ultra fights run long, and crafting rounds mid-attempt is not an option. Catching a Legendary Ammo Merchant and assigning him to a base lets you buy ammo in bulk instead of farming materials.

You know it worked when the boss’s HP bar empties in Phase 2 and the raid ends with your rewards drop. If you keep running out of time, the usual causes are undertuned Pals that cannot beat the heal, getting frozen during the phase swap, or too many deaths burning the clock.


Rewards for clearing the Ultra raid

The Ultra version is the only place to earn the Witch’s Crown (Ultra) headgear. Clearing it also drops end-game crafting materials and the egg that hatches your own Bellanoir Libero.

RewardNotes
Witch's Crown (Ultra) Witch’s Crown (Ultra)Exclusive Ultra-only headgear
Ancient Civilization Core Ancient Civilization CoreHigh-tier crafting material
Huge Dark Egg Huge Dark EggHatches into Bellanoir Libero
Training Crystal Training CrystalPal enhancement material
Bellanoir Libero (Ultra) Slab Bellanoir Libero (Ultra) SlabReusable summon for future runs
Applied Medicine Production Handbook I Applied Medicine Production Handbook IWork suitability handbook
Applied Ranching Handbook I Applied Ranching Handbook IWork suitability handbook
Applied Transporting Handbook I Applied Transporting Handbook IWork suitability handbook

The whole fight comes down to discipline. Race the Dark phase down with Dragon damage, keep one eye on the HP bar so the freeze never catches you mid-swap, then survive the Ice phase on player damage while you finish the last stretch before the clock runs out.