Bellanoir and Bellanoir Libero carry the highest base attack stats in Palworld 1.0, and pairing them lets you spam a 600-power Dark skill on repeat. The build turns that raw damage into a repeatable rotation that clears every hard-mode tower boss using a single fixed team and loadout.
Quick answer: Run Bellanoir and Bellanoir Libero as your damage pair, back them with Shroomer Noct, Prixter, and Orserk, apply Poison with a Poison Crossbow or Three-Shot Bow, stack Orserk’s buff to 30 with the Drone Launcher, then swap between the two Bellanoirs to fire Nightmare Bloom on near-zero cooldown.

The five-Pal party and player loadout
The team splits into two damage dealers and three support Pals that never leave their spheres. Each supporter contributes a partner skill that either boosts your damage, weakens the boss, or stacks attack on your active Pal.
| Pal | Role | Partner skill effect |
|---|---|---|
| Bellanoir | Damage | Nightmare Iris — casts Nightmare Bloom on the target |
| Bellanoir Libero | Damage | Nightmare Stare — Nightmare Bloom deals x2.5 damage when this Pal casts it |
| Shroomer Noct | Support | Grinning Death — cuts a poisoned boss’s attack power by 80% at level 5 |
| Prixter | Support | Phantom Venom — raises damage against poisoned enemies by 65% at level 5 |
| Orserk | Support | Ferocious Thunder Dragon — +5% attack and defense per bullet hit, up to 30 stacks (150%) |
Your own gear stays the same across every fight. You need a Katress Ring, a Crossbow and a Three-Shot Bow, both loaded with Poison, and a Drone Launcher.
| Item | Purpose |
|---|---|
| Poison Crossbow / Three-Shot Bow | Applies the Poison status that triggers Prixter and Shroomer Noct’s buffs |
| Drone Launcher | Lands rapid hits to max Orserk’s 30-stack buff fast |
| Katress Ring | Player accessory carried through all fights |

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Add to Google Preferences →Why the two Bellanoirs carry the damage
Both Pals share the same exclusive Dark skills, Nightmare Ray and Nightmare Bloom, each with a base power of 600. When a Bellanoir casts either skill on its own, the hit gains a 2.5x damage multiplier. That multiplier, stacked on the game’s top attack stat, is what powers the whole rotation.
At level 80, a Bellanoir reaches roughly 10,180 HP, 6,566 Attack, and 2,597 Defense, so the pair survives and hits hard at the same time. The gold passives keep both damage and survivability high.
| Passive skill | Effect |
|---|---|
| Siren of the Void | +30% Dark attack damage and +30% Ice attack damage |
| God of Destruction | +15% Attack and +15% Defense |
| Diamond Body | +12.5% Defense, immune to flinch and knockback |
| Immortality | Life Steal +7%, auto health regen +200%, Attack +10% |
Poison and Burn deal almost no direct damage to tower bosses, dropping to around 1.5% over their full duration. In this build, Poison is not for damage. It exists purely to switch on Prixter’s 65% damage boost and Shroomer Noct’s 80% attack reduction.

The boss-fight rotation


Tip: Using a partner skill also resets aggro to the Pal, so alternating between the two Bellanoirs keeps the boss focused on your Pals rather than on you.
How you know the clear worked
When a tower boss dies, a yellow BOSS ELIMINATED banner appears on screen, followed by a defeat notification such as “Bellanoir Libero defeated Saya & Selyne!” Hard-mode clears also drop a Training Crystal, so seeing that item added confirms the fight counted.
If your damage suddenly stalls, the usual causes are a Poison effect that has worn off, dropping both support buffs, or Orserk’s stacks resetting after a swap. Reapply Poison and rebuild the Drone Launcher stacks before continuing the Bellanoir rotation.
Because the multipliers come from status effects and buff stacks rather than element matching, the same team clears grass, dragon, flying, and dual-type bosses without any swaps. Set the party once, keep Poison up, and let the two Bellanoirs trade Nightmare Bloom hits until the boss falls.






