Two main quests run back to back once you finish building your first home in Permafrost. “The Outpost” sends you on a long road march to Hunter’s Glade, and arriving there immediately opens “High Frequency,” which asks you to fix up a ruined lookout tower and get its radio working again. Both take place during the early access build, so the exact costs and counts below reflect how the game plays currently.
Quick answer: Listen to your Radio Station Bench to start “The Outpost,” follow the quest marker along the road to Hunter’s Glade, then climb the steel tower, repair all 13 damaged pieces with the Building Tool, and press F on the tower’s radio to play the Icarus transmission.
How The Outpost and High Frequency start
“The Outpost” triggers when you interact with the Radio Station Bench at your base at the end of “New Home.” It carries a single objective, “Reach Hunter’s Glade,” and that destination sits in an unexplored part of the map well away from your starting region.
The moment you arrive, “The Outpost” completes and “High Frequency” begins. That quest runs four objectives in order: go up the tower, talk to Skinwalker, renovate the Hunter’s Glade tower, and listen to the transmission from Icarus. You can finish both in one trip, and you can wrap up Robyn’s side quest, “Return to Hunter’s Glade,” on the same visit.
Join readers who trust AllThings.How
Add us as a preferred source on Google so our practical guides show up first next time you search.
Add to Google Preferences →What to pack before you leave base
The journey can eat a full in-game day, and night falls along the way. Sleep in your bed until morning first (hold F, then Sleep, and you wake at 08:00) so you set out with a fresh day ahead of you.
Then stock your pack for the walk and the repairs waiting at the far end.
- The Building Tool, equipped with B (used for both the watchtower trick and the renovation).
- At least 30 Wood for the renovation and for the improvised stairs you build en route.
- A few Scrap, since some repairs also ask for it.
- Arrows, cooked Dishes, and Moonshine for cold resistance.
- A Stone or Flint Shiv to open locked containers along the road.
Open the map (TAB, then MAP) before you go. The marker for “The Outpost” sits inside an unexplored circle, so you can gauge how far the road runs and where night is likely to catch you.
The route to Hunter’s Glade
Keep the compass objective marker in view and follow the fenced road out from your first base. The landmarks below tell you when you are on track.


What to grab at Bunker Checkpoint
The concrete Bunker Checkpoint sits at roughly -20°C by day and is worth about ten minutes of looting on the way through. Here is what it holds.
- Upper corridor: a Medical Supply Box with Surgical Spirit and Herbs.
- At the office desk, find a Recording advertising the “Slumber Project” beside a Recipe note that unlocks Moon Cult Pants.
- Office floor: a locked Suitcase that opens with the shiv in hand. Anything else shows “Unsuitable tool used!”
- Upper rooms: loose Scrap, an Improvised Coffee, and tinned food.
- Ground floor: break the Wooden pallets with an axe to reach a walled yard holding a Military crate, two Lockers, and a Recipe note that unlocks the Refined Flint Pickaxe.
Climbing the roadside watchtowers
The two log watchtowers have no ladders, but each crate of Moon Cult clothing on top is reachable with a quick building trick that costs you nothing in the end.
Set a Wooden Foundation (5 Wood) on level, flat terrain next to the tower. Add Wooden Stairs or a Floor piece on top so you can cross onto the platform. After looting the crate, deconstruct your placed pieces to get the Wood back. If the stairs or floor preview turns red and displays “FOUNDATION REQUIRED!”, place the foundation before adding it. Should a jump from the foundation alone leave you short, put a floor or stairs piece above it to close the distance.
Going up the tower and meeting Skinwalker
Once “High Frequency” is active, ascend the steel tower by its stairs to reach the cabin at the summit. The cabin is warm, a welcome change after the chilly climb.
On the desk you will find a Recipe note that unlocks the Refined Flint Shiv, and right next to it the Recording that Robyn asked you to find. A Locker in the cabin holds Bucks, and Moonshine and Beef Jerky sit on the shelf.

Skinwalker stands outside beside a fire basket on the walkway. Speak to him to start the “Talk to Skinwalker” objective. He says a resident operated the office radio, damaged it, and then left. After the conversation, your objective changes to “Renovate the Hunter’s Glade tower.”
Renovating the Hunter’s Glade tower
The tracker shows “BASE RENOVATION 0/13.” You repair 13 damaged pieces of the tower cabin and walkway using the Building Tool, and the on-screen “RENOVATING” prompt spells out the method: approach a blue ghost piece, and when you have enough resources, click LMB to repair it.

At night, the exposed walkway can trigger a “BONE-CHILLING COLD” warning. Before working on the exposed repairs, get warm inside the cabin or beside Skinwalker’s fire basket.
Repairing the radio and hearing Icarus
At 13/13, the objective switches to “Listen to transmission from Icarus.” Press F on the repaired Radio Station Bench and let the whole broadcast play out. Icarus calls Rook by name, promises shelter, water, food, warmth, and protection, and names House Camp as the seat of resistance.

When the message finishes, “HIGH FREQUENCY – QUEST COMPLETED.” appears. Your next main quest is “The Way Home,” which prompts you to speak with Skinwalker again.
Rewards and loose ends at the tower
Tell Skinwalker the lookout is fixed and the radio is working again. He directs you along the South Road to the camp to find Anna, then asks you to retrieve the blueprint from his box. Open the platform’s “QUEST REWARD” chest for a Utility Backpack with capacity 25; it also unlocks the Tailoring Bench recipe, making that your next building objective. Skinwalker trades Simple Bow, Trap Bow, traps, and arrows, and offers hunting challenge side quests. At the tower’s foot, a wooden cabin is home to The Mule, a travelling trader.
Return to Hunter’s Glade (Robyn’s recording)
Robyn hands this out back in Horizon when you accept “Anything else I can help with?” The journal reads that a recording she is looking for sits somewhere at the top of the tower. Pick the tape up from the cabin desk, carry it back to Robyn, and she recognizes the voice as her father’s. Then open the “QUEST REWARD” crate by her fireplace to collect +400 XP, the Survivor’s Gloves and Survivor’s Uniform recipes, Candles, a Bandage, a Dish, a Survivor’s Backpack (capacity 20), Cloth, and Bucks.
With the tower standing, the radio live, and both reward crates emptied, you have everything Hunter’s Glade offers right now and a clear heading down the South Road toward House Camp. As an early access title, the costs, counts, and rewards here can shift with future updates, so treat the figures above as how the game stands today.






