Permafrost: Where to Find Skinwalker’s Trophy in Rise Above the Cold
The locked suitcase sits on a platform above the ice beside the Water Tower, and the Quest reward box at Hunter's Glade unlocks the Deer Antlers Trophy recipe.
The locked suitcase sits on a platform above the ice beside the Water Tower, and the Quest reward box at Hunter’s Glade unlocks the Deer Antlers Trophy recipe.
by AllThingsHow Staff
Rise Above the Cold is a side quest in the House Camp chain of Permafrost that sends you into the freezing centre of the settlement to retrieve a trophy for Skinwalker. The item you need sits inside a locked red suitcase, but it is not where most players look first. It is above the ice and rooftops beside the Water Tower, not inside the tank or at the tower’s base.
Quick answer: Climb the ice ledges and metal roofs next to the Water Tower in the Cold Zone at the heart of House Camp, hold F on the red suitcase to open it with Skinwalker’s Key, take the trophy, then report back to Skinwalker at Hunter’s Glade.
What you need before you climb
Two things matter before you head in. The suitcase is locked, and it stays locked until you open it with Skinwalker’s Key. That key is consumed the moment the lock opens, so keep it in your inventory until then.
Skinwalker’s Key in your inventory. The suitcase is locked and the key is used up when it opens.
Enough body warmth to cross the Cold Zone and make the climb.
No tool for the climb itself. Reaching the platform is all jumping and walking.
In the journal, the quest heading reads “Pick Skinwalkers Trophy” with the description “Open the storage chest hidden by Skinwalker and take the trophy.” By the time you reach this part, two earlier steps are already ticked: travelling to the Cold Zone and taking the key from Skinwalker’s storage box.
Head for the middle of House Camp. The frozen water tower rises above everything there, ringed by tall ice spires. The Church is roughly a minute’s run away, so starting from the Church fast travel point is a convenient launch spot.
As you close in, a COLD ZONE banner appears with a skull and snowflake icon and a “Feels like” temperature beneath it. A few seconds later the WATER TOWER area banner follows.
Follow the narrow ice ridge upward to its high point, then turn toward the corrugated metal roofs and jump the gap onto the ice blocks at their edge. Walk across the roofs.
Walk up the wooden ramp fixed to the ice pillar and step onto the platform at the top. You know it is the right spot by the snow-covered armchair, the pole with a deer skull and antlers behind it, and the red suitcase on the boards next to the chair.
A box at the base of the tower’s wooden framework holds a Mrozny 91 rifle and Cloth, so the base is worth one quick look on the way up.
Look at the red suitcase. The prompt reads “Suitcase” with a padlock icon and “Hold F Unlock”, with the COLD ZONE banner above it showing LOCKED underneath.
The container panel opens with a single item inside, Skinwalker’s Trophy. Its description reads “Proof of reaching the top of the structure prepared by Skinwalker.” Take it with R. A “+1 Skinwalker’s Trophy” message appears and the tracker changes to “Report back to Skinwalker”.
A Medical Supply Box stands on the same platform, holding a Bandage and Painkillers, so grab those before you leave.
Surviving the cold while you climb
The Cold Zone is the outer ring. Deeper in, a second banner can appear reading BONE-CHILLING COLD, with the warning “Extreme cold drains body warmth. Find shelter as soon as possible.” That effect sets Body Warmth Loss Rate to +35% and Body Warmth Gain Rate to -80%, with the only listed remedy being to leave the Cold Zone.
The “Feels like” number on the banner is not fixed. It can read as low as -46°C, with Bone-Chilling Cold following straight after, or as mild as -11°C, where the whole climb can be done with body warmth untouched. At the colder extreme, warmth drains fast at the tower base, so that is a visit to cut short: grab what is in reach and get out.
A practical staging point is a campfire lit just outside the No Build Zone, in the fenced yard with the playground swings next to the tower. Warm up there, run in, and return to it between attempts. Leaving the Cold Zone ends the effect reliably.
Travel to Hunter’s Glade. Skinwalker stands on the top deck of the tall metal lookout tower there, beside a burning brazier. Climb the zigzag stairs to reach him.
In the next menu, pick I’ve got your trophy from House Camp. The banner RISE ABOVE THE COLD, QUEST SUCCEEDED appears. The dialogue does not take the trophy from you, so it stays in your inventory afterwards.
Opening the Quest reward box unlocks the Deer Antlers Trophy recipe and hands you Energy & Warming Dish x3.
You confirm the quest is done when the QUEST SUCCEEDED banner shows and the Deer Antlers Trophy recipe appears as unlocked. If you want more work from Skinwalker, choosing “I’m up for another challenge!” opens his hunting quests, including Hour of the Wolf, Oh, Deer, Nothing Left to Moose and What Does the Fox Say.