Pight takes the block-shifting logic of Minecraft’s redstone system and turns it into a self-contained puzzle game. You move blocks around a grid to guide a light onto a power source and switch it on, using pistons, rails, dynamite, and portals to open a path. It comes from the studio Mindlabor and is built as a premium, one-time purchase with no ads and no in-app spending.
Quick answer: Pight is a $3.99 premium puzzle game with 90 levels and 8 mechanics. Buy it on Steam for Windows, macOS, and Linux, or on Google Play for Android; it is also listed for iOS.
What Pight is and how a level works
Each level is a small grid holding a light block and a power source. Your job is to arrange the blocks so the light ends up on the source and turns on. That is the win condition on every stage, and it is the only thing you need to make happen.
The game deliberately has no tutorials and no text. You click on pistons to push and pull blocks and work out each system by experimenting. Because moves can be reversed with unlimited undo, you can test a sequence, back out, and try another approach without restarting the level.
You can play the whole game with a mouse. Gamepad support is included, and the mobile versions use touch controls.
The block types you control
New mechanics are introduced roughly every 10 levels, adding up to 8 distinct systems across the game. Later stages combine them, which is where the difficulty climbs.
| Element | What it does |
|---|---|
| Pistons | Push and pull blocks across the grid |
| Sticky blocks | Bind blocks together so they move as one |
| Rails | Slide blocks along fixed tracks |
| Dynamite | Clears blocks out of the way; keep the light clear of it |
| Portals | Teleport blocks to another point on the grid |
| Light block | The goal piece you deliver to the power source |
The visual style stays minimalist throughout, and the block shapes closely echo their Minecraft counterparts, including the dynamite, portals, and lights.
Platforms and price
Pight is premium on every platform, so you pay once to unlock all 90 levels. The base price is $3.99. On Steam, an introductory 20 percent discount brings it to $3.19 until August 22.
| Platform | Store | Price |
|---|---|---|
| Windows, macOS, Linux | Steam | $3.99 ($3.19 until Aug 22) |
| Android | Google Play | Premium purchase |
| iOS | App Store | Premium purchase |
The Steam release landed on August 8, 2026. The desktop build runs on light hardware, needing about 500 MB of storage and 1 GB of RAM.
What else the desktop version includes
Beyond the campaign, the Steam edition adds features that the minimalist front end does not advertise on screen.
- A built-in level editor for making your own puzzles
- 15 Steam Achievements
- Steam Cloud saves
- Unlimited undo on every level
- Interface localized across 103 languages, with no in-game text to translate
Music and UI sound design are by Emre Akdeniz, with gameplay sound design by Görkem Yılmaz. A separate soundtrack is sold as a small add-on.
How you know a level is solved
A stage is complete the moment the light block sits on the power source and lights up. There is no separate confirmation prompt to look for; the light switching on is the signal that the puzzle is finished and you can move to the next one.
If a level will not resolve, the usual cause is that a block you needed was destroyed by dynamite or pushed into a spot it cannot leave. Use undo to step back to before that move rather than reworking the whole grid.
The difficulty ramps hard by the final stretch, so the early stages are the best place to learn how each block behaves before they start appearing together. Once you understand pistons, sticky blocks, and portals on their own, the combined puzzles become a matter of ordering your moves correctly.






