Your race in The Veil sets the direction of a whole build, pushing it toward casting, summoning, melee, or pure survivability. Some races are strong across the board, while others only pay off inside one narrow playstyle. Below is where all ten races land right now, plus the exact bonuses that decide each spot.
Quick answer: Roll Veilborne if you can get it. Since it is Legendary and hard to land, treat Goblin, Gemhead, and Underling as the practical best picks, and start on Goblin as a beginner because it is Uncommon and boosts cast damage.
The Veil race tier list
This ranking weighs damage output, survivability, build synergy, and how hard each race is to obtain. It reflects the current Beta v1.0.0 meta following the day-one balance pass that gave Mushling and Obelite their active skills.
| Tier | Races |
|---|---|
| S | Veilborne (Legendary) |
| A | Goblin (Uncommon), Gemhead (Rare), Underling (Rare) |
| B | Obelite (Elite), Hiveling (Uncommon) |
| C | Wraith (Rare), Skeleton (Uncommon) |
| D | Mushling (Rare), Human (Common) |
Why each race lands where it does
Veilborne sits alone at the top. Its Duskweaver passive caps Weave at 4 stacks instead of 5, but each stack gives +7.5% Universal damage and speed rather than +5%, so you reach a stronger peak faster. Add the night-only Nightfall skill for extra universal damage and mobility, and the +10% Insanity cost barely registers as a downside. It is a full tier clear of everything else.
The A tier is the real target for most players because those races are far easier to obtain. Goblin is the best beginner pick thanks to +10% cast damage and -10% cast cooldown on top of a luck boost. Underling matches it for caster power and pulls ahead against fire, trading a touch of sustained damage for higher burst. Gemhead is the summoner’s choice, raising both summon damage and summon life so your minions survive longer.
Obelite and Hiveling fill the situational B tier. Obelite is a dedicated tank, stacking resistance and reaching a large defensive spike with Exert Energy, but the flat speed loss and no damage bonuses hold it back in the end game where moving and hitting harder matter more. Hiveling gives a clean +10% damage that you can lean into by farming at night and handling shops or non-combat quests during the day to dodge its daytime resistance penalty.
Wraith and Skeleton drop to C. Wraith’s 5% chance to ignore a hit can occasionally save you against elites and bosses, but you cannot control when it fires. Skeleton is a passable early summoner if you find a summon lantern, though its resistance loss and thin identity mean you should replace it once a B-tier option shows up.
Mushling and Human close out the D tier. Mushling offers regeneration and healing plus the Decompose recovery skill, but the stamina penalty and lack of offense keep it weak. Human’s extra Max HP per Prestige is reliable and works with any build, yet it only becomes meaningful deep into Prestige, by which point a stronger race is a better fit.
Race abilities and bonuses
| Race | Rarity | Passives and skills |
|---|---|---|
| Veilborne | Legendary | Duskweaver: Weave caps at 4 stacks, each giving +7.5% Universal damage and speed. Nightfall: +10% Insanity; at night, Nightfall Aura calls lightning for 15 damage, drains 10 Sanity from nearby players, and grants +10% Universal damage and +10% speed for 15 seconds. |
| Goblin | Uncommon | Greedy Instincts: +20% Luck, +10% Cast damage, -10% Cast cooldown. |
| Gemhead | Rare | Resonant Core: +10% Summon damage, +15% Summon life. |
| Underling | Rare | Emberborn: +25% Fire resistance, +10% Regeneration, +15% Cast damage. |
| Obelite | Elite | Stoneform: +8% Resistance, +10% Stun resistance, +15% Knockback, -10% Speed. Exert Energy: for 10 seconds, -15% Speed and +15% Resistance; afterwards, 15 seconds of -20% Regeneration and -20% Stamina regeneration. |
| Hiveling | Uncommon | Nocturnal: +10% Resistance at night, -10% Resistance during day, -10% attack speed, +10% damage. |
| Wraith | Rare | Phase: 5% chance to ignore a hit. |
| Skeleton | Uncommon | Brittle Bones: -10% Resistance, +10% Speed, +10% Summon damage. |
| Mushling | Rare | Sporeheart: +10% Regeneration, +10% Healing received, -10% Stamina regeneration. Decompose: sink into the ground for +25% Regeneration, press again to climb out. |
| Human | Common | Ambitious: gain +30 Max HP per Prestige instead of +25. |
How to reroll and change your race
Races are never locked in. You reroll them using race rerolls, which come from a few sources:
- Redeem active codes for free rerolls.
- Claim them through Daily Rewards.
- Buy them with Robux from the Store.
- Complete certain quests that reroll your race, such as Unmake the Shrouded.
If you are early in a save, Goblin and Hiveling give you plenty to work with while you chase the higher-value rolls. Once you can reliably farm rerolls, aim for Veilborne, and settle into an A-tier race that fits whether you cast, summon, or want fire coverage.






