Gaming

Raid: Shadow Legends — What to Do After Level 20 on an Alt Account

Concentrate resources on a small core team and chase the level 35 and 40 unlocks that reshape early progression.

Concentrate resources on a small core team and chase the level 35 and 40 unlocks that reshape early progression.

Hitting level 20 on a fresh Raid: Shadow Legends account is a milestone, but it is not where the account “opens up.” The biggest feature gates still sit ahead of you, and how you spend Energy, Silver, books, and XP between now and level 40 decides how fast the account becomes useful. The goal after level 20 is simple. Build depth into a few champions, keep pushing Campaign, and clear the last account-level unlocks.

Quick answer: Funnel all XP, gear, and books into 4–5 core champions, push Normal Campaign toward level 35 (Tag Team Arena and Advanced Quests) and level 40 (Doom Tower and level 16 artifacts), and hit the Clan Boss and an Arena battle every single day.

Image credit: Plarium Global Ltd.

Level unlocks still ahead of an alt at level 20

Player level in Raid controls which features you can access. The Market opens at 18, so an account at level 20 already has it. The two milestones that matter most now are level 35 and level 40. Everything you do after level 20 should point toward reaching them.

LevelWhat it unlocks
15Guardian Ring
18The Market
35Tag Team Arena and Advanced Quests
40Doom Tower, plus artifacts can be upgraded to level 16

Player level also shows up in Classic Arena and Tag Team Arena bout lists, and clans use it as a rough read on how experienced a member is. So the number is doing double duty. It gates features early, then becomes a signal to other players later.

Image credit: Plarium Global Ltd.

Concentrate resources on 4–5 core champions

The single most common way new and alt accounts stall is spreading resources too thin. Leveling fifteen champions to 40 leaves you with fifteen weak units. One champion pushed to 6-star does far more for the account. On an alt just past level 20, pick your best four to five and pour everything into them first.

Identify your core team of four to five champions. A farmable starter and a Campaign-obtainable champion like Warmaiden are fine anchors early. Lock them so they cannot be used as food by accident.
Load your XP, skill books, and best gear into one champion at a time. Getting a starter to 6-star (level 60) is the largest single power spike available to an early account.
Spend Gems on Masteries at 800 per champion rather than on Shard packs. Masteries give a reliable return on your first two or three 6-star champions and are the better long-term value.

Never feed Legendary or Epic champions to level others, even ones that look weak. They can be reworked, buffed, or needed for Fusions later. Only use Rare and lower champions as food.

Image credit: Plarium Global Ltd.

Keep pushing Normal Campaign toward the 35 and 40 gates

Campaign is your main source of XP, Silver, and account levels early on, and it pays out shards as you bank stars. You earn an Ancient Shard at 90 stars and a Void Shard at 252 stars in Normal, and clearing difficulties eventually rewards a Sacred Shard. Progression there is what carries an alt from level 20 up to the level 35 and 40 unlocks.

Push with your best team of four and take a first clear even if you only earn one or two stars. Come back later, once your champions are stronger, to re-clear stages with two or fewer champions for the full three-star reward. For steady XP and Silver, farm a high Campaign stage such as 12-3 or 12-6.

When you get stuck, Chapter 6 is a reliable spot to farm Lifesteal gear, which keeps your core team alive through longer fights.

Image credit: Plarium Global Ltd. / TanJinGames

Daily habits that compound: Clan Boss and Great Hall

Two activities pay off every day regardless of how strong your account is. Skipping them is a silent way to fall behind.

Hit the Clan Boss every day, even with low damage. Over time it is a primary source of Shards and skill books, and the chest rewards stack daily. Fighting it also means joining a clan, which you should do immediately for the free daily rewards.

Fight at least one Arena battle a day too. You earn medals even on a loss, and those medals upgrade the Great Hall, which gives permanent stat bonuses to every champion you own. That is account-wide power that never goes away.


Work Dungeons and Faction Wars in around Campaign

Dungeons supply the artifacts, gear, and Potions you need to ascend and upgrade champions, and several quests require them. Unlock Dragon’s Lair, Fire Knight, and Spider, then clear their early stages without forcing yourself past around Stage 10 too soon. Spend Energy on Dungeons mainly when Campaign progress slows, and prioritize any Dungeon boosted by a current event for extra or doubled rewards.

Faction Wars is a long grind worth starting early. It rewards Shards, Silver, chickens, skill tomes, and Energy, and eventually the Legendary champion Lydia the Deathsiren after banking all 882 stars. It works like Campaign, but each day only one faction’s stages are open, you can bring up to five champions from that faction, and you have limited keys. Chip away at it as soon as you have usable champions per faction.

Image credit: Plarium Global Ltd.

How you know the account is on track

You are progressing correctly when your first champion hits 6-star, your player level crosses 35 and then 40, and Doom Tower and Tag Team Arena appear as playable options. Reaching level 40 also lets you upgrade artifacts to level 16, a clear sign your gear ceiling has moved up.

Progress slows most often for one of three reasons. Resources were spread across too many champions instead of a core four or five, daily Clan Boss and Arena were skipped, or Gems were burned on Shard packs rather than Masteries. Fix those and the alt keeps climbing. Start the Arbiter missions as your long-term checklist, and let each 6-star champion set up the next one.