Gaming Guide

Reaching the Far Shore Walkthrough: Unlocking Transmog in Dragon’s Dogma 2 Dark Arisen

A three-stage Fimbl hunt across Norgan ends at a frozen Lake Norgan, and the reward is Hal's Tailor Equipment transmog service.

A three-stage Fimbl hunt across Norgan ends at a frozen Lake Norgan, and the reward is Hal’s Tailor Equipment transmog service.

In Dragon’s Dogma 2: Dark Arisen, Reaching the Far Shore is one of the Forsaken Dominion side quests. The job sounds like a straightforward recovery: Jiera, a shopkeeper in the Norgandian Settlement, needs an old tome from a cave beyond Lake Norgan. Instead, you pursue an ice wyrm across northern Norgan, bring it down with siege weapons at a ruined estate by the lake, then let its body freeze the water. The book is the Taillour-Crafte Treatise; taking it to Hal unlocks transmog in Dark Arisen.

Quick answer: Look for “Completed: Reaching the Far Shore” in the quest log, then check Hal’s dialogue for a newly available Tailor Equipment option. That opens the transmog menu.


Reaching the Far Shore requirements, NPCs and rewards

This quest is available only with Dark Arisen active: the quest giver and tailor are both based in Norgan. The area is balanced for characters near level 40, and the Fimbl is a draconic boss, making this a poor task for low-level characters.

  • Prerequisite quest: Rumbles in the North. Jiera tends to offer the job once the Norgan story moves on to the Soul Searching main quest and the Fallen Dragon’s resurrection.
  • Quest giver: Jiera, in the Norgandian Settlement
  • Other characters: Polyeidus and Ryatt at the Sealed Study, and Hal, Jiera’s husband and the village smith
  • Rewards: 50,000 experience, 10,000 gold and 1,000 Rift Crystals
  • Unlock: the Tailor Equipment service at Hal

You start with a handful of short conversations. The bridge across Lake Norgan collapsed long ago, and the Brine fills the lake. Polyeidus, at the Sealed Study in the North Valgrian Frostgrove, can’t offer anything useful and sends you to Ser Ryatt in the same room. Ryatt knows of a creature that died by the lake in the past and altered its water. Repeat his account to Jiera, and she confirms it. She suggests recreating what happened and marks a ferocious fimbl near the Mountain Stronghold on your map.

Player with a round shield in a dim stone study with carved tablets, a quest banner, a Hail prompt and a minimap.
In the Sealed Study, the ‘Flight in the Night’ quest update reads “You escorted Ilda to Polyeidus’s quarters,” with a Letter to Dorin nearby and an option to Hail.

The quest bounces you between the settlement, the stronghold and the lake several times. The Eternal Ferrystone, plus a Portcrystal placed at the lake, saves a lot of walking.


The Fimbl chase across three locations

Your goal is to drive the Fimbl onward, not kill it, until it reaches the lake. The objective makes this clear: “Weaken the fimbl till it flees to the lakeshore.” In each of the first two battles, deal enough damage to make it fly to the next location. Use fire damage; having a Mage imbue the party’s weapons with fire shortens each stage.

Valgr Ravine, north-east of the Mountain Stronghold

The first encounter is a short trip east from the Northwall Campground Portcrystal. The Fimbl rests on a frozen river by the stronghold’s walls, near a cavern entrance in Valgr Ravine. It opens with a line of dialogue, “Silent-hearted one… I shall release you from your charge!” Melee builds do best close to its legs, where many of its sweeping attacks miss, while ranged vocations can stay back. Once it has lost a chunk of health it takes off, and the notification “The fimbl fled to the mountain stronghold.” appears.

Confronting Fimbl13:06Confronting Fimbl
The first Fimbl fight in Valgr Ravine, where the goal is to drive it off rather than kill it. Shown at 13:06 in FightinCowboy’s video. Image: CAPCOM Co., Ltd.

The Mountain Stronghold courtyard

The second encounter happens in the open area west of the stronghold, where Dark Arisen first introduces the creature. Reaching it takes some work. A wooden beam on the far side secures the stronghold’s barred iron gates; strike the beam through the bars to open them. For a shortcut into the courtyard, use a Climbing Hook on the tether post on the cliff beside the stronghold wall. Explosive barrels are scattered around the arena. When the Fimbl staggers, its heart is exposed, giving you an opening to deal heavy damage.

Rematch with Fimbl22:42Rematch with Fimbl
The rematch in the Mountain Stronghold courtyard runs longer than the first fight. Shown at 22:42 in FightinCowboy’s video. Image: CAPCOM Co., Ltd.

This stage runs longer than the first. When the Fimbl has taken enough, it taunts the party with “Follow me, if you dare.” and flies off. The notification switches to “The fimbl fled to Lake Norgan.”

Fimbl Flees to Lake Norgan23:50Fimbl Flees to Lake Norgan
The Fimbl's parting line before it leaves for Lake Norgan and the final fight. Shown at 23:50 in FightinCowboy’s video. Image: CAPCOM Co., Ltd.

The Deserted Lakeside Estate on Lake Norgan

The final encounter is at the Deserted Lakeside Estate ruins on the western shore of Lake Norgan. The quickest route from the settlement starts at the broken bridge just north-west of the village. Climb the cliff by using a Climbing Hook on the tether post above the bridge. Take the trail north-west into Ettam Forest, continue west through the trees, then head south to the estate. A short cutscene shows the Fimbl perched atop a stone ruin in the middle of the lake.

Lake Norgan Arrival Cutscene25:34Lake Norgan Arrival Cutscene
The Fimbl's final perch, a ruin in Lake Norgan that no melee attack can reach. Shown at 25:34 in FightinCowboy’s video. Image: CAPCOM Co., Ltd.

Killing the Fimbl with the Lake Norgan ballistas

The Fimbl stays over the water once combat starts, beyond the reach of swords and daggers. Ballistas set in the estate’s paved terraces and platforms face the lake. You can find one on top of a wall and a second on an upper terrace reached by stairs. To mount one, sheathe your weapon and approach from the seat side, which faces the lake. The Use prompt won’t appear while your weapon is drawn; approach from another side and the prompt turns the ballista instead of putting you in the seat.

Fimbl Retreats to Stronghold17:49Fimbl Retreats to Stronghold
The Fimbl breaks off the first fight and heads for the Mountain Stronghold, which moves the quest marker. Shown at 17:49 in FightinCowboy’s video. Image: CAPCOM Co., Ltd.

Mounted on the ballista, you’ll see the lake from behind it, with a cross-hair on screen. Quick draws usually miss. Keep the bolt drawn for about 15 seconds and aim at the Fimbl’s body just below its chest; a red burst indicates a hit. Each successful shot removes a substantial amount of health.

Operating the Ballista28:05Operating the Ballista
Manning a ballista on the estate battlements, the only reliable way to hurt the Fimbl over the water. Shown at 28:05 in FightinCowboy’s video. Image: CAPCOM Co., Ltd.

The Fimbl fights back. Its long-range ice blasts shatter ballistas outright, including ones nobody is sitting on, and some break within seconds of the fight starting. In one run, the first ballista went down to an ice wave, the player moved to a second, and that one was destroyed too while the pawns finished the job. During its Hailstorm the sky darkens and the fight gets more draining. Ruin walls give cover between volleys.

The supply of ballistas is finite, and attacking the Fimbl directly is close to impossible once they are all broken. A save before the fight gives you a clean retry. An Archer firing from the shoreline is a mobile backup.

The kill registers as “You felled the ferocious fimbl.” and the objective becomes “Wait for the change to come over the lake.” Placing a Norgan Portcrystal on the lakeshore battlement makes the next trip back trivial.


If the Fimbl dies before reaching Lake Norgan

Killing the Fimbl before it reaches the lake—at the ravine or the stronghold—doesn’t end the quest in failure. You’ll see “You defeated the fimbl before it reached the lake.” and the new objective will be “Inform Jiera of the fimbl’s early demise.” You can still examine the body. In one early-kill run, it yielded a Wintry Dragon Scale and one Lv 3 spoils item.

Jiera takes the news calmly and doubts it was the only one of its kind. The quest then reads “Wait for Jiera to locate another ferocious fimbl.” After some time passes, for example a rest at the Norgandian Inn, she calls out as you approach with news that another has settled on the lakeshore. The objective “Fell the ferocious fimbl at Lake Norgan.” moves the marker to the estate, and the quest continues with the ballista fight.

Player with a round wooden shield faces a small villager beside a burning brazier and a white hound, with dialogue subtitles.
Ilsa thanks the player for the treat, saying the hounds will go for it for sure, beside a campfire in a snowy Norgan settlement.

The frozen lake and the Taillour-Crafte Treatise

Lake Norgan does not freeze right away. Camping at the clifftop campfire ring north-east of the estate takes an Arctic Camping Kit. The tent there offers “Await Weather Change,” which changes the weather but leaves the lake as open water and the quest untouched. What moves things forward is a day passing and a return to the settlement, where the objective reads “Confirm that the change has come over the lake.” Jiera praises the kill and tells you the change will come with time. Two nights at the inn brought no banner, because the quest already points back at the lake.

Taillour-Crafte Treatise
Taillour-Crafte Treatise. Image: Capcom

On returning to the estate, the objective updates to “Cross the lake and retrieve the treatise.” Broken floes and wide ice sheets now run from shore toward the ruin. For a safe approach to the ice, begin on the snowy shore just north of the ballista platforms. Open water remains between the platforms and the ice. If you fall in, the Brine appears, drowns you, and returns you to the nearest ledge with reduced health.

The Fimbl’s frozen body lies in the middle of the ice field, neck and tail arched over the floes. Examining it once yielded these items, and a second look gave nothing more.

  • Spoils: Lv 3, Ancient Light Weaponry
  • Spoils: Lv 3, Ancient Long Weaponry
  • Spoils: Lv 3, Ancient Bowstaff
  • Wintry Dragon Scale

A nearby damaged ruin can be climbed; its chest contains a Wakestone and a Norgan Ducat. The body blocks the direct eastern route, so go around its western side. A thin ice strip then leads south, bordered by open water on both sides, and reaches shore rocks at the entrance to Lakeside Grotto.

Inside Lakeside Grotto

The grotto is dark enough to need a lantern, and a few obstacles stand between the entrance and the treatise. They follow roughly in this order.

Spot in the grottoWhat is there
Side chamber south-east of the mouthOrnate chest, Abandoned Supplies (Rare) x2 and Abandoned Supplies (Normal)
Nook with crates and barrelsIron-banded chest, Spoils: Lv 3, Ancient Light Weaponry
Two-leaf iron gateBeam on your side, breaks with light attacks
Lower cavern at lake levelShallow water that can douse the lantern
Passage with two bouldersBoth break with light attacks, about 30 m apart
Raised chamber with documentsIron-banded chest holding the treatise

There’s no prompt at the iron gate. After breaking the beam, approach with your weapon sheathed and walk into the gate to swing it open. The final chest displays “You found the Taillour-Crafte Treatise.” and changes the objective to “Bring the treatise to Jiera.” Take the path opposite the treatise room to leave the grotto.

Jiera reads the treatise and sends you to Hal, who stands across from her shop. He finds a forgotten technique in it for changing how equipment looks without touching what it does. Handing it over completes the quest.


Tailor Equipment: Dark Arisen’s transmog rules

Tailor Equipment changes a piece of gear’s appearance and leaves its stats and properties alone. It stays available at Hal for the rest of the save. The catch is that only Norgan Relic gear can be restyled, but almost anything you have owned can serve as the look.

Dragon's Dogma 2 Dark Arisen title screen with a winged dragon emblem and a menu with Options highlighted.
The Dragon’s Dogma 2: Dark Arisen main menu lists Select Saved Data to Load, Change Save Slot, New Game and Options, with Options highlighted.
RuleDetail
Gear that can be restyledRelic weapons and armor appraised by Jiera
Appearance sourcesAny weapon or armor owned now or before, base game included
Supported slotsWeapons, shields, helmets, chest armor, leg armor
Not supportedMasks, glasses and cloaks
CostGold per change, 80% cheaper if you own the look
Who it coversThe Arisen and the main pawn

Nothing is consumed when you tailor, so an earlier look can be restored later. A sword bought in Vernworth will always look like that sword. It can, however, lend its look to a stronger Relic blade. Keeping favourite base-game pieces in storage instead of selling them is what triggers the 80% discount, and across a full outfit that adds up.


Fimbl stats and Reaching the Far Shore figures

The Fimbl is a large Draconic enemy. Its health bar is split into six segments, which is a useful gauge for how much of it you have spent at the ravine and the stronghold.

Fimbl statStandardStronger variant
Health240,000240,000
Strength6,0008,500
Magick5,5008,000
Defense / Magick Defense750 / 750950 / 950
Experience82,000110,000
Knockdown power900900

On hard mode the Fimbl keeps 240,000 health and takes 0.7 times damage, with Strength 9,500 and Magick 8,500. Its damage multipliers explain why fire and head hits matter so much.

Damage typeBodyHead
Fire0.31
Slash / Strike0.20.8
Holy / Lightning0.20.6
Ice0.10.1

It is weak to fire, resistant to ice and immune to Frostbite. Its drop table lists Wintry Dragon Scale, Frostbitten Scarthe, Norgan Ducat, Scrag of Beast and Beast-Steak. Debilitations need a lot of build-up. Silence takes 1,000, Blighted 1,500, Tarred and Drenched 3,000 each, Unconscious 5,000, Petrification 12,000 and Sleep 40,000.

Dragon's Dogma 2 Norgan Ducat trade menu listing tradeable items, with Giant Hunk of Rift Crystal highlighted and its description shown at right.
The Norgan Ducat trade menu on the Standard Trade tab, with Giant Hunk of Rift Crystal selected, which confers 300 Rift Crystals for 1 Norgan Ducat.

The quest itself has 13 stages, counting the early-kill branch, and pays 50,000 experience, 10,000 gold and 1,000 Rift Crystals on completion.


Obelisks, skills and side stops along the Fimbl route

The Fimbl’s route runs past several Obelisks of Benediction. These shrines take an offering flame to open their full list of boons. Without one, only base weapon skills can be bought with Dcp. One obelisk in Valgr Ravine sells Thief skills, another overlooking Lake Norgan sells Sorcerer skills, and one out in Norgan Snowfield sells Magick Archer skills.

History menu with a Skills tutorial showing a shielded fighter facing a goblin and text about core and weapon skills.
The History tutorial logbook explains Skills, covering core skills and how to use weapon skills with Stamina.
BoonVocationDcp cost
Fanged SchismThief2,500
Fanged RiftThief5,000
Thief Spoils Spawn Rate BoostThief7,000
BrontideSorcerer2,500
High BrontideSorcerer5,000
Shadefetter BoltMagick Archer5,000

Fanged Schism is a Thief skill that attacks upward and triggers an explosion. Hold the button to leap into a slash, then set off the blast. Its advanced version, Fanged Rift, deals more damage. The top-tier skill, Fanged Rupture, causes additional explosions and cannot be bought at an obelisk. Equipping Fanged Rift grants it as an equipment special skill.

The campsite cavern on the way to the stronghold is also where Morgus hands out A Howl in the Dark, a hunt for a blackdog using a spirit compass in the Norgan Snowfield at night. Amos is there too, tied to The Stranger in the Snowfield. Cooking at its campfire with Aged Alpine Hare Meat gives the party a meal buff before the courtyard rematch. Aged Alpine Hare Meat restores 100 Health on its own, double the 50 of fresh Alpine Hare Meat, and it stacks to 99 at 0.2 kg each.