RetroSpace puts you in the work boots of a janitor. It doesn’t make you a marine, a scientist, or a chosen one. You are a maintenance worker in a red-and-white jumpsuit and a dome-windowed helmet, stuck aboard a space station that a sentient black hole has swallowed. The two-minute game overview trailer shown during The MIX Fall Game Showcase 2026 explains how that janitor survives. It splits the game into five pillars that cover exploration, combat, stealth, environmental traps, and freeform playstyles.
Quick answer: RetroSpace is a first-person disco-punk space horror shooter by The Wild Gentlemen, published by Kwalee. It released on October 1, 2026 for Steam, PS5, Nintendo Switch, and Xbox.
RetroSpace premise: a janitor on a lost city ship
The setup leans hard into retro-futurist kitsch. With Earth finished, humanity launched thirteen space cities. One of them belongs to the Aurora fleet, which was searching for a new home in 2177, and it got pulled into a black hole. The ship now drifts through the void, overrun by mutants, and at times it flickers between two different time periods. A failed experiment sits somewhere at the center of the mess.
Your starting objective is the simplest possible one, FIND OUT WHAT HAPPENED. A voice on the radio admits that hardly anyone is still awake and alive, and that you are the only janitor it could reach. The station walls are covered in cheerful propaganda. One recruitment poster promises maintenance workers a 100-year stasis holiday with free “mutano-treatment,” which reads very differently once the mutants show up.

The game calls itself narrative-driven and immersive, and it borrows the open-ended structure of immersive sims. You won’t get much hand-holding. The HUD can even show NO MAP DATA for an area. The launch trailer’s genre tags sum up the attitude: “immersive disco-punk space-horror stealth-shooter eurojank janitor core.”
RetroSpace combat: weapons and what you fight
Combat starts the moment things go wrong. Enemies range from mutated creatures and eight-legged spider things to infected humanoid crew, insectoid mutants, a mantis creature, and a flower-faced horror. Flying security drones and camera turrets guard parts of the station. Hostiles get a red KILL marker, and health, stamina, and ammo sit in the corners of the HUD.
| Weapon | Type |
|---|---|
| Bertha Shotgun | Shotgun |
| Suzie Smallgun | Pistol |
| Sinclair Handcannon | Revolver |
| Forever Funk | Flamethrower |
| Laser rifle | Energy rifle |
| Heavy plasma weapon | Energy weapon |
| Flare gun | Sets targets on fire |
| Wrench | Melee |
Weapons are found as loot. Early on you spot a shotgun lying on the floor and pick it up with a simple prompt, and bodies and containers can be emptied with a “take all” option. Medkits are scavenged too and used with a dedicated health kit key. Some hostiles change the math of a fight. The Mothmanaut, a moth-like humanoid wrapped in green sparks, heals other enemies.

Combat is physical in ways that go past the guns. You can pick up a crate and hold it in front of you to absorb gunfire, or grab an enemy’s body and use it as a shield against turret fire. A chemical spray stuns crew members and creatures long enough to get away or get the drop on them.
RetroSpace stealth: light, sound, and darkness
Fighting is optional more often than not. A voice in the release date trailer says it plainly: violence isn’t always the best way. The stealth system tracks two things, how visible you are and how much noise you make. A light meter and a sound gauge sit in the HUD, and crouch-walking keeps you quiet. You can also lean around doorways to scout patrols and turrets before committing.
Darkness is something you create rather than find. Ceiling lights and fixtures can be shot out with quiet or precise weapons, which turns a lit corridor into a hiding spot. Ammo isn’t required for this, since lights can also be smashed by hand.

Movement opens up alternate routes, too. A wrench can shatter spinning fan blades so you can crawl through ventilation shafts. A hidden jetpack lets you thrust up to higher walkways. Stacking boxes gets you up to ladders that would otherwise be out of reach.
Environmental traps in RetroSpace
The station is built to be turned against its inhabitants. Many of its fixtures react to gunfire or to the tools a janitor carries.
| Object | What it does |
|---|---|
| Electrical panels | Electrify wet floors when shot |
| Steam or gas pipes | Blast scalding steam at foes |
| Red barrels | Explode when ignited |
| Energy cells | Release a blue shockwave |
| Crates | Stack into barricades or steps |
| Universe Cleaner spray | Lays down water puddles |
These pieces chain together. The Universe Cleaner spray bottle can soak a hallway, and a shot to a nearby electrical panel then shocks anything standing in the water. Energy cells perched above a group of spider creatures turn a single bullet into a crowd-clearing blast. The same spray bottle also does actual janitor work, cleaning blood off furniture, and it can be sprayed straight into an attacker’s face.

Mutamods, gadgets, and RetroSpace’s RPG side
Progression runs through the inventory, which splits weapons from a MUTAMODS & GADGETS category. Mutamods are genetic modifications bought or applied at a dedicated terminal. Bat Hearing and Spider Web are two examples, and one modification wraps the janitor in a sparkling energy cloak that supports sneaking. Gadgets cover the more practical toolkit, and they shape how you handle each encounter.
In the game’s own words, excessive use of Mutamods can have unpredictable consequences, so leaning heavily on mutation carries a cost.
The rest of the RPG layer is about people and places. You meet survivors, including a woman with a television set for a head and other characters who don’t trust each other. You ride a tram to areas like Borealis Garden and find codes such as “1477” written on walls. The structure stays free-form, so how you mix exploration, gadgets, and gunplay is up to you.

RetroSpace release date, platforms, and rating
An earlier announcement had targeted a Q2 2026 window. The game ultimately launched in October and is already out.
| Detail | RetroSpace |
|---|---|
| Release date | October 1, 2026 |
| Platforms | Steam, PS5, Nintendo Switch, Xbox |
| Developer | The Wild Gentlemen Kft. |
| Publisher | Kwalee Limited |
| ESRB rating | Mature 17+ |
The ESRB descriptors are Use of Alcohol, Blood, and Intense Violence, which fits a game where a mop-and-bucket job ends with spiders bursting out of corpses. Before launch, Kwalee also offered a demo on Steam, so the Steam store page has been the place to try the game’s stealth, traps, and gunplay first.






