Gaming Guide

RF Online Next: How to Farm Diamonds at Level 68 in Secret Nemesis Base 3F

Level 68 opens Secret Nemesis Base 3F, where saved recharge tickets and Lv. 75 monsters turn epic drops into diamonds.

Level 68 opens Secret Nemesis Base 3F, where saved recharge tickets and Lv. 75 monsters turn epic drops into diamonds.

Level 68 is the point where farming in RF Online Next stops being about experience and starts being about income. The threshold opens Secret Nemesis Base 3F, a zone dungeon whose epic gear drops sell for real money on the World Market, and it unlocks a stronger tier of Combat Module upgrades at the same time.

Quick answer: At level 68, spend banked dungeon recharge tickets on Secret Nemesis Base 3F, farm the Lv. 75 monsters rather than the 72s or 78s, and list every epic drop on the World Market. Around 50 saved tickets stretched across roughly 30 hours of farming returned about 6,000 diamonds.


What level 68 unlocks in RF Online Next

Two things change at 68. Secret Nemesis Base 3F becomes available in the zone dungeon list alongside Android Junkyard, Public Mining Field, and Exclusive Mining Field, and the Combat Module tree opens nodes that were previously locked behind the level gate.

Secret Nemesis Base 3F is the one that matters for diamonds. It holds monsters spread across several level bands, and the higher bands drop Tier 2 equipment that other players are actively buying while they build toward the next gear step.


Save dungeon recharge tickets before you hit 68

Recharge tickets are the actual currency of this strategy. Burning them at lower levels buys you weaker loot tables and cheaper drops, so the efficient play is to bank them and dump the whole stack once you have access to a zone worth farming.

A stack of roughly 50 tickets covers about 30 hours of dungeon time. That is the block that produced the 6,000-diamond result. The same logic applies again at level 70, so it is worth holding back a reserve rather than spending down to zero the moment 3F opens.

Tip: Check your zone dungeon entries before a long session. Running out of recharges mid-farm means you either stop or fall back to open-world mobs that pay far less per hour.


Secret Nemesis Base 3F farming spots: Lv. 72 vs Lv. 75 vs Lv. 78

Higher monster level is not automatically better here. The Lv. 78 group looks like the richest target and is the worst use of a ticket, because kill times balloon and the experience rate drops off sharply compared to the band below it.

Monster levelKill speedWhy it matters
Lv. 72About 2 hitsFastest clears and strong EXP, but no Tier 2 gear drops
Lv. 75Still quickDrops Tier 2 gear while keeping a workable kill rate — the spot to farm
Lv. 78Around 10 hitsEXP rate is about 40 percent lower than Lv. 75 and clears crawl

Lv. 75 is the balance point. You keep enough kills per hour to roll the loot table often, and those rolls can actually produce the Tier 2 pieces buyers want. If you only care about levelling and not income, the 72s are faster, but they will not fund anything.

Secret Nemesis Base 3F map overlay with an orange marker beside the Lv. 75 monster area
The Secret Nemesis Base 3F map overlay, with the marker sitting on the Lv. 75 band. Image: Netmarble

Kill speed is relative to your own build, so use these numbers as a reference point rather than a rule. The stat line behind the 30-hour run looked like this.

StatValue
Total Combat Power132,733
Total ATK2,135
Total DEF2,104
Total ACC1,585
Attack Speed177%
Crit Rate155.5%
Evasion1,134

If a Lv. 75 monster is eating far more hits than that build needed, you are under-geared for the band and should drop back rather than push through.


Epic drop rate in Secret Nemesis Base 3F

The system chat log is the fastest way to audit a farming spot. Scroll back through it after an hour and count the epic entries. In 3F at the Lv. 75 band, an epic piece lands roughly once every 20 minutes, which works out to about three per hour of active clearing.

Player beam attack hitting a highlighted Mech Warrior enemy during a Secret Nemesis Base 3F run
A Mech Warrior taking sustained fire during a 3F clear. Image: Netmarble

That cadence is the check on whether the run is working. If you have gone well past 20 minutes with nothing epic in the log and your kill rate is slow, the problem is almost always the monster band, not luck.


Selling epic gear on the World Market for diamonds

Drops only become diamonds once they are listed. Armor pieces and weapons from 3F move steadily, and enhanced accessories carry the sessions where the armor rolls are poor. These are the kinds of numbers those pieces pull.

ItemMarket priceAmount received
+6 Prime Ion Trap Ear Cuffs2,0891,921
+6 Prime Ion Trap Necklace2,0891,921
Ion Trap Ear Cuffs576
Cut-Resistant Leg Guards537494
Executor’s Pallacia Rifle479440
Cut-Resistant Lower Guard440404

Note the gap between the listed price and what actually lands in your account. The market takes roughly 8 percent, so a 2,089 listing pays out 1,921. Price around that cut if you need a specific net figure for an upgrade.

Market screen open on the Purchases tab with the Weapon Upgrade Kit selected under Favorites
The Market’s Purchases tab, with the Weapon Upgrade Kit saved under Favorites. Image: Netmarble

Enhanced accessories are worth several ordinary armor drops each, so a single +6 roll can be worth more than an entire hour of common pieces. Do not sit on stock indefinitely either. Prices on any given piece fall as more players reach the same level band and start farming it themselves.


Combat Modules, MAU, and where the diamonds go next

The Combat Module nodes that open at 68 feed straight back into farming speed. Legendary node bonuses run as high as +22 ATK, and the level 70 tier adds HP and FP regeneration, which is what lets you hold a farming spot longer without stopping to recover.

Combat Module screen with the Attack category selected, showing equipped weapon modules and stats
The Combat Module screen on the Attack tab, showing equipped modules and the resulting stats. Image: Netmarble

The other diamond sink at this stage is the hangar. Pushing a MAU up to a Lv. 2 Kraken and a Launcher to a Lv. 52 Chiron Laser Cannon burns through both diamonds and credits quickly, which is exactly why the ticket-banking approach matters. Spend the stockpile on the upgrades that raise clear speed first, since those pay for themselves across the next farming block.

The whole loop is narrow by design. Bank tickets, spend them at 68 on the Lv. 75 band in Secret Nemesis Base 3F, list every epic that drops, and put the diamonds back into modules and hangar upgrades before repeating it at level 70.