Sand: Raiders of Sophie, the multiplayer mech-survival game from publisher tinyBuild with developers Hologryph and TowerHaus, was set to release on June 10, 2026. That plan changed at the last moment. The launch was pushed back a day before it was due to go live, and the game is now arriving as an early access title on Steam rather than a full release.
Quick answer: The June 10, 2026 launch has been delayed, and Sand: Raiders of Sophie is moving into early access. No new firm release date has been confirmed, so wishlist the game on its official Steam page to be notified when it goes live.

What changed with the release
Two things shifted. First, the originally planned June 10, 2026 date no longer holds, because the launch was delayed just before it was scheduled to happen. Second, the game’s launch model changed. Instead of a full 1.0 release, Sand: Raiders of Sophie is now planned to come out in early access.
Early access means the game will be playable while still in active development. Content, balance, and features can change after it goes live. A specific new launch date and time has not been confirmed, so the most reliable way to know exactly when it opens is the Steam store listing.
Release status at a quick reference
| Detail | Status |
|---|---|
| Previously planned date | June 10, 2026 |
| Current status | Delayed, no new firm date confirmed |
| Launch type | Early access |
| Platforms | PC (Steam), PlayStation 5, Xbox Series X |
| Publisher | tinyBuild |
| Developers | TowerHaus (EU), Hologryph (US) |
| Genre | Action / survival extraction |
How to track the new launch date

What the game is
Sand: Raiders of Sophie drops you into the deserts of Sophie, a fallen planet whose islands were once underwater. Your main base is a Trampler, a walking mech you build and modify yourself. The Trampler handles both exploration and loot storage, and you can upgrade its power, armor, weapons, and interior.
The setting is an alternate 1910 where the Austro-Hungarian Empire reached other planets after discovering new energy sources. An ecological disaster forced settlers off Sophie, and the most desperate colonists return to scavenge what they can. You design a Trampler in the Trampler Editor, deploy solo or with a crew, and raid cities, ruins, and shipwrecks for loot before extracting.

Core modes and systems
- Voyage Mode lets you test builds and gather lower-tier items at your own pace.
- Storm Dive Mode raises the stakes with a shrinking safe zone, a violent storm, and higher-tier loot, ending in a final confrontation over a Dreadnought shipwreck.
- Persistent progress means your Trampler extracts with you at the end of a session, so there is no offline raid that wipes your base while you are away.
- PvPvE encounters mix supernatural threats, PvE Trampler mechs, and other players you can fight or negotiate with on the way to extraction.
Until tinyBuild locks in a fresh launch window, the safest move is to treat June 10, 2026 as a past, no-longer-valid date and rely on the Steam listing for the confirmed early access start. Wishlisting now is the most direct way to hear about it the moment the game goes live.






