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Shinku in Neverness to Everness: Anima Attacker and Release Status

Shinku in Neverness to Everness: Anima Attacker and Release Status

Shinku (沁红) is the horned fighter who keeps showing up in Neverness to Everness trailers and beta footage, and a lot of players have already decided they want her on their account. She's a member of the Bureau of Anomaly Control, specifically Containment Unit 2, where she works alongside Mint and Iroi. What people actually want to know is simpler than the hype: what does she do, what element is she, and can you pull her right now.

Quick answer: Shinku is an A-Rank Anima Attack character who fights up close with dual blades. She is not playable in the current version and has no officially confirmed release date.

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Her kit details come from the Co-Ex beta test and pre-launch showcases, so numbers and skill names can change before she becomes a live, pullable character.
Image credit: Perfect World Games (via YouTube/@Ultra Gamer Naim)

Shinku's role, element, and rarity

Despite early guesses from trailer footage, where her red effects led some players to assume she was an Incantation unit, beta data points to a melee Anima attacker. She uses a Plasma weapon type and is built as a main damage dealer rather than a summoner or support.

AttributeDetail
NameShinku (沁红)
RoleAttack
ElementAnima
RarityA-Rank
Weapon TypePlasma
FactionBureau of Anomaly Control (Containment Unit 2)
TeammatesMint, Iroi

Shinku's skills and passives

Her fighting style is hands-on. The basic combo strings together dual-blade hits, while her bigger buttons lean into Anima damage. The named abilities seen so far are listed below.

TypeNameEffect
Normal AttackShinku's Anima ClawsUp to 4 consecutive dual-blade strikes that deal Anima damage.
SkillAnima PulseAnima-attribute ability (full values pending launch).
UltimateRevival of All ThingsUltimate ability (full values pending launch).
Passive 1Blade of DawnPassive effect.
Passive 2Elemental ResonancePassive effect.
Image credit: Perfect World Games (via YouTube/@Ultra Gamer Naim)

As a crit-focused Anima attacker, her stat priorities follow the standard DPS template. The disk set and main stats below match how she's being built in pre-launch testing.

Build SlotRecommendation
Best Disk SetBerserker's Fury
Alternative WeaponsConstruct, Fangs and Claws
SandsATK%
GobletElemental DMG Bonus
CircletCRIT Rate
Sub Stat PriorityCRIT Rate > CRIT DMG > ATK% > Elemental Mastery

A signature weapon hasn't been finalized, so the strongest option is currently a placeholder until launch confirms her best-in-slot.


Best team for Shinku

The most cited setup runs Shinku as the main damage dealer with support and reaction enablers around her. A core lineup pairs her with Nanally, Jiuyuan, and Mint, where the supports handle buffs and elemental reactions while Shinku does the killing up close.

Image credit: Perfect World Games (via YouTube/@Ultra Gamer Naim)

How to get Shinku and current availability

Right now, you cannot recruit Shinku. She appears on the upcoming-character list and has shown up in official media, but she is not in the live roster yet. No banner, no confirmed release date, and no official launch time have been announced for her.

You'll know she's actually available when she shows up as a pullable unit on a gacha banner inside the game. Until that happens, any "how to get her" claim with a specific date is speculation. If you're planning ahead, the practical move is saving pulls rather than committing them, since her exact arrival window isn't locked in.

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Note: because she's an A-Rank, she's likely to be more accessible than an S-Rank headliner once she launches, but her rate-up timing is still unconfirmed.

For now, Shinku is a known quantity in design and kit but a question mark in scheduling. She's a close-range Anima Attack character with claw-style normals and an Anima-heavy ultimate, slotted into the Bureau of Anomaly Control with Mint and Iroi. When the next batch of character announcements lands, that's where her release window and banner details will finally be nailed down.