Gaming Guide

Shunya Explained: The Cube-Drawing Puzzle-Platformer at Game Devs of Color Expo 2026

The pixel-art game pairs a girl and a cat who draws elemental cubes to reshape environments and clear puzzles.

The pixel-art game pairs a girl and a cat who draws elemental cubes to reshape environments and clear puzzles.

Shunya is a 2D pixel-art puzzle-platformer where you steer a girl and her cat at the same time. The cat’s job is to draw magical cubes on the fly, and those cubes carry elemental powers that let you build platforms, flood gaps, resize objects, and push things around. That single mechanic drives almost everything the game shows, from crossing spike pits to climbing tall vertical shafts.

Quick answer: Shunya is a Windows puzzle-platformer built in Unity by Morleaf Studio, where you draw Earth, Water, Fire, and Wind cubes across six themed worlds. A release date is not yet set.


The cube-drawing mechanic and its four elements

The core of Shunya is drawing custom-sized blocks directly into the level. You sketch a grid shape wherever you need it, and the cube behaves according to its element. A counter shows how much drawing capacity you have left, so cubes are a limited resource rather than something you can spam endlessly.

CubeWhat it does
EarthCreates solid platforms to reach higher spots or cross gaps
WaterForms water areas you can swim through for alternate paths
FireChanges the size of objects, expanding or shrinking them
WindPushes or pulls you and objects to move past obstacles

In practice, the trailer shows a green Earth block bridging a spike pit, water volumes that launch the character upward out of a flooded passage, and tall vertical blocks drawn along walls to scale them. Puzzles also mix in mechanisms, such as redirecting elements to trigger switches and blocking laser beams with a well-placed cube.

Draw one
Drawing a tall block against a wall to climb higher, one of the game's most basic uses of the cube mechanic. Image: Morleaf Studio / via @GameTrailers

Six worlds and their biomes

Shunya takes you across six worlds, with a distinct theme and levels in each. Their appearances and atmospheres vary widely, giving the drawing puzzles a different setting in every world.

  • Enchanted forests with spike pits and switch puzzles
  • Submerged underwater ruins with swimming and vertical shafts
  • Mushroom canyons for platforming across giant mushrooms
  • Sky palaces and cloud-level ruins reached by climbing
  • Underground caverns featuring laser and beam puzzles
Mushroom level run
A mushroom-canyon run with a depleting progress bar at the top, showing how some levels add a time pressure layer. Image: Morleaf Studio / via @GameTrailers

Challenge types beyond standard puzzles

Alongside traversal puzzles, Shunya mixes in several distinct challenge formats. These keep the cube-drawing central while changing the goal you are working toward.

  • Timed survival rooms, such as lasting 40 seconds in a closed arena while dodging hazards
  • Vertical climbing tracked by a height meter that counts up toward 600 units
  • Boss fights, including a battle against Stone Skull with moving totems and projectiles
  • Gliding descents, where the character freefalls and drifts down using a cat-shaped parachute

Platforms, release, and where to wishlist

Shunya is a Windows PC game made in Unity by Morleaf Studio, credited to the developer siongba. It has been part of the indie showcase circuit, appearing at Game Devs of Color Expo 2026 and earlier as an INDIE Live Expo 2026 selection. A full release date has not been announced.

The trailer ends with a prompt to wishlist the game on Steam, and a free build is also available on itch.io.

What sets Shunya apart is how tightly the girl-and-cat pairing ties into the drawing system. Every element does one clear thing, and the levels are built to make you combine those cubes rather than rely on a single trick. For anyone watching the footage for the first time, that flexible drawing is the reason the same mechanic can carry survival arenas, climbing shafts, boss fights, and gentle gliding descents across six very different worlds.