The CEG Employee Lockers building sits at the center of the Clara Woods section of Silent Hill: Townfall, and almost everything you need to leave the estate is locked inside it. Three of the lockers hold the Mechanical Parts required for the Atlas Way gate. The rest hand over a house key, the Flare Gun, and the Boltcutters that open the upper level of the district.
Quick answer: Five combinations open the CEG lockers — 772 for Lost and Found, 184 for Locker 75, 575 for Locker 17, 490 for Locker 94, and 971 for Locker 204.
All CEG Employee Locker codes and contents
Every lock here is a three-digit dial. Codes do not change with difficulty, and turning puzzle hints on or off has no effect on the numbers.
| Locker | Code | Contents |
|---|---|---|
| Lost and Found | 772 | South Brae House Key |
| Locker 75 | 184 | Flare Gun, Flare Cartridge |
| Locker 17 | 575 | Mechanical Part, Boltcutters |
| Locker 94 | 490 | Mechanical Part, gauze |
| Locker 204 | 971 | Mechanical Part, ammunition |
| Facilities Locker | 147 | Supplies (Visitors Room) |
The Facilities Locker is a separate cabinet elsewhere in Clara Woods, not part of the employee locker rows, but it uses the same style of dial.
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CEG assigned each tenant a barcode card instead of a written combination. A document behind the front counter, titled Locker instructions, spells out the rule: ID card barcodes carry the access pin, and you read that pin by placing the card under the Orbaum scanner on the counter.
That gives you two separate sources of numbers. The building’s own office supplies the Lost and Found code through its desk terminal, while the three Mechanical Part lockers require barcodes you have to dig out of the surrounding houses first.
Lost and Found locker (772)
Head into the back office behind the locker rows and use the old PC running LetterPlus+ at the front desk. Its file list includes a Lost and Found document holding the code 772, alongside the CEG Employee Locker List. Dial 772 on the Lost and Found locker to collect the South Brae House Key, which is what gets you into 5 South Brae.

Locker 75 (184)
A green CEG Lockers receipt card sits on the front counter. Pick it up and run it under the Orbaum scanner, and the readout names Locker 75 with pin code 184.

You can re-check the card at any time from the inventory screen if you forget which unit it belongs to.

Walk back into the aisles and look along the blue units for 075. The unit numbers run in sequence, so follow them rather than sweeping the room at random.

Dial 1-8-4 into the tumblers to release the latch. Inside are the Flare Gun and a Flare Cartridge, and a tutorial screen pops up explaining how the weapon’s projectiles behave.

House puzzles that unlock the three Mechanical Part lockers
Lockers 17, 94, and 204 each depend on a black box hidden in one of the Brae houses. Open the box, take the barcode inside, and scan it at the counter to reveal the locker’s pin.
| House | Black box code | Locker | Locker code |
|---|---|---|---|
| 5 South Brae | 956 | 17 | 575 |
| 5 Upper Brae | 129 | 94 | 490 |
| 6 North Brae | 736 | 204 | 971 |
Locker 17 is the one that gates the rest of the district. Along with a Mechanical Part, it holds the Boltcutters you need to cut the chain on the gate upstairs from the locker building.

6 North Brae and the Lamenting Poem
After cutting the chain, remain on the upper area’s west side and head to 6 North Brae. The front entrance won’t open, so circle around to the rear and go in there. Upstairs, a chair holds the Lamenting Poem, whose instructions have you count boats, arches, and children. The bedroom painting contains 7 boats, another bedroom’s drawing shows 3 arches, and the living-room wall’s framed pictures show 6 children. Enter 736 as the box code, then use the North Brae barcode for Locker 204.
Order to open the lockers
How to confirm the codes worked
A correct combination releases the latch immediately and the locker door swings open, letting you loot it. If the dial does not release, you are either at the wrong unit number or have mixed up two barcodes, since several of them look identical in the inventory.
Once Lockers 17, 94, and 204 are all emptied, you should be carrying three Mechanical Parts. That is the full set needed to power the Atlas Way gate and move on from Clara Woods toward the CEG Tower.






